sovereignx/test/battle/ability/protosynthesis.c

101 lines
3.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].category == BATTLE_CATEGORY_PHYSICAL);
ASSUME(gBattleMoves[MOVE_ROUND].category == BATTLE_CATEGORY_SPECIAL);
}
SINGLE_BATTLE_TEST("Protosynthesis boosts the highest stat")
{
GIVEN {
PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated WalkngWake's Protosynthesis!");
MESSAGE("WalkngWake's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis boosts either Attack or Special Attack, not both")
{
u16 species;
u32 move;
s16 damage[2];
PARAMETRIZE { species = SPECIES_ROARING_MOON; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_ROARING_MOON; move = MOVE_ROUND; }
PARAMETRIZE { species = SPECIES_WALKING_WAKE; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_WALKING_WAKE; move = MOVE_ROUND; }
GIVEN {
PLAYER(species) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
if ((move == MOVE_TACKLE && species == SPECIES_ROARING_MOON) || (move == MOVE_ROUND && species == SPECIES_WALKING_WAKE))
EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Protosynthesis ability pop up activates only once during the duration of sunny day")
{
u16 turns;
GIVEN {
PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); };
} WHEN {
for (turns = 0; turns < 5; turns++)
TURN {}
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated WalkngWake's Protosynthesis!");
MESSAGE("WalkngWake's Sp. Atk was heightened!");
NONE_OF {
for (turns = 0; turns < 4; turns++) {
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated WalkngWake's Protosynthesis!");
MESSAGE("WalkngWake's Sp. Atk was heightened!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated WalkngWake's Protosynthesis!");
MESSAGE("WalkngWake's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis activates on switch-in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_ROARING_MOON) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); };
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated RoarngMoon's Protosynthesis!");
MESSAGE("RoarngMoon's Attack was heightened!");
}
}