sovereignx/include/record_mixing.h
Phlosioneer e75f45dbcf Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
2019-02-10 20:42:50 -05:00

13 lines
320 B
C

#ifndef GUARD_RECORD_MIXING_H
#define GUARD_RECORD_MIXING_H
struct PlayerHallRecords
{
struct RankingHall1P onePlayer[9][2];
struct RankingHall2P twoPlayers[2];
};
void EventScript_RecordMixingPlayerSpotTriggered(void);
void GetPlayerHallRecords(struct PlayerHallRecords *dst);
#endif //GUARD_RECORD_MIXING_H