7f6e1e2aea
* Allow developers to choose metric or imperial, and their decimal seperator of choice for Pokédex entries - Creates which cleans up the existing implementing of printing height and weight to the pokedex - Developers can choose to use metric or imperial units of measurement in the Pokédex - - Developers can choose to use any character as a decimal seperator in the Pokédex - Allows users to define units and decimal seperators independently - Fixes a bug in Lotad / Seedot house * Fixed compilation issue with agbcc * Updated to include HGSS Dex and address PR Feedback
34 lines
781 B
C
34 lines
781 B
C
#ifndef GUARD_POKEDEX_H
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#define GUARD_POKEDEX_H
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extern u8 gUnusedPokedexU8;
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extern void (*gPokedexVBlankCB)(void);
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enum
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{
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DEX_MODE_HOENN,
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DEX_MODE_NATIONAL
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};
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enum
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{
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FLAG_GET_SEEN,
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FLAG_GET_CAUGHT,
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FLAG_SET_SEEN,
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FLAG_SET_CAUGHT
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};
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void ResetPokedex(void);
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u16 GetNationalPokedexCount(u8);
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u16 GetHoennPokedexCount(u8);
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u8 DisplayCaughtMonDexPage(u16 species, bool32 isShiny, u32 personality);
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s8 GetSetPokedexFlag(u16 nationalNum, u8 caseId);
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void DrawFootprint(u8 windowId, u16 species);
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u16 CreateMonSpriteFromNationalDexNumber(u16, s16, s16, u16);
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bool16 HasAllHoennMons(void);
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void ResetPokedexScrollPositions(void);
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bool16 HasAllMons(void);
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void CB2_OpenPokedex(void);
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void PrintMonMeasurements(u16 species, u32 owned);
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#endif // GUARD_POKEDEX_H
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