sovereignx/test/battle
Eduardo Quezada D'Ottone ff0aed31b3
Removed some hardcoded move IDs (#3982)
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER

* Added EFFECT_BLIZZARD

* Helping the IDE a little

* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves

* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding

* Removed EFFECT_FRUSTRATION hardcoding

MOVE_SELF_DESTRUCT

* Cleaned up sPoints_MoveEffect

* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding

* Fixed compile
2024-01-12 22:41:46 +01:00
..
ability Merge branch '_RHH/master' into _RHH/upcoming 2024-01-12 12:24:19 -03:00
form_change Tweaked helper functions 2023-12-30 17:42:53 +09:00
hold_effect Applied more review fixes 2024-01-12 03:02:48 +09:00
item_effect Added last CannotUseItemsInBattle tests (#3789) 2023-12-21 20:06:12 +01:00
move_effect Removed some hardcoded move IDs (#3982) 2024-01-12 22:41:46 +01:00
move_flags Removed ALWAYS_CRIT, renamed critBoost (#3779) 2023-12-20 16:16:02 +01:00
status1 Test improvements (#3408) 2023-10-12 12:14:07 +02:00
terrain Species Simplifier™ - Part 3 (#3562) 2023-12-08 15:05:10 +01:00
weather Remove all trailing whitespace (upcoming) (#3473) 2023-10-27 13:54:55 -03:00
ai.c Merge branch '_RHH/master' into _RHH/upcoming 2024-01-09 09:19:12 -03:00
ai_check_viability.c Applied more review fixes 2024-01-12 03:02:48 +09:00
ai_trytofaint.c Remove function GetMoveDamageResult (#3536) 2023-11-09 20:53:14 +01:00
crit_chance.c Removed ALWAYS_CRIT, renamed critBoost (#3779) 2023-12-20 16:16:02 +01:00
damage_formula.c Adds combined pledge move effects (#3336) 2023-11-21 16:23:22 +01:00
exp.c Fix Wall Werrors on modern (#3412) 2023-10-13 18:39:35 +02:00
move.c Tweaked helper functions 2023-12-30 17:42:53 +09:00
trainer_control.c Backwards-compatible BoxPokémon Refactor (#3438) 2023-12-27 17:48:17 +01:00