db24128ee3
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
19 lines
652 B
C
19 lines
652 B
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Guard Spec. sets Mist effect on the battlers side")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_GUARD_SPEC].battleUsage == EFFECT_ITEM_SET_MIST);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_GUARD_SPEC, partyIndex: 0); }
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TURN { MOVE(opponent, MOVE_GROWL); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player);
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MESSAGE("Your team became shrouded in mist!");
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MESSAGE("The opposing Wobbuffet used Growl!");
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MESSAGE("Wobbuffet is protected by the mist!");
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}
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}
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