![]() * EV Caps and EV Items Introduces EV caps, inspired by level caps, with configurable options for various cap implementations. Additionally, modifies EV items to interact with these caps based on a configurable setting. * EV Caps fixes Changed the EV caps to be less redundant and work better overall. * EV Caps Fix part 2 Set the items back to ItemUseOutOfBattle_Medicine, got rid of ItemUseOutOfBattle_EVItem and ItemUseCB_EVItem, and reverted CB2_ReturnToPartyMenuUsingItem to CB2_ReturnToPartyMenuUsingRareCandy * EV Caps Fixes Part 3 Fixed being able to use EV items to go over 252 limit on single stats. * Update src/ev_caps.c Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> |
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.. | ||
battle.h | ||
debug.h | ||
ev_caps.h | ||
general.h | ||
item.h | ||
level_caps.h | ||
overworld.h | ||
pokemon.h | ||
save.h | ||
species_enabled.h | ||
test.h |