edc883d038
* Refactors damage non types * correction * Refactor weather damage script * new line * correction * there was a hail test already * ndebug * add sandstorm test * Update src/battle_script_commands.c Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> --------- Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
83 lines
2.1 KiB
C
83 lines
2.1 KiB
C
#ifndef GUARD_BATTLE_DYNAMAX_H
|
|
#define GUARD_BATTLE_DYNAMAX_H
|
|
|
|
#define DYNAMAX_TURNS_COUNT 3
|
|
|
|
enum MaxMoveEffect
|
|
{
|
|
MAX_EFFECT_NONE,
|
|
MAX_EFFECT_RAISE_TEAM_ATTACK,
|
|
MAX_EFFECT_RAISE_TEAM_DEFENSE,
|
|
MAX_EFFECT_RAISE_TEAM_SPEED,
|
|
MAX_EFFECT_RAISE_TEAM_SP_ATK,
|
|
MAX_EFFECT_RAISE_TEAM_SP_DEF,
|
|
MAX_EFFECT_LOWER_ATTACK,
|
|
MAX_EFFECT_LOWER_DEFENSE,
|
|
MAX_EFFECT_LOWER_SPEED,
|
|
MAX_EFFECT_LOWER_SP_ATK,
|
|
MAX_EFFECT_LOWER_SP_DEF,
|
|
MAX_EFFECT_SUN,
|
|
MAX_EFFECT_RAIN,
|
|
MAX_EFFECT_SANDSTORM,
|
|
MAX_EFFECT_HAIL,
|
|
MAX_EFFECT_MISTY_TERRAIN,
|
|
MAX_EFFECT_GRASSY_TERRAIN,
|
|
MAX_EFFECT_ELECTRIC_TERRAIN,
|
|
MAX_EFFECT_PSYCHIC_TERRAIN,
|
|
MAX_EFFECT_VINE_LASH,
|
|
MAX_EFFECT_WILDFIRE,
|
|
MAX_EFFECT_CANNONADE,
|
|
MAX_EFFECT_EFFECT_SPORE_FOES,
|
|
MAX_EFFECT_PARALYZE_FOES,
|
|
MAX_EFFECT_CONFUSE_FOES_PAY_DAY,
|
|
MAX_EFFECT_CRIT_PLUS,
|
|
MAX_EFFECT_MEAN_LOOK,
|
|
MAX_EFFECT_AURORA_VEIL,
|
|
MAX_EFFECT_INFATUATE_FOES,
|
|
MAX_EFFECT_RECYCLE_BERRIES,
|
|
MAX_EFFECT_POISON_FOES,
|
|
MAX_EFFECT_STEALTH_ROCK,
|
|
MAX_EFFECT_DEFOG,
|
|
MAX_EFFECT_POISON_PARALYZE_FOES,
|
|
MAX_EFFECT_HEAL_TEAM,
|
|
MAX_EFFECT_SPITE,
|
|
MAX_EFFECT_GRAVITY,
|
|
MAX_EFFECT_VOLCALITH,
|
|
MAX_EFFECT_SANDBLAST_FOES,
|
|
MAX_EFFECT_YAWN_FOE,
|
|
MAX_EFFECT_LOWER_EVASIVENESS_FOES,
|
|
MAX_EFFECT_AROMATHERAPY,
|
|
MAX_EFFECT_CONFUSE_FOES,
|
|
MAX_EFFECT_STEELSURGE,
|
|
MAX_EFFECT_TORMENT_FOES,
|
|
MAX_EFFECT_LOWER_SPEED_2_FOES,
|
|
MAX_EFFECT_FIRE_SPIN_FOES,
|
|
MAX_EFFECT_FIXED_POWER,
|
|
MAX_EFFECT_BYPASS_PROTECT,
|
|
};
|
|
|
|
bool32 CanDynamax(u32 battler);
|
|
bool32 IsGigantamaxed(u32 battler);
|
|
void ApplyDynamaxHPMultiplier(u32 battler, struct Pokemon* mon);
|
|
void ActivateDynamax(u32 battler);
|
|
u16 GetNonDynamaxHP(u32 battler);
|
|
u16 GetNonDynamaxMaxHP(u32 battler);
|
|
void UndoDynamax(u32 battler);
|
|
bool32 IsMoveBlockedByMaxGuard(u32 move);
|
|
bool32 IsMoveBlockedByDynamax(u32 move);
|
|
|
|
u16 GetMaxMove(u32 battler, u32 baseMove);
|
|
u8 GetMaxMovePower(u32 move);
|
|
bool32 IsMaxMove(u32 move);
|
|
void ChooseDamageNonTypesString(u8 type);
|
|
|
|
void BS_UpdateDynamax(void);
|
|
void BS_SetMaxMoveEffect(void);
|
|
void BS_SetSteelsurge(void);
|
|
void BS_TrySetStatus1(void);
|
|
void BS_TrySetStatus2(void);
|
|
void BS_HealOneSixth(void);
|
|
void BS_TryRecycleBerry(void);
|
|
void BS_JumpIfDynamaxed(void);
|
|
|
|
#endif
|