62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
#ifndef GUARD_POKEBALL_H
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#define GUARD_POKEBALL_H
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enum PokeBall
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{
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BALL_STRANGE = 0,
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BALL_POKE = 1,
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BALL_GREAT = 2,
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BALL_ULTRA = 3,
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BALL_MASTER = 4,
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BALL_PREMIER = 5,
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BALL_HEAL = 6,
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BALL_NET = 7,
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BALL_NEST = 8,
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BALL_DIVE = 9,
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BALL_DUSK = 10,
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BALL_TIMER = 11,
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BALL_QUICK = 12,
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BALL_REPEAT = 13,
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BALL_LUXURY = 14,
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BALL_LEVEL = 15,
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BALL_LURE = 16,
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BALL_MOON = 17,
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BALL_FRIEND = 18,
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BALL_LOVE = 19,
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BALL_FAST = 20,
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BALL_HEAVY = 21,
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BALL_DREAM = 22,
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BALL_SAFARI = 23,
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BALL_SPORT = 24,
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BALL_PARK = 25,
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BALL_BEAST = 26,
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BALL_CHERISH = 27,
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POKEBALL_COUNT
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};
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enum {
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BALL_AFFINE_ANIM_0,
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BALL_ROTATE_RIGHT,
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BALL_ROTATE_LEFT,
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BALL_AFFINE_ANIM_3,
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BALL_AFFINE_ANIM_4
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};
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extern const struct CompressedSpriteSheet gBallSpriteSheets[];
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extern const struct CompressedSpritePalette gBallSpritePalettes[];
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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#define POKEBALL_PLAYER_SLIDEIN 0xFD
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u8 DoPokeballSendOutAnimation(u32 battler, s16 pan, u8 kindOfThrow);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
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u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
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void StartHealthboxSlideIn(u8 battler);
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void DoHitAnimHealthboxEffect(u8 battler);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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enum PokeBall ItemIdToBallId(u32 ballItem);
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#endif // GUARD_POKEBALL_H
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