fe16a2cdee
* First version of Vs. Seeker * Update movement.inc98f7e9978d (r1306721924)
* Update field_effect_scripts.s https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004 * Update field_effect_scripts.s https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024 * Update item_use.h https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401 * Update movement_action_func_tables.h https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828 * Update event_object_movement.c https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887 * Update overworld.c https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396 * Update vs_seeker.h https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158 * Update vs_seeker.c Addressed some cleanup comments from SBird * Update UpdateRandomTrainerRematches Fixed typo in ClearAllTrainerRematchStates Fixed types in GetRematchableTrainerLocalId * Updated UseVsSeekerEffect_2 * Updated UseVsSeekerEffect_3 * Updated UseVsSeekerEffect_4 * Fixed bug that allowed Vs Seeker to be used indoors in correct places Moved VsSeeker function declarations into header * Refactored FieldUseFunc_VsSeeker * Added curly braces to else case in FieldUseFunc_VsSeeker * renamed data[x] in Task_ResetObjectsRematchWantedState * Refactored Task_ResetObjectsRematchWantedState * Refactored VsSeekerResetObjectMovementAfterChargeComplete * Refactored ResetMovementOfRematchableTrainers * Refactored GatherNearbyTrainerInfo * Refactored Task_VsSeeker_3 * CanUseVsSeeker * Refactored GetVsSeekerResponseInArea * GetCurVsSeekerResponse refactored * Cleaned up GetTrainerFlagFromScript * Gave sensible names to Task_VsSeeker * Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater * Renamed UseVsSeeker Functions * Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned Removed extra VsSeeker animation code * Addressed PR feedback * Fixed issue with building non-modern * Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId * Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850 Removed the check to see if a map was not indoors to improve readability Made IsValidLocationForVsSeeker into a static function * Added changes in response to Jasper's feedback https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522 * Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392 * Removed ifdef tags around the repo unless neededb5dc744ced
168 lines
13 KiB
SQL
168 lines
13 KiB
SQL
.macro create_movement_action name:req, value:req
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.macro \name
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.byte \value
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.endm
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.endm
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create_movement_action face_down, MOVEMENT_ACTION_FACE_DOWN
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create_movement_action face_up, MOVEMENT_ACTION_FACE_UP
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create_movement_action face_left, MOVEMENT_ACTION_FACE_LEFT
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create_movement_action face_right, MOVEMENT_ACTION_FACE_RIGHT
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create_movement_action walk_slow_down, MOVEMENT_ACTION_WALK_SLOW_DOWN
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create_movement_action walk_slow_up, MOVEMENT_ACTION_WALK_SLOW_UP
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create_movement_action walk_slow_left, MOVEMENT_ACTION_WALK_SLOW_LEFT
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create_movement_action walk_slow_right, MOVEMENT_ACTION_WALK_SLOW_RIGHT
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create_movement_action walk_down, MOVEMENT_ACTION_WALK_NORMAL_DOWN
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create_movement_action walk_up, MOVEMENT_ACTION_WALK_NORMAL_UP
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create_movement_action walk_left, MOVEMENT_ACTION_WALK_NORMAL_LEFT
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create_movement_action walk_right, MOVEMENT_ACTION_WALK_NORMAL_RIGHT
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create_movement_action jump_2_down, MOVEMENT_ACTION_JUMP_2_DOWN
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create_movement_action jump_2_up, MOVEMENT_ACTION_JUMP_2_UP
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create_movement_action jump_2_left, MOVEMENT_ACTION_JUMP_2_LEFT
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create_movement_action jump_2_right, MOVEMENT_ACTION_JUMP_2_RIGHT
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create_movement_action delay_1, MOVEMENT_ACTION_DELAY_1
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create_movement_action delay_2, MOVEMENT_ACTION_DELAY_2
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create_movement_action delay_4, MOVEMENT_ACTION_DELAY_4
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create_movement_action delay_8, MOVEMENT_ACTION_DELAY_8
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create_movement_action delay_16, MOVEMENT_ACTION_DELAY_16
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create_movement_action walk_fast_down, MOVEMENT_ACTION_WALK_FAST_DOWN
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create_movement_action walk_fast_up, MOVEMENT_ACTION_WALK_FAST_UP
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create_movement_action walk_fast_left, MOVEMENT_ACTION_WALK_FAST_LEFT
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create_movement_action walk_fast_right, MOVEMENT_ACTION_WALK_FAST_RIGHT
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create_movement_action walk_in_place_slow_down, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN
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create_movement_action walk_in_place_slow_up, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP
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create_movement_action walk_in_place_slow_left, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT
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create_movement_action walk_in_place_slow_right, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT
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create_movement_action walk_in_place_down, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN
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create_movement_action walk_in_place_up, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP
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create_movement_action walk_in_place_left, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT
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create_movement_action walk_in_place_right, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT
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create_movement_action walk_in_place_fast_down, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN
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create_movement_action walk_in_place_fast_up, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP
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create_movement_action walk_in_place_fast_left, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT
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create_movement_action walk_in_place_fast_right, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT
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create_movement_action walk_in_place_faster_down, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN
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create_movement_action walk_in_place_faster_up, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP
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create_movement_action walk_in_place_faster_left, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT
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create_movement_action walk_in_place_faster_right, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT
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create_movement_action ride_water_current_down, MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN
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create_movement_action ride_water_current_up, MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP
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create_movement_action ride_water_current_left, MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT
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create_movement_action ride_water_current_right, MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT
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create_movement_action walk_faster_down, MOVEMENT_ACTION_WALK_FASTER_DOWN
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create_movement_action walk_faster_up, MOVEMENT_ACTION_WALK_FASTER_UP
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create_movement_action walk_faster_left, MOVEMENT_ACTION_WALK_FASTER_LEFT
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create_movement_action walk_faster_right, MOVEMENT_ACTION_WALK_FASTER_RIGHT
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create_movement_action slide_down, MOVEMENT_ACTION_SLIDE_DOWN
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create_movement_action slide_up, MOVEMENT_ACTION_SLIDE_UP
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create_movement_action slide_left, MOVEMENT_ACTION_SLIDE_LEFT
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create_movement_action slide_right, MOVEMENT_ACTION_SLIDE_RIGHT
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create_movement_action player_run_down, MOVEMENT_ACTION_PLAYER_RUN_DOWN
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create_movement_action player_run_up, MOVEMENT_ACTION_PLAYER_RUN_UP
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create_movement_action player_run_left, MOVEMENT_ACTION_PLAYER_RUN_LEFT
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create_movement_action player_run_right, MOVEMENT_ACTION_PLAYER_RUN_RIGHT
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create_movement_action start_anim_in_direction, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION
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create_movement_action jump_special_down, MOVEMENT_ACTION_JUMP_SPECIAL_DOWN
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create_movement_action jump_special_up, MOVEMENT_ACTION_JUMP_SPECIAL_UP
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create_movement_action jump_special_left, MOVEMENT_ACTION_JUMP_SPECIAL_LEFT
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create_movement_action jump_special_right, MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT
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create_movement_action face_player, MOVEMENT_ACTION_FACE_PLAYER
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create_movement_action face_away_player, MOVEMENT_ACTION_FACE_AWAY_PLAYER
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create_movement_action lock_facing_direction, MOVEMENT_ACTION_LOCK_FACING_DIRECTION
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create_movement_action unlock_facing_direction, MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION
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create_movement_action jump_down, MOVEMENT_ACTION_JUMP_DOWN
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create_movement_action jump_up, MOVEMENT_ACTION_JUMP_UP
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create_movement_action jump_left, MOVEMENT_ACTION_JUMP_LEFT
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create_movement_action jump_right, MOVEMENT_ACTION_JUMP_RIGHT
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create_movement_action jump_in_place_down, MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN
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create_movement_action jump_in_place_up, MOVEMENT_ACTION_JUMP_IN_PLACE_UP
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create_movement_action jump_in_place_left, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT
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create_movement_action jump_in_place_right, MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT
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create_movement_action jump_in_place_down_up, MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP
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create_movement_action jump_in_place_up_down, MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN
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create_movement_action jump_in_place_left_right, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT
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create_movement_action jump_in_place_right_left, MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT
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create_movement_action face_original_direction, MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION
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create_movement_action nurse_joy_bow, MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN
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create_movement_action enable_jump_landing_ground_effect, MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT
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create_movement_action disable_jump_landing_ground_effect, MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT
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create_movement_action disable_anim, MOVEMENT_ACTION_DISABLE_ANIMATION
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create_movement_action restore_anim, MOVEMENT_ACTION_RESTORE_ANIMATION
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create_movement_action set_invisible, MOVEMENT_ACTION_SET_INVISIBLE
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create_movement_action set_visible, MOVEMENT_ACTION_SET_VISIBLE
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create_movement_action emote_exclamation_mark, MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK
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create_movement_action emote_question_mark, MOVEMENT_ACTION_EMOTE_QUESTION_MARK
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create_movement_action emote_heart, MOVEMENT_ACTION_EMOTE_HEART
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create_movement_action reveal_trainer, MOVEMENT_ACTION_REVEAL_TRAINER
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create_movement_action rock_smash_break, MOVEMENT_ACTION_ROCK_SMASH_BREAK
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create_movement_action cut_tree, MOVEMENT_ACTION_CUT_TREE
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create_movement_action set_fixed_priority, MOVEMENT_ACTION_SET_FIXED_PRIORITY
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create_movement_action clear_fixed_priority, MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY
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create_movement_action init_affine_anim, MOVEMENT_ACTION_INIT_AFFINE_ANIM
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create_movement_action clear_affine_anim, MOVEMENT_ACTION_CLEAR_AFFINE_ANIM
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create_movement_action hide_reflection, MOVEMENT_ACTION_HIDE_REFLECTION
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create_movement_action show_reflection, MOVEMENT_ACTION_SHOW_REFLECTION
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create_movement_action walk_down_start_affine, MOVEMENT_ACTION_WALK_DOWN_START_AFFINE
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create_movement_action walk_down_affine, MOVEMENT_ACTION_WALK_DOWN_AFFINE
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create_movement_action acro_wheelie_face_down, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN
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create_movement_action acro_wheelie_face_up, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP
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create_movement_action acro_wheelie_face_left, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT
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create_movement_action acro_wheelie_face_right, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT
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create_movement_action acro_pop_wheelie_down, MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN
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create_movement_action acro_pop_wheelie_up, MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP
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create_movement_action acro_pop_wheelie_left, MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT
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create_movement_action acro_pop_wheelie_right, MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT
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create_movement_action acro_end_wheelie_face_down, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN
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create_movement_action acro_end_wheelie_face_up, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP
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create_movement_action acro_end_wheelie_face_left, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT
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create_movement_action acro_end_wheelie_face_right, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT
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create_movement_action acro_wheelie_hop_face_down, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN
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create_movement_action acro_wheelie_hop_face_up, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP
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create_movement_action acro_wheelie_hop_face_left, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT
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create_movement_action acro_wheelie_hop_face_right, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT
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create_movement_action acro_wheelie_hop_down, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN
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create_movement_action acro_wheelie_hop_up, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP
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create_movement_action acro_wheelie_hop_left, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT
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create_movement_action acro_wheelie_hop_right, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT
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create_movement_action acro_wheelie_jump_down, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN
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create_movement_action acro_wheelie_jump_up, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP
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create_movement_action acro_wheelie_jump_left, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT
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create_movement_action acro_wheelie_jump_right, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT
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create_movement_action acro_wheelie_in_place_down, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN
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create_movement_action acro_wheelie_in_place_up, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP
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create_movement_action acro_wheelie_in_place_left, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT
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create_movement_action acro_wheelie_in_place_right, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT
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create_movement_action acro_pop_wheelie_move_down, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN
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create_movement_action acro_pop_wheelie_move_up, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP
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create_movement_action acro_pop_wheelie_move_left, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT
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create_movement_action acro_pop_wheelie_move_right, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT
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create_movement_action acro_wheelie_move_down, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN
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create_movement_action acro_wheelie_move_up, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP
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create_movement_action acro_wheelie_move_left, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT
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create_movement_action acro_wheelie_move_right, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT
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create_movement_action acro_end_wheelie_move_down, MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN
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create_movement_action acro_end_wheelie_move_up, MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP
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create_movement_action acro_end_wheelie_move_left, MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT
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create_movement_action acro_end_wheelie_move_right, MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT
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create_movement_action walk_diag_northwest, MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT
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create_movement_action walk_diag_northeast, MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT
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create_movement_action walk_diag_southwest, MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT
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create_movement_action walk_diag_southeast, MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT
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create_movement_action walk_slow_diag_northwest, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT
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create_movement_action walk_slow_diag_northeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT
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create_movement_action walk_slow_diag_southwest, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT
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create_movement_action walk_slow_diag_southeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT
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create_movement_action lock_anim, MOVEMENT_ACTION_LOCK_ANIM
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create_movement_action unlock_anim, MOVEMENT_ACTION_UNLOCK_ANIM
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create_movement_action walk_left_affine, MOVEMENT_ACTION_WALK_LEFT_AFFINE
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create_movement_action walk_right_affine, MOVEMENT_ACTION_WALK_RIGHT_AFFINE
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create_movement_action levitate, MOVEMENT_ACTION_LEVITATE
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create_movement_action stop_levitate, MOVEMENT_ACTION_STOP_LEVITATE
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create_movement_action destroy_extra_task, MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP
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create_movement_action figure_8, MOVEMENT_ACTION_FIGURE_8
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create_movement_action fly_up, MOVEMENT_ACTION_FLY_UP
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create_movement_action fly_down, MOVEMENT_ACTION_FLY_DOWN
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create_movement_action emote_double_exclamation_mark, MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK
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create_movement_action emote_x, MOVEMENT_ACTION_EMOTE_X
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create_movement_action step_end, MOVEMENT_ACTION_STEP_END
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