52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
#ifndef GUARD_BATTLE_TRANSITION_H
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#define GUARD_BATTLE_TRANSITION_H
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void sub_8149DFC(u8 a1);
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void BattleTransition_StartOnField(u8 transitionID);
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void BattleTransition_Start(u8 transitionID);
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bool8 IsBattleTransitionDone(void);
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#define TRANSITIONS_NO 25
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enum // TRANSITION_MUGSHOT
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{
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MUGSHOT_SYDNEY,
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MUGSHOT_PHOEBE,
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MUGSHOT_GLACIA,
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MUGSHOT_DRAKE,
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MUGSHOT_STEVEN,
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};
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#define MUGSHOTS_NO 5
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// credits for the names go to Dyskinesia and Tetrable
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// names are naturally subject to change
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#define B_TRANSITION_BLUR 0
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#define B_TRANSITION_SWIRL 1
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#define B_TRANSITION_SHUFFLE 2
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#define B_TRANSITION_BIG_POKEBALL 3
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#define B_TRANSITION_POKEBALLS_TRAIL 4
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#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
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#define B_TRANSITION_RIPPLE 6
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#define B_TRANSITION_WAVE 7
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#define B_TRANSITION_SLICE 8
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#define B_TRANSITION_WHITEFADE 9
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#define B_TRANSITION_GRID_SQUARES 10
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#define B_TRANSITION_SHARDS 11
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#define B_TRANSITION_SYDNEY 12
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#define B_TRANSITION_PHOEBE 13
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#define B_TRANSITION_GLACIA 14
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#define B_TRANSITION_DRAKE 15
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#define B_TRANSITION_STEVEN 16
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// added in Emerald
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#define B_TRANSITION_AQUA 17
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#define B_TRANSITION_MAGMA 18
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#define B_TRANSITION_REGICE 19
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#define B_TRANSITION_REGISTEEL 20
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#define B_TRANSITION_REGIROCK 21
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#define B_TRANSITION_KYORGE 22
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#define B_TRANSITION_GROUDON 23
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#define B_TRANSITION_RAYQUAZA 24
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#endif // GUARD_BATTLE_TRANSITION_H
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