Proposal: Enum Pattern for Game State in the Client

This commit is contained in:
Abdulmujeeb Raji 2025-02-20 10:05:10 +00:00
parent 2ee2a2973f
commit c84d59a308
Signed by: midnadimple
GPG key ID: EB02C582F8C3962B
3 changed files with 101 additions and 54 deletions

View file

@ -30,16 +30,22 @@ const FOOTER_RIGHT_STYLE: Style = Style::new().fg(LIME.c400);
fn main() -> Result<()> {
color_eyre::install()?;
let terminal = ratatui::init();
let app_result = App::default().run(terminal);
let app_result = GameMode::default().run(terminal);
ratatui::restore();
app_result
}
struct App {
should_exit: bool,
menu: MenuList,
#[derive(Clone)]
enum GameMode {
Exit,
MainMenu(MenuList),
FortyL,
Blitz,
TxLadder,
Config,
}
#[derive(Clone)]
struct MenuList {
items: Vec<&'static str>,
state: ListState,
@ -53,16 +59,60 @@ impl FromIterator<&'static str> for MenuList {
}
}
impl Default for App {
fn default() -> Self {
Self {
should_exit: false,
menu: MenuList::from_iter(["40L", "Blitz", "txLadder", "Config"]),
impl MenuList {
fn handle_key(&self, current_mode: GameMode, key: KeyEvent) -> GameMode {
match key.code {
KeyCode::Char('q') | KeyCode::Esc => GameMode::Exit,
KeyCode::Char('j') | KeyCode::Down => self.select_next(),
KeyCode::Char('k') | KeyCode::Up => self.select_previous(),
KeyCode::Char('c') => {
if key.modifiers.contains(event::KeyModifiers::CONTROL) {
GameMode::Exit
} else {
current_mode
}
}
_ => current_mode
}
}
fn select_next(&self) -> GameMode {
let mut menu_list = self.clone();
menu_list.state.select_next();
GameMode::MainMenu(menu_list)
}
fn select_previous(&self) -> GameMode {
let mut menu_list = self.clone();
menu_list.state.select_previous();
GameMode::MainMenu(menu_list)
}
fn render(&mut self, area: Rect, buf: &mut Buffer) {
let block = Block::new()
.title(Line::raw(" Game ").centered().style(GAME_HEADER_STYLE))
.padding(Padding::symmetric(2, 1))
.borders(Borders::ALL);
let items: Vec<&'static str> = self.items.clone();
let list = List::new(items)
.block(block)
.highlight_style(SELECTED_STYLE)
.highlight_symbol(" ")
.highlight_spacing(HighlightSpacing::Always);
StatefulWidget::render(list, area, buf, &mut self.state);
}
}
impl App {
impl Default for GameMode {
fn default() -> Self {
GameMode::MainMenu(MenuList::from_iter(["40L", "Blitz", "txLadder", "Config"]))
}
}
impl GameMode {
fn render_header(&mut self, area: Rect, buf: &mut Buffer) {
Block::new()
.title(Line::raw(" txtris ").centered().style(HEADER_STYLE))
@ -86,23 +136,6 @@ impl App {
.render(area, buf);
}
fn render_list(&mut self, area: Rect, buf: &mut Buffer) {
let block = Block::new()
.title(Line::raw(" Game ").centered().style(GAME_HEADER_STYLE))
.padding(Padding::symmetric(2, 1))
.borders(Borders::ALL);
let items: Vec<&'static str> = self.menu.items.clone();
let list = List::new(items)
.block(block)
.highlight_style(SELECTED_STYLE)
.highlight_symbol(" ")
.highlight_spacing(HighlightSpacing::Always);
StatefulWidget::render(list, area, buf, &mut self.menu.state);
}
fn render_profile(&mut self, area: Rect, buf: &mut Buffer) {
let block = Block::new()
.title(
@ -133,37 +166,31 @@ impl App {
}
fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
while !self.should_exit {
loop {
match self {
GameMode::Exit => {
break
}
_ => {
terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
if let Event::Key(key) = event::read()? {
self.handle_key(key);
self = self.handle_key(key);
};
}
}
}
Ok(())
}
fn handle_key(&mut self, key: KeyEvent) {
fn handle_key(self, key: KeyEvent) -> GameMode {
if key.kind != KeyEventKind::Press {
return;
}
match key.code {
KeyCode::Char('q') | KeyCode::Esc => self.should_exit = true,
KeyCode::Char('j') | KeyCode::Down => self.select_next(),
KeyCode::Char('k') | KeyCode::Up => self.select_previous(),
KeyCode::Char('c') => {
if key.modifiers.contains(event::KeyModifiers::CONTROL) {
self.should_exit = true;
}
}
_ => {}
}
return self
}
fn select_next(&mut self) {
self.menu.state.select_next();
match self {
GameMode::MainMenu(ref menu_list) => menu_list.handle_key(self.clone(), key),
_ => return self,
}
fn select_previous(&mut self) {
self.menu.state.select_previous();
}
}
@ -175,7 +202,7 @@ fn center(area: Rect, horizontal: Constraint, vertical: Constraint) -> Rect {
area
}
impl Widget for &mut App {
impl Widget for &mut GameMode {
fn render(self, area: Rect, buf: &mut Buffer) {
let [header_area, main_area, footer_area] = Layout::vertical([
Constraint::Length(1),
@ -195,8 +222,14 @@ impl Widget for &mut App {
.areas(center_area);
self.render_header(header_area, buf);
match self {
GameMode::MainMenu(menu_list) => {
menu_list.render(list_outer_area, buf);
self.render_profile(profile_area, buf);
self.render_list(list_outer_area, buf);
}
_ => {},
}
self.render_footer(footer_area, buf);
}
}

7
server/Cargo.lock generated Normal file
View file

@ -0,0 +1,7 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "server"
version = "0.1.0"

7
txcore/Cargo.lock generated Normal file
View file

@ -0,0 +1,7 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "txcore"
version = "0.1.0"