sovereignx/include/constants/battle_move_effects.h
Nephrite f3e67cf543 Removed all unused effects
Some util updates
2023-12-25 12:32:13 +09:00

383 lines
18 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define EFFECT_HIT 0
#define EFFECT_SLEEP 1
#define EFFECT_ABSORB 2
#define EFFECT_EXPLOSION 3
#define EFFECT_DREAM_EATER 4
#define EFFECT_MIRROR_MOVE 5
#define EFFECT_ATTACK_UP 6
#define EFFECT_DEFENSE_UP 7
#define EFFECT_SPEED_UP 8
#define EFFECT_SPECIAL_ATTACK_UP 9
#define EFFECT_SPECIAL_DEFENSE_UP 10
#define EFFECT_ACCURACY_UP 11
#define EFFECT_EVASION_UP 12
#define EFFECT_SPECIAL_ATTACK_UP_3 13
#define EFFECT_ATTACK_DOWN 14
#define EFFECT_DEFENSE_DOWN 15
#define EFFECT_SPEED_DOWN 16
#define EFFECT_SPECIAL_ATTACK_DOWN 17
#define EFFECT_SPECIAL_DEFENSE_DOWN 18
#define EFFECT_ACCURACY_DOWN 19
#define EFFECT_EVASION_DOWN 20
#define EFFECT_HAZE 21
#define EFFECT_BIDE 22
#define EFFECT_RAMPAGE 23
#define EFFECT_ROAR 24
#define EFFECT_MULTI_HIT 25
#define EFFECT_CONVERSION 26
#define EFFECT_RESTORE_HP 27
#define EFFECT_TOXIC 28
#define EFFECT_LIGHT_SCREEN 29
#define EFFECT_REST 30
#define EFFECT_OHKO 31
#define EFFECT_FUSION_COMBO 32
#define EFFECT_SUPER_FANG 33
#define EFFECT_DRAGON_RAGE 34
#define EFFECT_TRAP 35
#define EFFECT_HEAL_BLOCK 36
#define EFFECT_RECOIL_IF_MISS 37
#define EFFECT_MIST 38
#define EFFECT_FOCUS_ENERGY 39
#define EFFECT_RECOIL 40
#define EFFECT_CONFUSE 41
#define EFFECT_ATTACK_UP_2 42
#define EFFECT_DEFENSE_UP_2 43
#define EFFECT_SPEED_UP_2 44
#define EFFECT_SPECIAL_ATTACK_UP_2 45
#define EFFECT_SPECIAL_DEFENSE_UP_2 46
#define EFFECT_ACCURACY_UP_2 47
#define EFFECT_EVASION_UP_2 48
#define EFFECT_TRANSFORM 49
#define EFFECT_ATTACK_DOWN_2 50
#define EFFECT_DEFENSE_DOWN_2 51
#define EFFECT_SPEED_DOWN_2 52
#define EFFECT_SPECIAL_ATTACK_DOWN_2 53
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 54
#define EFFECT_ACCURACY_DOWN_2 55
#define EFFECT_EVASION_DOWN_2 56
#define EFFECT_REFLECT 57
#define EFFECT_POISON 58
#define EFFECT_PARALYZE 59
#define EFFECT_TWO_TURNS_ATTACK 60
#define EFFECT_VITAL_THROW 61
#define EFFECT_SUBSTITUTE 62
#define EFFECT_RECHARGE 63
#define EFFECT_RAGE 64
#define EFFECT_MIMIC 65
#define EFFECT_METRONOME 66
#define EFFECT_LEECH_SEED 67
#define EFFECT_DO_NOTHING 68
#define EFFECT_DISABLE 69
#define EFFECT_LEVEL_DAMAGE 70
#define EFFECT_PSYWAVE 71
#define EFFECT_COUNTER 72
#define EFFECT_ENCORE 73
#define EFFECT_PAIN_SPLIT 74
#define EFFECT_SNORE 75
#define EFFECT_CONVERSION_2 76
#define EFFECT_LOCK_ON 77
#define EFFECT_SKETCH 78
#define EFFECT_SLEEP_TALK 79
#define EFFECT_DESTINY_BOND 80
#define EFFECT_FLAIL 81
#define EFFECT_SPITE 82
#define EFFECT_FALSE_SWIPE 83
#define EFFECT_HEAL_BELL 84
#define EFFECT_ALWAYS_CRIT 85
#define EFFECT_TRIPLE_KICK 86
#define EFFECT_THIEF 87
#define EFFECT_MEAN_LOOK 88
#define EFFECT_NIGHTMARE 89
#define EFFECT_MINIMIZE 90
#define EFFECT_CURSE 91
#define EFFECT_HEALING_WISH 92
#define EFFECT_PROTECT 93
#define EFFECT_SPIKES 94
#define EFFECT_FORESIGHT 95
#define EFFECT_PERISH_SONG 96
#define EFFECT_SANDSTORM 97
#define EFFECT_ENDURE 98
#define EFFECT_ROLLOUT 99
#define EFFECT_SWAGGER 100
#define EFFECT_FURY_CUTTER 101
#define EFFECT_ATTRACT 102
#define EFFECT_RETURN 103
#define EFFECT_PRESENT 104
#define EFFECT_FRUSTRATION 105
#define EFFECT_SAFEGUARD 106
#define EFFECT_MAGNITUDE 107
#define EFFECT_BATON_PASS 108
#define EFFECT_PURSUIT 109
#define EFFECT_RAPID_SPIN 110
#define EFFECT_SONICBOOM 111
#define EFFECT_CAPTIVATE 112
#define EFFECT_MORNING_SUN 113
#define EFFECT_SYNTHESIS 114
#define EFFECT_MOONLIGHT 115
#define EFFECT_HIDDEN_POWER 116
#define EFFECT_RAIN_DANCE 117
#define EFFECT_SUNNY_DAY 118
#define EFFECT_ALL_STATS_UP_HIT 119
#define EFFECT_FELL_STINGER 120
#define EFFECT_BELLY_DRUM 121
#define EFFECT_PSYCH_UP 122
#define EFFECT_MIRROR_COAT 123
#define EFFECT_SKULL_BASH 124
#define EFFECT_EARTHQUAKE 125
#define EFFECT_FUTURE_SIGHT 126
#define EFFECT_GUST 127
#define EFFECT_SOLAR_BEAM 128
#define EFFECT_THUNDER 129
#define EFFECT_TELEPORT 130
#define EFFECT_BEAT_UP 131
#define EFFECT_SEMI_INVULNERABLE 132
#define EFFECT_DEFENSE_CURL 133
#define EFFECT_SOFTBOILED 134
#define EFFECT_FAKE_OUT 135
#define EFFECT_UPROAR 136
#define EFFECT_STOCKPILE 137
#define EFFECT_SPIT_UP 138
#define EFFECT_SWALLOW 139
#define EFFECT_WORRY_SEED 140
#define EFFECT_HAIL 141
#define EFFECT_TORMENT 142
#define EFFECT_FLATTER 143
#define EFFECT_WILL_O_WISP 144
#define EFFECT_MEMENTO 145
#define EFFECT_FACADE 146
#define EFFECT_FOCUS_PUNCH 147
#define EFFECT_SMELLING_SALTS 148
#define EFFECT_FOLLOW_ME 149
#define EFFECT_NATURE_POWER 150
#define EFFECT_CHARGE 151
#define EFFECT_TAUNT 152
#define EFFECT_HELPING_HAND 153
#define EFFECT_TRICK 154
#define EFFECT_ROLE_PLAY 155
#define EFFECT_WISH 156
#define EFFECT_ASSIST 157
#define EFFECT_INGRAIN 158
#define EFFECT_MAGIC_COAT 159
#define EFFECT_RECYCLE 160
#define EFFECT_REVENGE 161
#define EFFECT_BRICK_BREAK 162
#define EFFECT_YAWN 163
#define EFFECT_KNOCK_OFF 164
#define EFFECT_ENDEAVOR 165
#define EFFECT_ERUPTION 166
#define EFFECT_SKILL_SWAP 167
#define EFFECT_IMPRISON 168
#define EFFECT_REFRESH 169
#define EFFECT_GRUDGE 170
#define EFFECT_SNATCH 171
#define EFFECT_LOW_KICK 172
#define EFFECT_SECRET_POWER 173
#define EFFECT_RECOIL_33 174
#define EFFECT_TEETER_DANCE 175
#define EFFECT_HIT_ESCAPE 176
#define EFFECT_MUD_SPORT 177
#define EFFECT_WEATHER_BALL 178
#define EFFECT_TICKLE 179
#define EFFECT_COSMIC_POWER 180
#define EFFECT_SKY_UPPERCUT 181
#define EFFECT_BULK_UP 182
#define EFFECT_PLACEHOLDER 183
#define EFFECT_WATER_SPORT 184
#define EFFECT_CALM_MIND 185
#define EFFECT_DRAGON_DANCE 186
#define EFFECT_CAMOUFLAGE 187
#define EFFECT_PLEDGE 188
#define EFFECT_FLING 189
#define EFFECT_NATURAL_GIFT 190
#define EFFECT_WAKE_UP_SLAP 191
#define EFFECT_WRING_OUT 192
#define EFFECT_HEX 193
#define EFFECT_ASSURANCE 194
#define EFFECT_TRUMP_CARD 195
#define EFFECT_ACROBATICS 196
#define EFFECT_HEAT_CRASH 197
#define EFFECT_PUNISHMENT 198
#define EFFECT_STORED_POWER 199
#define EFFECT_ELECTRO_BALL 200
#define EFFECT_GYRO_BALL 201
#define EFFECT_ECHOED_VOICE 202
#define EFFECT_PAYBACK 203
#define EFFECT_ROUND 204
#define EFFECT_BRINE 205
#define EFFECT_VENOSHOCK 206
#define EFFECT_RETALIATE 207
#define EFFECT_BULLDOZE 208
#define EFFECT_FOUL_PLAY 209
#define EFFECT_PSYSHOCK 210
#define EFFECT_ROOST 211
#define EFFECT_GRAVITY 212
#define EFFECT_MIRACLE_EYE 213
#define EFFECT_TAILWIND 214
#define EFFECT_EMBARGO 215
#define EFFECT_AQUA_RING 216
#define EFFECT_TRICK_ROOM 217
#define EFFECT_WONDER_ROOM 218
#define EFFECT_MAGIC_ROOM 219
#define EFFECT_MAGNET_RISE 220
#define EFFECT_TOXIC_SPIKES 221
#define EFFECT_GASTRO_ACID 222
#define EFFECT_STEALTH_ROCK 223
#define EFFECT_TELEKINESIS 224
#define EFFECT_POWER_SWAP 225
#define EFFECT_GUARD_SWAP 226
#define EFFECT_HEART_SWAP 227
#define EFFECT_POWER_SPLIT 228
#define EFFECT_GUARD_SPLIT 229
#define EFFECT_STICKY_WEB 230
#define EFFECT_METAL_BURST 231
#define EFFECT_LUCKY_CHANT 232
#define EFFECT_SUCKER_PUNCH 233
#define EFFECT_SIMPLE_BEAM 234
#define EFFECT_ENTRAINMENT 235
#define EFFECT_HEAL_PULSE 236
#define EFFECT_QUASH 237
#define EFFECT_ION_DELUGE 238
#define EFFECT_FREEZE_DRY 239
#define EFFECT_TOPSY_TURVY 240
#define EFFECT_MISTY_TERRAIN 241
#define EFFECT_GRASSY_TERRAIN 242
#define EFFECT_ELECTRIC_TERRAIN 243
#define EFFECT_PSYCHIC_TERRAIN 244
#define EFFECT_ATTACK_ACCURACY_UP 245
#define EFFECT_ATTACK_SPATK_UP 246
#define EFFECT_HURRICANE 247
#define EFFECT_TWO_TYPED_MOVE 248
#define EFFECT_ME_FIRST 249
#define EFFECT_QUIVER_DANCE 250
#define EFFECT_COIL 251
#define EFFECT_ELECTRIFY 252
#define EFFECT_REFLECT_TYPE 253
#define EFFECT_SOAK 254
#define EFFECT_GROWTH 255
#define EFFECT_LAST_RESORT 256
#define EFFECT_RECOIL_33_STATUS 257
#define EFFECT_RECOIL_50 258
#define EFFECT_SHELL_SMASH 259
#define EFFECT_SHIFT_GEAR 260
#define EFFECT_DEFENSE_UP_3 261
#define EFFECT_NOBLE_ROAR 262
#define EFFECT_VENOM_DRENCH 263
#define EFFECT_TOXIC_THREAD 264
#define EFFECT_HIT_SWITCH_TARGET 265
#define EFFECT_FINAL_GAMBIT 266
#define EFFECT_CHANGE_TYPE_ON_ITEM 267
#define EFFECT_AUTOTOMIZE 268
#define EFFECT_COPYCAT 269
#define EFFECT_DEFOG 270
#define EFFECT_HIT_ENEMY_HEAL_ALLY 271
#define EFFECT_SMACK_DOWN 272
#define EFFECT_SYNCHRONOISE 273
#define EFFECT_PSYCHO_SHIFT 274
#define EFFECT_POWER_TRICK 275
#define EFFECT_FLAME_BURST 276
#define EFFECT_AFTER_YOU 277
#define EFFECT_BESTOW 278
#define EFFECT_ROTOTILLER 279
#define EFFECT_FLOWER_SHIELD 280
#define EFFECT_HIT_PREVENT_ESCAPE 281
#define EFFECT_SPEED_SWAP 282
#define EFFECT_DEFENSE_UP2_HIT 283
#define EFFECT_REVELATION_DANCE 284
#define EFFECT_AURORA_VEIL 285
#define EFFECT_THIRD_TYPE 286
#define EFFECT_FEINT 287
#define EFFECT_SPARKLING_ARIA 288
#define EFFECT_ACUPRESSURE 289
#define EFFECT_AROMATIC_MIST 290
#define EFFECT_POWDER 291
#define EFFECT_BELCH 292
#define EFFECT_PARTING_SHOT 293
#define EFFECT_MAT_BLOCK 294
#define EFFECT_STOMPING_TANTRUM 295
#define EFFECT_INSTRUCT 296
#define EFFECT_THROAT_CHOP 297
#define EFFECT_LASER_FOCUS 298
#define EFFECT_MAGNETIC_FLUX 299
#define EFFECT_GEAR_UP 300
#define EFFECT_INCINERATE 301
#define EFFECT_BUG_BITE 302
#define EFFECT_STRENGTH_SAP 303
#define EFFECT_MIND_BLOWN 304
#define EFFECT_PURIFY 305
#define EFFECT_BURN_UP 306
#define EFFECT_SHORE_UP 307
#define EFFECT_GEOMANCY 308
#define EFFECT_FAIRY_LOCK 309
#define EFFECT_ALLY_SWITCH 310
#define EFFECT_RELIC_SONG 311
#define EFFECT_BODY_PRESS 312
#define EFFECT_EERIE_SPELL 313
#define EFFECT_JUNGLE_HEALING 314
#define EFFECT_COACHING 315
#define EFFECT_LASH_OUT 316
#define EFFECT_GRASSY_GLIDE 317
#define EFFECT_DYNAMAX_DOUBLE_DMG 318
#define EFFECT_DECORATE 319
#define EFFECT_SNIPE_SHOT 320
#define EFFECT_RECOIL_HP_25 321
#define EFFECT_STUFF_CHEEKS 322
#define EFFECT_GRAV_APPLE 323
#define EFFECT_GLITZY_GLOW 324
#define EFFECT_BADDY_BAD 325
#define EFFECT_SAPPY_SEED 326
#define EFFECT_FREEZY_FROST 327
#define EFFECT_SPARKLY_SWIRL 328
#define EFFECT_PLASMA_FISTS 329
#define EFFECT_HYPERSPACE_FURY 330
#define EFFECT_AURA_WHEEL 331
#define EFFECT_PHOTON_GEYSER 332
#define EFFECT_SHELL_SIDE_ARM 333
#define EFFECT_TERRAIN_PULSE 334
#define EFFECT_NO_RETREAT 335
#define EFFECT_TAR_SHOT 336
#define EFFECT_POLTERGEIST 337
#define EFFECT_OCTOLOCK 338
#define EFFECT_CLANGOROUS_SOUL 339
#define EFFECT_BOLT_BEAK 340
#define EFFECT_SKY_DROP 341
#define EFFECT_EXPANDING_FORCE 342
#define EFFECT_METEOR_BEAM 343
#define EFFECT_RISING_VOLTAGE 344
#define EFFECT_BEAK_BLAST 345
#define EFFECT_COURT_CHANGE 346
#define EFFECT_STEEL_BEAM 347
#define EFFECT_EXTREME_EVOBOOST 348
#define EFFECT_HIT_SET_REMOVE_TERRAIN 349 // genesis supernova
#define EFFECT_DARK_VOID 350
#define EFFET_UNUSED_384 351
#define EFFECT_DOUBLE_SHOCK 352
#define EFFECT_VICTORY_DANCE 353
#define EFFECT_TEATIME 354
#define EFFECT_ATTACK_UP_USER_ALLY 355 // Howl 8th gen
#define EFFECT_SHELL_TRAP 356
#define EFFECT_PSYBLADE 357
#define EFFECT_HYDRO_STEAM 358
#define EFFECT_HIT_SET_ENTRY_HAZARD 359
#define EFFECT_BARB_BARRAGE 360
#define EFFECT_REVIVAL_BLESSING 361
#define EFFECT_SNOWSCAPE 362
#define EFFECT_INFERNAL_PARADE 363
#define EFFECT_TAKE_HEART 364
#define EFFECT_COLLISION_COURSE 365
#define EFFECT_MAKE_IT_RAIN 366
#define EFFECT_CORROSIVE_GAS 367
#define EFFECT_POPULATION_BOMB 368
#define EFFECT_SALT_CURE 369
#define EFFECT_CHILLY_RECEPTION 370
#define EFFECT_MAX_MOVE 371
#define EFFECT_GLAIVE_RUSH 372
#define EFFECT_RAGING_BULL 373
#define EFFECT_RAGE_FIST 374
#define EFFECT_DOODLE 375
#define NUM_BATTLE_MOVE_EFFECTS 376
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H