sovereignx/include/data.h
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

134 lines
4.2 KiB
C

#ifndef GUARD_DATA_H
#define GUARD_DATA_H
#include "constants/moves.h"
#include "constants/trainers.h"
#define SPECIES_SHINY_TAG 5000
#define MAX_TRAINER_ITEMS 4
#define TRAINER_PIC_WIDTH 64
#define TRAINER_PIC_HEIGHT 64
#define TRAINER_PIC_SIZE (TRAINER_PIC_WIDTH * TRAINER_PIC_HEIGHT / 2)
// Red and Leaf's back pics have 5 frames, but this is presumably irrelevant in the places this is used.
#define MAX_TRAINER_PIC_FRAMES 4
enum {
BATTLER_AFFINE_NORMAL,
BATTLER_AFFINE_EMERGE,
BATTLER_AFFINE_RETURN,
};
struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 size; // u8 width:4, height:4;
u8 y_offset;
};
struct TrainerSprite
{
u8 y_offset;
struct CompressedSpriteSheet frontPic;
struct CompressedSpritePalette palette;
const union AnimCmd *const *const animation;
const struct Coords16 mugshotCoords;
s16 mugshotRotation;
};
struct TrainerBacksprite
{
struct MonCoords coordinates;
struct CompressedSpriteSheet backPic;
struct CompressedSpritePalette palette;
const union AnimCmd *const *const animation;
};
#define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8)
#define TRAINER_PARTY_IVS(hp, atk, def, speed, spatk, spdef) (hp | (atk << 5) | (def << 10) | (speed << 15) | (spatk << 20) | (spdef << 25))
#define TRAINER_PARTY_EVS(hp, atk, def, speed, spatk, spdef) ((const u8[6]){hp,atk,def,spatk,spdef,speed})
#define TRAINER_PARTY_NATURE(nature) (nature+1)
struct TrainerMon
{
const u8 *nickname;
const u8 *ev;
u32 iv;
u16 moves[4];
u16 species;
u16 heldItem;
u16 ability;
u8 lvl;
u8 ball;
u8 friendship;
u8 nature : 5;
bool8 gender : 2;
bool8 isShiny : 1;
u8 dynamaxLevel : 4;
bool8 gigantamaxFactor : 1;
};
#define TRAINER_PARTY(partyArray) partyArray, .partySize = ARRAY_COUNT(partyArray)
struct Trainer
{
/*0x00*/ u32 aiFlags;
/*0x04*/ const struct TrainerMon *party;
/*0x08*/ u16 items[MAX_TRAINER_ITEMS];
/*0x10*/ u8 trainerClass;
/*0x11*/ u8 encounterMusic_gender; // last bit is gender
/*0x12*/ u8 trainerPic;
/*0x13*/ u8 trainerName[TRAINER_NAME_LENGTH + 1];
/*0x1E*/ bool8 doubleBattle:1;
bool8 mugshotEnabled:1;
u8 padding:6;
/*0x1F*/ u8 mugshotColor;
/*0x20*/ u8 partySize;
};
struct TrainerClass
{
u8 name[13];
u8 money;
u16 ball;
};
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
extern const u16 gMinigameDigits_Pal[];
extern const u32 gMinigameDigits_Gfx[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerRight[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentRight[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Brendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_May[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Wally[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[];
extern const union AnimCmd sAnim_GeneralFrame0[];
extern const union AnimCmd sAnim_GeneralFrame3[];
extern const union AnimCmd *const gAnims_MonPic[];
extern const struct TrainerSprite gTrainerSprites[];
extern const struct TrainerBacksprite gTrainerBacksprites[];
extern const struct Trainer gTrainers[];
extern const struct Trainer gBattlePartners[];
extern const struct TrainerClass gTrainerClasses[TRAINER_CLASS_COUNT];
#endif // GUARD_DATA_H