2597d8a35a
* First version of new defines * Fixed cloaks * Fixed cloaks * Fixed cloaks * Fixed cloaks * Fixed cloaks * Removed old defines * Removed old defines * Removed old defines and cleaned up some macros * Undid changes to documentation Deleted unused defines Updated defines Fixed tests fixed docs * moved note to top per https://github.com/rh-hideout/pokeemerald-expansion/pull/5075\#discussion_r1783641599 * fixed alignment per https://github.com/rh-hideout/pokeemerald-expansion/pull/5075\#pullrequestreview-2341613591
76 lines
2.4 KiB
C
76 lines
2.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Xerneas changes into Active Form upon battle start")
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{
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GIVEN {
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PLAYER(SPECIES_XERNEAS_NEUTRAL);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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EXPECT_EQ(player->species, SPECIES_XERNEAS_ACTIVE);
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}
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}
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SINGLE_BATTLE_TEST("Zacian changes into its Crowned Form when holding the Rusted Sword upon battle start")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_NONE; }
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PARAMETRIZE { item = ITEM_RUSTED_SWORD; }
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GIVEN {
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PLAYER(SPECIES_ZACIAN_HERO) { Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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if (item == ITEM_NONE)
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EXPECT_EQ(player->species, SPECIES_ZACIAN_HERO);
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else
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EXPECT_EQ(player->species, SPECIES_ZACIAN_CROWNED);
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}
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}
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SINGLE_BATTLE_TEST("Zacian's Iron Head becomes Behemoth Blade upon form change")
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{
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GIVEN {
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PLAYER(SPECIES_ZACIAN_HERO) { Item(ITEM_RUSTED_SWORD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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ASSUME(player->species == SPECIES_ZACIAN_CROWNED); // Assumes form change worked.
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EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BLADE);
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}
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}
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SINGLE_BATTLE_TEST("Zamazenta changes into its Crowned Form when holding the Rusted Shield upon battle start")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_NONE; }
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PARAMETRIZE { item = ITEM_RUSTED_SHIELD; }
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GIVEN {
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PLAYER(SPECIES_ZAMAZENTA_HERO) { Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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if (item == ITEM_NONE)
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EXPECT_EQ(player->species, SPECIES_ZAMAZENTA_HERO);
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else
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EXPECT_EQ(player->species, SPECIES_ZAMAZENTA_CROWNED);
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}
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}
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SINGLE_BATTLE_TEST("Zamazenta's Iron Head becomes Behemoth Bash upon form change")
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{
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GIVEN {
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PLAYER(SPECIES_ZAMAZENTA_HERO) { Item(ITEM_RUSTED_SHIELD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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ASSUME(player->species == SPECIES_ZAMAZENTA_CROWNED); // Assumes form change worked.
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EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BASH);
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}
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}
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