
* Fixed test folders + Chud Chew test name fixes * Adjusted file names + merged Burn Up and Double Shock files * Added Spit Up/Swallow files that point to Stockpile's file * Multiple changes (see description) - Moved secondary effect files to their own folder. - Split hit_set_entry_hazards.c to separate files for Spikes/Stealth Rock. - Grouped Hex/Venoshock to the same file
4 lines
111 B
C
4 lines
111 B
C
#include "global.h"
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#include "test/battle.h"
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// Go to test/battle/move_effect/stockpile.c for Swallow's tests
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