sovereignx/test/battle/move_effect/quash.c
Alex 81a73deb76
Fixes Quash (#4419)
* Fixes Quash

* Update test/battle/move_effect/quash.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/move_effect/quash.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-21 15:40:35 +02:00

45 lines
1.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_QUASH].effect == EFFECT_QUASH);
}
DOUBLE_BATTLE_TEST("Quash-affected target will move last in the priority bracket")
{
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Speed(10); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(30); }
OPPONENT(SPECIES_TORCHIC) { Speed(20); }
OPPONENT(SPECIES_TREECKO) { Speed(40); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_QUASH, target: opponentRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
}
}
DOUBLE_BATTLE_TEST("Quash is not affected by dynamic speed")
{
GIVEN {
ASSUME(B_RECALC_TURN_AFTER_ACTIONS >= GEN_8);
ASSUME(gMovesInfo[MOVE_TAILWIND].effect == EFFECT_TAILWIND);
PLAYER(SPECIES_VOLBEAT) { Speed(10); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(30); }
OPPONENT(SPECIES_TORCHIC) { Speed(50); }
OPPONENT(SPECIES_TREECKO) { Speed(40); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_QUASH, target: opponentRight);
MOVE(opponentLeft, MOVE_TAILWIND);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
}
}