361 lines
8.4 KiB
C
361 lines
8.4 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
|
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
|
|
|
enum {
|
|
EFFECT_PLACEHOLDER,
|
|
EFFECT_HIT,
|
|
EFFECT_SLEEP,
|
|
EFFECT_ABSORB,
|
|
EFFECT_EXPLOSION,
|
|
EFFECT_DREAM_EATER,
|
|
EFFECT_MIRROR_MOVE,
|
|
EFFECT_ATTACK_UP,
|
|
EFFECT_DEFENSE_UP,
|
|
EFFECT_SPEED_UP,
|
|
EFFECT_SPECIAL_ATTACK_UP,
|
|
EFFECT_SPECIAL_DEFENSE_UP,
|
|
EFFECT_ACCURACY_UP,
|
|
EFFECT_EVASION_UP,
|
|
EFFECT_SPECIAL_ATTACK_UP_3,
|
|
EFFECT_ATTACK_DOWN,
|
|
EFFECT_DEFENSE_DOWN,
|
|
EFFECT_SPEED_DOWN,
|
|
EFFECT_SPECIAL_ATTACK_DOWN,
|
|
EFFECT_SPECIAL_DEFENSE_DOWN,
|
|
EFFECT_ACCURACY_DOWN,
|
|
EFFECT_EVASION_DOWN,
|
|
EFFECT_HAZE,
|
|
EFFECT_BIDE,
|
|
EFFECT_ROAR,
|
|
EFFECT_MULTI_HIT,
|
|
EFFECT_CONVERSION,
|
|
EFFECT_RESTORE_HP,
|
|
EFFECT_TOXIC,
|
|
EFFECT_LIGHT_SCREEN,
|
|
EFFECT_REST,
|
|
EFFECT_OHKO,
|
|
EFFECT_FUSION_COMBO,
|
|
EFFECT_SUPER_FANG,
|
|
EFFECT_FIXED_DAMAGE_ARG,
|
|
EFFECT_HEAL_BLOCK,
|
|
EFFECT_RECOIL_IF_MISS,
|
|
EFFECT_MIST,
|
|
EFFECT_FOCUS_ENERGY,
|
|
EFFECT_CONFUSE,
|
|
EFFECT_ATTACK_UP_2,
|
|
EFFECT_DEFENSE_UP_2,
|
|
EFFECT_SPEED_UP_2,
|
|
EFFECT_SPECIAL_ATTACK_UP_2,
|
|
EFFECT_SPECIAL_DEFENSE_UP_2,
|
|
EFFECT_ACCURACY_UP_2,
|
|
EFFECT_EVASION_UP_2,
|
|
EFFECT_TRANSFORM,
|
|
EFFECT_ATTACK_DOWN_2,
|
|
EFFECT_DEFENSE_DOWN_2,
|
|
EFFECT_SPEED_DOWN_2,
|
|
EFFECT_SPECIAL_ATTACK_DOWN_2,
|
|
EFFECT_SPECIAL_DEFENSE_DOWN_2,
|
|
EFFECT_ACCURACY_DOWN_2,
|
|
EFFECT_EVASION_DOWN_2,
|
|
EFFECT_REFLECT,
|
|
EFFECT_POISON,
|
|
EFFECT_PARALYZE,
|
|
EFFECT_TWO_TURNS_ATTACK,
|
|
EFFECT_SUBSTITUTE,
|
|
EFFECT_RAGE,
|
|
EFFECT_MIMIC,
|
|
EFFECT_METRONOME,
|
|
EFFECT_LEECH_SEED,
|
|
EFFECT_DO_NOTHING,
|
|
EFFECT_DISABLE,
|
|
EFFECT_LEVEL_DAMAGE,
|
|
EFFECT_PSYWAVE,
|
|
EFFECT_COUNTER,
|
|
EFFECT_ENCORE,
|
|
EFFECT_PAIN_SPLIT,
|
|
EFFECT_SNORE,
|
|
EFFECT_CONVERSION_2,
|
|
EFFECT_LOCK_ON,
|
|
EFFECT_SKETCH,
|
|
EFFECT_SLEEP_TALK,
|
|
EFFECT_DESTINY_BOND,
|
|
EFFECT_FLAIL,
|
|
EFFECT_SPITE,
|
|
EFFECT_FALSE_SWIPE,
|
|
EFFECT_HEAL_BELL,
|
|
EFFECT_TRIPLE_KICK,
|
|
EFFECT_MEAN_LOOK,
|
|
EFFECT_NIGHTMARE,
|
|
EFFECT_MINIMIZE,
|
|
EFFECT_CURSE,
|
|
EFFECT_HEALING_WISH,
|
|
EFFECT_PROTECT,
|
|
EFFECT_SPIKES,
|
|
EFFECT_FORESIGHT,
|
|
EFFECT_PERISH_SONG,
|
|
EFFECT_SANDSTORM,
|
|
EFFECT_ENDURE,
|
|
EFFECT_ROLLOUT,
|
|
EFFECT_SWAGGER,
|
|
EFFECT_FURY_CUTTER,
|
|
EFFECT_ATTRACT,
|
|
EFFECT_RETURN,
|
|
EFFECT_PRESENT,
|
|
EFFECT_FRUSTRATION,
|
|
EFFECT_SAFEGUARD,
|
|
EFFECT_MAGNITUDE,
|
|
EFFECT_BATON_PASS,
|
|
EFFECT_PURSUIT,
|
|
EFFECT_CAPTIVATE,
|
|
EFFECT_MORNING_SUN,
|
|
EFFECT_SYNTHESIS,
|
|
EFFECT_MOONLIGHT,
|
|
EFFECT_HIDDEN_POWER,
|
|
EFFECT_RAIN_DANCE,
|
|
EFFECT_SUNNY_DAY,
|
|
EFFECT_FELL_STINGER,
|
|
EFFECT_BELLY_DRUM,
|
|
EFFECT_PSYCH_UP,
|
|
EFFECT_MIRROR_COAT,
|
|
EFFECT_EARTHQUAKE,
|
|
EFFECT_FUTURE_SIGHT,
|
|
EFFECT_SOLAR_BEAM,
|
|
EFFECT_THUNDER,
|
|
EFFECT_TELEPORT,
|
|
EFFECT_BEAT_UP,
|
|
EFFECT_SEMI_INVULNERABLE,
|
|
EFFECT_DEFENSE_CURL,
|
|
EFFECT_SOFTBOILED, // differences vs Recover - can be used outside of battle to restore HP
|
|
EFFECT_FIRST_TURN_ONLY,
|
|
EFFECT_UPROAR,
|
|
EFFECT_STOCKPILE,
|
|
EFFECT_SPIT_UP,
|
|
EFFECT_SWALLOW,
|
|
EFFECT_WORRY_SEED,
|
|
EFFECT_HAIL,
|
|
EFFECT_TORMENT,
|
|
EFFECT_FLATTER,
|
|
EFFECT_WILL_O_WISP,
|
|
EFFECT_MEMENTO,
|
|
EFFECT_FACADE,
|
|
EFFECT_FOCUS_PUNCH,
|
|
EFFECT_DOUBLE_POWER_ON_ARG_STATUS,
|
|
EFFECT_FOLLOW_ME,
|
|
EFFECT_NATURE_POWER,
|
|
EFFECT_CHARGE,
|
|
EFFECT_TAUNT,
|
|
EFFECT_HELPING_HAND,
|
|
EFFECT_TRICK,
|
|
EFFECT_ROLE_PLAY,
|
|
EFFECT_WISH,
|
|
EFFECT_ASSIST,
|
|
EFFECT_INGRAIN,
|
|
EFFECT_MAGIC_COAT,
|
|
EFFECT_RECYCLE,
|
|
EFFECT_REVENGE,
|
|
EFFECT_BRICK_BREAK,
|
|
EFFECT_YAWN,
|
|
EFFECT_KNOCK_OFF,
|
|
EFFECT_ENDEAVOR,
|
|
EFFECT_POWER_BASED_ON_USER_HP,
|
|
EFFECT_SKILL_SWAP,
|
|
EFFECT_IMPRISON,
|
|
EFFECT_REFRESH,
|
|
EFFECT_GRUDGE,
|
|
EFFECT_SNATCH,
|
|
EFFECT_LOW_KICK,
|
|
EFFECT_HIT_ESCAPE,
|
|
EFFECT_MUD_SPORT,
|
|
EFFECT_WEATHER_BALL,
|
|
EFFECT_TICKLE,
|
|
EFFECT_COSMIC_POWER,
|
|
EFFECT_BULK_UP,
|
|
EFFECT_WATER_SPORT,
|
|
EFFECT_CALM_MIND,
|
|
EFFECT_DRAGON_DANCE,
|
|
EFFECT_CAMOUFLAGE,
|
|
EFFECT_PLEDGE,
|
|
EFFECT_FLING,
|
|
EFFECT_NATURAL_GIFT,
|
|
EFFECT_POWER_BASED_ON_TARGET_HP,
|
|
EFFECT_ASSURANCE,
|
|
EFFECT_TRUMP_CARD,
|
|
EFFECT_ACROBATICS,
|
|
EFFECT_HEAT_CRASH,
|
|
EFFECT_PUNISHMENT,
|
|
EFFECT_STORED_POWER,
|
|
EFFECT_ELECTRO_BALL,
|
|
EFFECT_GYRO_BALL,
|
|
EFFECT_ECHOED_VOICE,
|
|
EFFECT_PAYBACK,
|
|
EFFECT_ROUND,
|
|
EFFECT_BRINE,
|
|
EFFECT_RETALIATE,
|
|
EFFECT_FOUL_PLAY,
|
|
EFFECT_PSYSHOCK,
|
|
EFFECT_ROOST,
|
|
EFFECT_GRAVITY,
|
|
EFFECT_MIRACLE_EYE,
|
|
EFFECT_TAILWIND,
|
|
EFFECT_EMBARGO,
|
|
EFFECT_AQUA_RING,
|
|
EFFECT_TRICK_ROOM,
|
|
EFFECT_WONDER_ROOM,
|
|
EFFECT_MAGIC_ROOM,
|
|
EFFECT_MAGNET_RISE,
|
|
EFFECT_TOXIC_SPIKES,
|
|
EFFECT_GASTRO_ACID,
|
|
EFFECT_STEALTH_ROCK,
|
|
EFFECT_TELEKINESIS,
|
|
EFFECT_POWER_SWAP,
|
|
EFFECT_GUARD_SWAP,
|
|
EFFECT_HEART_SWAP,
|
|
EFFECT_POWER_SPLIT,
|
|
EFFECT_GUARD_SPLIT,
|
|
EFFECT_STICKY_WEB,
|
|
EFFECT_METAL_BURST,
|
|
EFFECT_LUCKY_CHANT,
|
|
EFFECT_SUCKER_PUNCH,
|
|
EFFECT_SIMPLE_BEAM,
|
|
EFFECT_ENTRAINMENT,
|
|
EFFECT_HEAL_PULSE,
|
|
EFFECT_QUASH,
|
|
EFFECT_ION_DELUGE,
|
|
EFFECT_SUPER_EFFECTIVE_ON_ARG,
|
|
EFFECT_TOPSY_TURVY,
|
|
EFFECT_MISTY_TERRAIN,
|
|
EFFECT_GRASSY_TERRAIN,
|
|
EFFECT_ELECTRIC_TERRAIN,
|
|
EFFECT_PSYCHIC_TERRAIN,
|
|
EFFECT_ATTACK_ACCURACY_UP,
|
|
EFFECT_ATTACK_SPATK_UP,
|
|
EFFECT_TWO_TYPED_MOVE,
|
|
EFFECT_ME_FIRST,
|
|
EFFECT_QUIVER_DANCE,
|
|
EFFECT_COIL,
|
|
EFFECT_ELECTRIFY,
|
|
EFFECT_REFLECT_TYPE,
|
|
EFFECT_SOAK,
|
|
EFFECT_GROWTH,
|
|
EFFECT_LAST_RESORT,
|
|
EFFECT_SHELL_SMASH,
|
|
EFFECT_SHIFT_GEAR,
|
|
EFFECT_DEFENSE_UP_3,
|
|
EFFECT_NOBLE_ROAR,
|
|
EFFECT_VENOM_DRENCH,
|
|
EFFECT_TOXIC_THREAD,
|
|
EFFECT_HIT_SWITCH_TARGET,
|
|
EFFECT_FINAL_GAMBIT,
|
|
EFFECT_CHANGE_TYPE_ON_ITEM,
|
|
EFFECT_AUTOTOMIZE,
|
|
EFFECT_COPYCAT,
|
|
EFFECT_DEFOG,
|
|
EFFECT_HIT_ENEMY_HEAL_ALLY,
|
|
EFFECT_SYNCHRONOISE,
|
|
EFFECT_PSYCHO_SHIFT,
|
|
EFFECT_POWER_TRICK,
|
|
EFFECT_AFTER_YOU,
|
|
EFFECT_BESTOW,
|
|
EFFECT_ROTOTILLER,
|
|
EFFECT_FLOWER_SHIELD,
|
|
EFFECT_SPEED_SWAP,
|
|
EFFECT_REVELATION_DANCE,
|
|
EFFECT_AURORA_VEIL,
|
|
EFFECT_THIRD_TYPE,
|
|
EFFECT_ACUPRESSURE,
|
|
EFFECT_AROMATIC_MIST,
|
|
EFFECT_POWDER,
|
|
EFFECT_BELCH,
|
|
EFFECT_PARTING_SHOT,
|
|
EFFECT_MAT_BLOCK,
|
|
EFFECT_STOMPING_TANTRUM,
|
|
EFFECT_INSTRUCT,
|
|
EFFECT_LASER_FOCUS,
|
|
EFFECT_MAGNETIC_FLUX,
|
|
EFFECT_GEAR_UP,
|
|
EFFECT_STRENGTH_SAP,
|
|
EFFECT_PURIFY,
|
|
EFFECT_FAIL_IF_NOT_ARG_TYPE,
|
|
EFFECT_SHORE_UP,
|
|
EFFECT_GEOMANCY,
|
|
EFFECT_FAIRY_LOCK,
|
|
EFFECT_ALLY_SWITCH,
|
|
EFFECT_RELIC_SONG,
|
|
EFFECT_BODY_PRESS,
|
|
EFFECT_EERIE_SPELL,
|
|
EFFECT_JUNGLE_HEALING,
|
|
EFFECT_COACHING,
|
|
EFFECT_LASH_OUT,
|
|
EFFECT_GRASSY_GLIDE,
|
|
EFFECT_DYNAMAX_DOUBLE_DMG,
|
|
EFFECT_DECORATE,
|
|
EFFECT_SNIPE_SHOT,
|
|
EFFECT_RECOIL_HP_25,
|
|
EFFECT_STUFF_CHEEKS,
|
|
EFFECT_GRAV_APPLE,
|
|
EFFECT_GLITZY_GLOW,
|
|
EFFECT_BADDY_BAD,
|
|
EFFECT_SAPPY_SEED,
|
|
EFFECT_FREEZY_FROST,
|
|
EFFECT_SPARKLY_SWIRL,
|
|
EFFECT_PLASMA_FISTS,
|
|
EFFECT_HYPERSPACE_FURY,
|
|
EFFECT_AURA_WHEEL,
|
|
EFFECT_PHOTON_GEYSER,
|
|
EFFECT_TERRAIN_PULSE,
|
|
EFFECT_NO_RETREAT,
|
|
EFFECT_TAR_SHOT,
|
|
EFFECT_POLTERGEIST,
|
|
EFFECT_OCTOLOCK,
|
|
EFFECT_CLANGOROUS_SOUL,
|
|
EFFECT_BOLT_BEAK,
|
|
EFFECT_SKY_DROP,
|
|
EFFECT_EXPANDING_FORCE,
|
|
EFFECT_RISING_VOLTAGE,
|
|
EFFECT_BEAK_BLAST,
|
|
EFFECT_COURT_CHANGE,
|
|
EFFECT_MAX_HP_50_RECOIL,
|
|
EFFECT_MIND_BLOWN, // Same as EFFECT_MAX_HP_50_RECOIL but is cancelled by Damp
|
|
EFFECT_EXTREME_EVOBOOST,
|
|
EFFECT_HIT_SET_REMOVE_TERRAIN,
|
|
EFFECT_DARK_VOID,
|
|
EFFECT_VICTORY_DANCE,
|
|
EFFECT_TEATIME,
|
|
EFFECT_ATTACK_UP_USER_ALLY,
|
|
EFFECT_SHELL_TRAP,
|
|
EFFECT_PSYBLADE,
|
|
EFFECT_HYDRO_STEAM,
|
|
EFFECT_REVIVAL_BLESSING,
|
|
EFFECT_SNOWSCAPE,
|
|
EFFECT_TAKE_HEART,
|
|
EFFECT_COLLISION_COURSE,
|
|
EFFECT_CORROSIVE_GAS,
|
|
EFFECT_POPULATION_BOMB,
|
|
EFFECT_SALT_CURE,
|
|
EFFECT_CHILLY_RECEPTION,
|
|
EFFECT_MAX_MOVE,
|
|
EFFECT_GLAIVE_RUSH,
|
|
EFFECT_RAGING_BULL,
|
|
EFFECT_RAGE_FIST,
|
|
EFFECT_DOODLE,
|
|
EFFECT_FILLET_AWAY,
|
|
EFFECT_IVY_CUDGEL,
|
|
EFFECT_FICKLE_BEAM,
|
|
EFFECT_BLIZZARD,
|
|
EFFECT_RAIN_ALWAYS_HIT, // Unlike EFFECT_THUNDER, it doesn't get its accuracy reduced under sun.
|
|
EFFECT_SHED_TAIL,
|
|
EFFECT_UPPER_HAND,
|
|
EFFECT_DRAGON_CHEER,
|
|
EFFECT_LAST_RESPECTS,
|
|
EFFECT_TIDY_UP,
|
|
EFFECT_SPICY_EXTRACT,
|
|
EFFECT_TERA_BLAST,
|
|
EFFECT_TERA_STARSTORM,
|
|
EFFECT_DRAGON_DARTS,
|
|
EFFECT_GUARDIAN_OF_ALOLA,
|
|
EFFECT_SHELL_SIDE_ARM,
|
|
EFFECT_ORDER_UP,
|
|
NUM_BATTLE_MOVE_EFFECTS,
|
|
};
|
|
|
|
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|