e407883b58
This is now checked in SetMoveEffect instead of in each move that should behave this way. Some effects will need to be redone to make them play nice with this change, but some just work as is. |
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.. | ||
layouts | ||
maps | ||
scripts | ||
text | ||
tilesets | ||
battle_anim_scripts.s | ||
battle_scripts_1.s | ||
battle_scripts_2.s | ||
contest_ai_scripts.s | ||
event_scripts.s | ||
field_effect_scripts.s | ||
fonts.s | ||
map_events.s | ||
maps.s | ||
multiboot_berry_glitch_fix.s | ||
multiboot_pokemon_colosseum.s | ||
mystery_event.s | ||
mystery_event_script_cmd_table.s | ||
pokemon_colosseum.mb | ||
script_cmd_table.inc | ||
sound_data.s | ||
specials.inc | ||
tilesets.s | ||
unknown_serial_data.bin | ||
unknown_serial_data.s |