Proposal: Enum Pattern for Game State in the Client
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2ee2a2973f
commit
c84d59a308
3 changed files with 101 additions and 54 deletions
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@ -30,16 +30,22 @@ const FOOTER_RIGHT_STYLE: Style = Style::new().fg(LIME.c400);
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fn main() -> Result<()> {
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color_eyre::install()?;
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let terminal = ratatui::init();
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let app_result = App::default().run(terminal);
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let app_result = GameMode::default().run(terminal);
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ratatui::restore();
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app_result
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}
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struct App {
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should_exit: bool,
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menu: MenuList,
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#[derive(Clone)]
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enum GameMode {
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Exit,
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MainMenu(MenuList),
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FortyL,
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Blitz,
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TxLadder,
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Config,
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}
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#[derive(Clone)]
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struct MenuList {
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items: Vec<&'static str>,
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state: ListState,
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@ -53,16 +59,60 @@ impl FromIterator<&'static str> for MenuList {
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}
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}
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impl Default for App {
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fn default() -> Self {
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Self {
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should_exit: false,
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menu: MenuList::from_iter(["40L", "Blitz", "txLadder", "Config"]),
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impl MenuList {
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fn handle_key(&self, current_mode: GameMode, key: KeyEvent) -> GameMode {
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match key.code {
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KeyCode::Char('q') | KeyCode::Esc => GameMode::Exit,
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KeyCode::Char('j') | KeyCode::Down => self.select_next(),
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KeyCode::Char('k') | KeyCode::Up => self.select_previous(),
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KeyCode::Char('c') => {
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if key.modifiers.contains(event::KeyModifiers::CONTROL) {
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GameMode::Exit
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} else {
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current_mode
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}
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}
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_ => current_mode
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}
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}
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impl App {
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fn select_next(&self) -> GameMode {
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let mut menu_list = self.clone();
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menu_list.state.select_next();
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GameMode::MainMenu(menu_list)
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}
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fn select_previous(&self) -> GameMode {
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let mut menu_list = self.clone();
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menu_list.state.select_previous();
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GameMode::MainMenu(menu_list)
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}
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fn render(&mut self, area: Rect, buf: &mut Buffer) {
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let block = Block::new()
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.title(Line::raw(" Game ").centered().style(GAME_HEADER_STYLE))
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.padding(Padding::symmetric(2, 1))
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.borders(Borders::ALL);
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let items: Vec<&'static str> = self.items.clone();
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let list = List::new(items)
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.block(block)
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.highlight_style(SELECTED_STYLE)
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.highlight_symbol(" ")
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.highlight_spacing(HighlightSpacing::Always);
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StatefulWidget::render(list, area, buf, &mut self.state);
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}
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}
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impl Default for GameMode {
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fn default() -> Self {
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GameMode::MainMenu(MenuList::from_iter(["40L", "Blitz", "txLadder", "Config"]))
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}
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}
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impl GameMode {
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fn render_header(&mut self, area: Rect, buf: &mut Buffer) {
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Block::new()
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.title(Line::raw(" txtris ").centered().style(HEADER_STYLE))
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@ -86,23 +136,6 @@ impl App {
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.render(area, buf);
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}
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fn render_list(&mut self, area: Rect, buf: &mut Buffer) {
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let block = Block::new()
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.title(Line::raw(" Game ").centered().style(GAME_HEADER_STYLE))
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.padding(Padding::symmetric(2, 1))
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.borders(Borders::ALL);
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let items: Vec<&'static str> = self.menu.items.clone();
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let list = List::new(items)
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.block(block)
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.highlight_style(SELECTED_STYLE)
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.highlight_symbol(" ")
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.highlight_spacing(HighlightSpacing::Always);
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StatefulWidget::render(list, area, buf, &mut self.menu.state);
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}
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fn render_profile(&mut self, area: Rect, buf: &mut Buffer) {
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let block = Block::new()
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.title(
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@ -133,37 +166,31 @@ impl App {
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}
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fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
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while !self.should_exit {
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loop {
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match self {
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GameMode::Exit => {
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break
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}
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_ => {
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terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
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if let Event::Key(key) = event::read()? {
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self.handle_key(key);
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self = self.handle_key(key);
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};
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}
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}
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}
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Ok(())
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}
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fn handle_key(&mut self, key: KeyEvent) {
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fn handle_key(self, key: KeyEvent) -> GameMode {
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if key.kind != KeyEventKind::Press {
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return;
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}
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match key.code {
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KeyCode::Char('q') | KeyCode::Esc => self.should_exit = true,
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KeyCode::Char('j') | KeyCode::Down => self.select_next(),
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KeyCode::Char('k') | KeyCode::Up => self.select_previous(),
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KeyCode::Char('c') => {
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if key.modifiers.contains(event::KeyModifiers::CONTROL) {
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self.should_exit = true;
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}
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}
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_ => {}
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}
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return self
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}
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fn select_next(&mut self) {
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self.menu.state.select_next();
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match self {
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GameMode::MainMenu(ref menu_list) => menu_list.handle_key(self.clone(), key),
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_ => return self,
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}
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fn select_previous(&mut self) {
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self.menu.state.select_previous();
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}
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}
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@ -175,7 +202,7 @@ fn center(area: Rect, horizontal: Constraint, vertical: Constraint) -> Rect {
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area
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}
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impl Widget for &mut App {
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impl Widget for &mut GameMode {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let [header_area, main_area, footer_area] = Layout::vertical([
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Constraint::Length(1),
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@ -195,8 +222,14 @@ impl Widget for &mut App {
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.areas(center_area);
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self.render_header(header_area, buf);
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match self {
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GameMode::MainMenu(menu_list) => {
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menu_list.render(list_outer_area, buf);
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self.render_profile(profile_area, buf);
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self.render_list(list_outer_area, buf);
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}
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_ => {},
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}
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self.render_footer(footer_area, buf);
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}
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}
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7
server/Cargo.lock
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7
server/Cargo.lock
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@ -0,0 +1,7 @@
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "server"
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version = "0.1.0"
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7
txcore/Cargo.lock
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7
txcore/Cargo.lock
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@ -0,0 +1,7 @@
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "txcore"
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version = "0.1.0"
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