a741e2e396
* Couple things for 1.8 release * revert EFFECT_VARY_POWER_BASED_ON_HP change * Fix comment --------- Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
55 lines
2.2 KiB
C
55 lines
2.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Dancer can copy a dance move immediately after it was used and allow the user of Dancer to still use its move")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_QUIVER_DANCE].danceMove == TRUE);
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); }
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} WHEN {
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TURN { MOVE(player, MOVE_QUIVER_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUIVER_DANCE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ABILITY_POPUP(opponent, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUIVER_DANCE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); // Same turn
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}
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}
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SINGLE_BATTLE_TEST("Dancer can copy Teeter Dance")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TEETER_DANCE].danceMove == TRUE);
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Item(ITEM_LUM_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_TEETER_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, player);
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ABILITY_POPUP(opponent, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, opponent);
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}
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}
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DOUBLE_BATTLE_TEST("Dancer can copy Teeter Dance and confuse both opposing targets")
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{
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KNOWN_FAILING; // Fails because copied move that targets both opposing mons, targets only one when copied by Dancer
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TEETER_DANCE].danceMove == TRUE);
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PLAYER(SPECIES_WOBBUFFET)
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PLAYER(SPECIES_WYNAUT)
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Item(ITEM_LUM_BERRY); }
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OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_TEETER_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, playerLeft);
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ABILITY_POPUP(opponentLeft, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, opponentLeft);
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MESSAGE("Wobbuffet became confused!");
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MESSAGE("Wynaut became confusef!");
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}
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}
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