337 lines
14 KiB
C
337 lines
14 KiB
C
#include "global.h"
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#include "test/battle.h"
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DOUBLE_BATTLE_TEST("Defiant sharply raises player's Attack after Intimidate")
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{
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u32 abilityLeft, abilityRight;
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PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_VITAL_SPIRIT; }
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PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_DEFIANT; }
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PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_VITAL_SPIRIT; }
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PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_DEFIANT; }
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GIVEN {
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PLAYER(SPECIES_MANKEY) { Ability(abilityLeft); }
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PLAYER(SPECIES_PRIMEAPE) { Ability(abilityRight); }
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OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_TACKLE, target:opponentLeft); MOVE(playerRight, MOVE_TACKLE, target:opponentRight); }
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} SCENE {
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//1st mon Intimidate
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("The opposing Gyarados's Intimidate cuts Mankey's Attack!");
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if (abilityLeft == ABILITY_DEFIANT) {
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ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Mankey's Attack sharply rose!");
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("The opposing Gyarados's Intimidate cuts Primeape's Attack!");
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if (abilityRight == ABILITY_DEFIANT) {
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ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Primeape's Attack sharply rose!");
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}
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//2nd mon Intimidate
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ABILITY_POPUP(opponentRight, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("The opposing Arbok's Intimidate cuts Mankey's Attack!");
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if (abilityLeft == ABILITY_DEFIANT) {
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ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Mankey's Attack sharply rose!");
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("The opposing Arbok's Intimidate cuts Primeape's Attack!");
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if (abilityRight == ABILITY_DEFIANT) {
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ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Primeape's Attack sharply rose!");
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}
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} FINALLY {
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// -2 from Intimidates and +4 from Defiants gets +2 total
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EXPECT_EQ(playerLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
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EXPECT_EQ(playerRight->statStages[STAT_ATK], (abilityRight == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
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}
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}
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// Same as above, but for opponent.
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DOUBLE_BATTLE_TEST("Defiant sharply raises opponent's Attack after Intimidate")
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{
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u32 abilityLeft, abilityRight;
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PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_VITAL_SPIRIT; }
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PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_DEFIANT; }
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PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_VITAL_SPIRIT; }
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PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_DEFIANT; }
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GIVEN {
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OPPONENT(SPECIES_MANKEY) { Ability(abilityLeft); }
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OPPONENT(SPECIES_PRIMEAPE) { Ability(abilityRight); }
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PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
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PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(opponentRight, MOVE_TACKLE, target:playerRight); }
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} SCENE {
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//1st mon Intimidate
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Gyarados's Intimidate cuts the opposing Mankey's Attack!");
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if (abilityLeft == ABILITY_DEFIANT) {
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ABILITY_POPUP(opponentLeft, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("The opposing Mankey's Attack sharply rose!");
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Gyarados's Intimidate cuts the opposing Primeape's Attack!");
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if (abilityRight == ABILITY_DEFIANT) {
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ABILITY_POPUP(opponentRight, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("The opposing Primeape's Attack sharply rose!");
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}
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//2nd mon Intimidate
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ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Arbok's Intimidate cuts the opposing Mankey's Attack!");
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if (abilityLeft == ABILITY_DEFIANT) {
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ABILITY_POPUP(opponentLeft, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("The opposing Mankey's Attack sharply rose!");
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Arbok's Intimidate cuts the opposing Primeape's Attack!");
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if (abilityRight == ABILITY_DEFIANT) {
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ABILITY_POPUP(opponentRight, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("The opposing Primeape's Attack sharply rose!");
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}
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} FINALLY {
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// -2 from Intimidates and +4 from Defiants gets +2 total
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EXPECT_EQ(opponentLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
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EXPECT_EQ(opponentRight->statStages[STAT_ATK], (abilityRight == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
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}
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}
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SINGLE_BATTLE_TEST("Defiant activates after Sticky Web lowers Speed")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_STICKY_WEB); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponent);
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// Switch-in - Sticky Web activates
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SEND_IN_MESSAGE("Mankey");
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MESSAGE("Mankey was caught in a sticky web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Speed fell!");
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// Defiant activates
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ABILITY_POPUP(player, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack sharply rose!");
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}
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}
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SINGLE_BATTLE_TEST("Defiant doesn't activate after Sticky Web lowers Speed if Court Changed")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_STICKY_WEB); MOVE(opponent, MOVE_COURT_CHANGE); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COURT_CHANGE, opponent);
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// Switch-in - Sticky Web activates
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SEND_IN_MESSAGE("Mankey");
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MESSAGE("Mankey was caught in a sticky web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Speed fell!");
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// Defiant doesn't activate
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack sharply rose!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Defiant correctly activates after Sticky Web lowers Speed if Court Changed")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_STICKY_WEB); MOVE(opponent, MOVE_COURT_CHANGE); }
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TURN { SWITCH(player, 1); }
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TURN { MOVE(opponent, MOVE_GROWL);}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COURT_CHANGE, opponent);
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// Switch-in - Sticky Web activates
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SEND_IN_MESSAGE("Mankey");
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MESSAGE("Mankey was caught in a sticky web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Speed fell!");
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// Defiant doesn't activate
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack sharply rose!");
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}
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// Defiant triggers correctly after Sticky Web
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack fell!");
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ABILITY_POPUP(player, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack sharply rose!");
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}
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}
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DOUBLE_BATTLE_TEST("Defiant is activated by Cotton Down for non-ally pokemon")
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{
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GIVEN {
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
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OPPONENT(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
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ABILITY_POPUP(opponentLeft, ABILITY_COTTON_DOWN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Mankey's Speed fell!");
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ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Mankey's Attack sharply rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Mankey's Speed fell!");
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ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Mankey's Attack sharply rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("The opposing Mankey's Speed fell!");
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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}
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}
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SINGLE_BATTLE_TEST("Defiant activates before White Herb")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_LEER; }
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PARAMETRIZE { move = MOVE_GROWL; }
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GIVEN {
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ABILITY_POPUP(player, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack sharply rose!");
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if (move == MOVE_LEER) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Mankey returned its stats to normal using its White Herb!");
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Mankey returned its stats to normal using its White Herb!");
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}
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}
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} THEN {
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if (move == MOVE_LEER) {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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} else {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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}
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}
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}
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SINGLE_BATTLE_TEST("Defiant activates for each stat that is lowered")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TICKLE].effect == EFFECT_TICKLE);
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TICKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TICKLE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack fell!");
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ABILITY_POPUP(player, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack sharply rose!");
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MESSAGE("Mankey's Defense fell!");
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ABILITY_POPUP(player, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack sharply rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 3);
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}
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}
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SINGLE_BATTLE_TEST("Defiant doesn't activate if the pokemon lowers it's own stats")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_SUPERPOWER; }
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PARAMETRIZE { move = MOVE_CLOSE_COMBAT; }
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PARAMETRIZE { move = MOVE_MAKE_IT_RAIN; }
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PARAMETRIZE { move = MOVE_SPIN_OUT; }
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GIVEN {
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ASSUME(MoveHasAdditionalEffectSelf(MOVE_SUPERPOWER, MOVE_EFFECT_ATK_DEF_DOWN));
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ASSUME(MoveHasAdditionalEffectSelf(MOVE_CLOSE_COMBAT, MOVE_EFFECT_DEF_SPDEF_DOWN));
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ASSUME(MoveHasAdditionalEffectSelf(MOVE_MAKE_IT_RAIN, MOVE_EFFECT_SP_ATK_MINUS_1));
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ASSUME(MoveHasAdditionalEffectSelf(MOVE_SPIN_OUT, MOVE_EFFECT_SPD_MINUS_2));
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Mankey's Attack sharply rose!");
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}
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} THEN {
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if (move == MOVE_SUPERPOWER)
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
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else
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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}
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}
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