sovereignx/test/battle/ability/mirror_armor.c
Eduardo Quezada D'Ottone 4adc2dcb16
Species Simplifier™ - Part 3 (#3562)
* Added SpeciesInfo fields

# Conflicts:
#	include/pokemon.h

* Added missing comments

* Renamed gigantamax to isGigantamax

* Converted species flags to agbcc bit flags

* Added padding after flags

* Pikachu form config

* Dex text

* Reordered Paradox flag

* Missing Pikachu ifdef comments

* Moved P_GEN_x_POKEMON settings to the species_families file

* Gen 1 Dex entries

* Renamed file to species_enabled.h

* Prevent Pokémon from evolving if their evolution is disabled

* Prevent Pokémon from being affected by Eviolite if their evolution is disabled

* Prevent Pokémon offspring if they're disabled

* Corrected imprementation of evolution prevention

It could potentially overwrite items by accident

* Cross-evo configs

* Gen 2 dex entries

* Changed cry table to use assignable IDs

# Conflicts:
#	include/pokemon.h

* Form table pointers

* Beginning support for moving data to gSpeciesInfo

* Pokédexes reads text from gSpeciesInfo

* Reading species names from gSpeciesInfo

* Fixed erroneous copy-paste

* Moved Bulbasaur to Raichu Family data do gSpeciesinfo

* Added female pic sizes

* Macros for Front, Back, Palette and Learnsets

* Sandshrew to Dugtrio Families

* Obtains Height/Weight from gSpeciesInfo

* Read category from gSpeciesInfo

* Removed unused data from pokedex_entries.h

* Moved Gen 1 data to gSpeciesInfo

* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs

* Moved Gen 3 data to gSpeciesInfo

* Moved Gen 4 data to gSpeciesInfo

* HGSS dex properly shows form sprites

* Fixed data type for GetSpeciesHeight/Weight

* Reading Pokédex Size data from gSpeciesInfo

* Cleaned up mon graphic decompression function

* Reading Front Pics gSpeciesInfo

* Reading Back Pics gSpeciesInfo

* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct

* Reading palettes from gSpeciesInfo

* Reading animation delay from gSpeciesInfo

* Fixed Pokémon Debug Menu not reading animation delay

* Reading front anim Id from gSpeciesInfo

* Reading back anim Id from gSpeciesInfo

* Reading Animation Frames from gSpeciesInfo

* Reading Icon Sprites from gSpeciesInfo

* Reading Icon Palette IDs from gSpeciesInfo

* Reading Footprints from gSpeciesInfo

* Reading Mon Pic sizes from gSpeciesInfo

* Separate mon pic sizes for female mon

* Reading Level Up Learnsets from gSpeciesInfo

* Reading Teachable Learnsets from gSpeciesInfo

* Reading National Dex Number from gSpeciesInfo

* Reading Enemy Mon Elevation from gSpeciesInfo

* Reading Evolutions from gSpeciesInfo

* Reading form table from gSpeciesInfo

* Fixed button label inconsistency in pokémon debug menu

* Reading form change table from gSpeciesInfo

* Removed need to define mon graphics in include/graphics.h

* Reordered mon graphics by family

* Fixed National dex number offset

* gFrontierBannedSpecies now checks IsSpeciesEnabled

* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst

* Gen 3 & 4 family toggles for dex entries

* Fixed missing Mr. Rime data

* Gen 1 dex descriptions as compound strings

* Gen 2 dex descriptions as compound strings

* Gen 3 dex descriptions as compound strings

* Gen 4 dex descriptions as compound strings

* Fixed compile in agbcc

* Moved Gen 5 data to gSpeciesInfo

* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)

* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES

* Fixed capitalization for front pic anims

* Fixed `CanEvolve`

* Moved Gen 6 data to gSpeciesInfo

* Gen 7 without macros

* Gen 8 without macros

* Gen 9 without macros

* Fixed Gen 9 sound data

* Finished moving Gen 7 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Ultra Necrozma is now included in the fusion forms define

* Cries are now properly excluded from the rom when disabling species

* Removed P_GEN_x_POKEMON from form_change_tables.h

* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting

* Added P_NEW_EVOS_IN_REGIONAL_DEX setting

* Automatic ASSUMPTION_FAIL when used species are disabled

* Finished moving Gen 8 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Expanded Alcremie macro

* Finished moving Gen 9 data in macros (by Alex)

* Fixed missing data for Komala and Marshadow

* Form species id tables use family toggles + added missing Ursaluna form species id table

* Fixed Genesect palettes

* Fixed Flabébé family graphics

* Fixed Minior Graphics

* Fixed missing Calyrex data

* Family toggles in mon graphcis (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed missing Ogerpon data

* Ordered Level Up Learnsets (missing toggles)

Also added White Basculin learnset

* Added more Minior synonyms

* Fixed enamorus order

* Reordered teachable learnsets

* Removed sSpeciesXXX level up learnsets + reordered

* Removed unneeded assumes

* Removed unused extra animations

* Family toggles in mon level up learnsets (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed Phione graphics inclusion

* Family toggles for Teachable Learnsets

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Ordered Front Pic Anims

* Family toggles for front pic animations

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS dex incorrectly showing the wrong mon when catching it

* Family toggles for Egg Moves + reodered

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS not checking for null footprints

* Review changes

* Fixed Female difference mon not using their macros

* Fixed Alcremie Macro

* Fixed compile error when disabling the Bulbasaur family

* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly

* Re-added missing Egg graphical data

* Fixed crash during the Birch Intro when Lotad is disabled

* Renamed PALLETE to PALETTES

* Removed extra spacing for YOffsets

* Fixed compile when only disabling cross-gen evolutions

* Added Tera Forms define (Ogerpon and Terapagos)

* Fixed Necrozma macro

* Removed .noFlip = FALSE

* Fixed dex number in summary screen for forms when nat dex is disabled

* Fixed Paldean form paths

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-08 15:05:10 +01:00

197 lines
7.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Mirror Armor lowers a stat of the attacking pokemon")
{
u16 move, statId;
PARAMETRIZE { move = MOVE_LEER; statId = STAT_DEF; }
PARAMETRIZE { move = MOVE_GROWL; statId = STAT_ATK; }
PARAMETRIZE { move = MOVE_SWEET_SCENT; statId = STAT_EVASION; }
PARAMETRIZE { move = MOVE_SAND_ATTACK; statId = STAT_ACC; }
PARAMETRIZE { move = MOVE_CONFIDE; statId = STAT_SPATK; }
PARAMETRIZE { move = MOVE_FAKE_TEARS; statId = STAT_SPDEF; }
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
switch (statId)
{
case STAT_DEF:
MESSAGE("Foe Wynaut's Defense fell!");
break;
case STAT_ATK:
MESSAGE("Foe Wynaut's Attack fell!");
break;
case STAT_EVASION:
MESSAGE("Foe Wynaut's evasiveness harshly fell!");
break;
case STAT_ACC:
MESSAGE("Foe Wynaut's accuracy fell!");
break;
case STAT_SPATK:
MESSAGE("Foe Wynaut's Sp. Atk fell!");
break;
case STAT_SPDEF:
MESSAGE("Foe Wynaut's Sp. Def harshly fell!");
break;
}
} THEN {
EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[statId], (statId == STAT_SPDEF || statId == STAT_EVASION) ? DEFAULT_STAT_STAGE - 2 : DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor triggers even if the attacking Pokemon also has Mirror Armor ability")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Foe Corviknigh used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Corviknigh's Defense fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stats of an attacking Pokemon with the Clear Body ability")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_WYNAUT) { Ability(ABILITY_CLEAR_BODY); }
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Foe Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
MESSAGE("Foe Wynaut's Clear Body prevents stat loss!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Mirror Armor lowers the Attack of Pokemon with Intimidate")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN {}
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Gyarados's Attack fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
}
}
// Unsure whether this should or should not fail, as Showdown has conflicting information. Needs testing in gen8 games.
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stats of an attacking Pokemon behind Substitute")
{
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_SUBSTITUTE); }
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Foe Wynaut used Substitute!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, opponent);
MESSAGE("Foe Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Mirror Armor raises the stat of an attacking Pokemon with Contrary")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_SHUCKLE) {Ability(ABILITY_CONTRARY);}
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Foe Shuckle used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Shuckle's Defense rose!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stat of the attacking Pokemon if it is already at -6")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Corviknigh used Screech!");
MESSAGE("Corviknigh used Screech!");
MESSAGE("Corviknigh used Screech!");
MESSAGE("Foe Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wynaut's Defense won't go lower!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], MIN_STAT_STAGE);
}
}
// This behaviour needs to be verified in the actual games. Currently it's written to follow Showdown's logic.
DOUBLE_BATTLE_TEST("Mirror Armor lowers Speed of the partner Pokemon after Court Change was used by the opponent after it set up Sticky Web")
{
KNOWN_FAILING;
GIVEN {
ASSUME(gBattleMoves[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB);
ASSUME(gBattleMoves[MOVE_COURT_CHANGE].effect == EFFECT_COURT_CHANGE);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); }
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_STICKY_WEB); }
TURN { MOVE(opponentLeft, MOVE_COURT_CHANGE); }
TURN { SWITCH(playerRight, 2);}
TURN { }
} SCENE {
MESSAGE("Wobbuffet used Sticky Web!");
MESSAGE("Foe Wynaut used Court Change!");
MESSAGE("Foe Wynaut swapped the battle effects affecting each side!");
MESSAGE("Go! Corviknigh!");
MESSAGE("Corviknigh was caught in a Sticky Web!");
ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Wobbuffet's Speed fell!");
}
}