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LICENSE.md
202
LICENSE.md
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@ -1,202 +0,0 @@
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Apache License
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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Copyright 2025 Atiran
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12
README.md
12
README.md
|
@ -1,14 +1,4 @@
|
||||||
# txtris
|
# txtris
|
||||||
|
---
|
||||||
|
|
||||||
This is the repository for the official server and client for txtris, a stacking game.
|
This is the repository for the official server and client for txtris, a stacking game.
|
||||||
|
|
||||||
The project is split into three distinct Cargo projects:
|
|
||||||
- `server` - as you'd expect
|
|
||||||
- `client` - also as you'd expect
|
|
||||||
- `txcore` - contains shared code between the server and client
|
|
||||||
|
|
||||||
## License
|
|
||||||
Everything contained within this repository is covered by the [Apache License 2.0](./LICENSE.md).
|
|
||||||
|
|
||||||
## Acknowledgements
|
|
||||||
- [Ratatui](https://ratatui.rs) for everything related to UI
|
|
||||||
|
|
|
@ -1,51 +1,96 @@
|
||||||
|
use color_eyre::Result;
|
||||||
use ratatui::{
|
use ratatui::{
|
||||||
|
DefaultTerminal,
|
||||||
buffer::Buffer,
|
buffer::Buffer,
|
||||||
layout::{Constraint, Layout, Rect},
|
crossterm::event::{self, Event, KeyEvent, KeyEventKind},
|
||||||
style::{Modifier, Style, palette::tailwind::NEUTRAL},
|
layout::{Constraint, Flex, Layout, Rect},
|
||||||
symbols,
|
widgets::Widget,
|
||||||
text::Line,
|
|
||||||
widgets::{Block, Borders, Widget},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::tui;
|
use crate::menu;
|
||||||
|
|
||||||
const GAMEMODE_STYLE: Style = Style::new().bg(NEUTRAL.c700).add_modifier(Modifier::BOLD);
|
#[derive(Clone)]
|
||||||
const TITLE_STYLE: Style = Style::new()
|
pub enum Mode {
|
||||||
.fg(NEUTRAL.c800)
|
Exit,
|
||||||
.bg(NEUTRAL.c100)
|
MainMenu(menu::OptionList),
|
||||||
.add_modifier(Modifier::BOLD);
|
FortyL,
|
||||||
|
Blitz,
|
||||||
pub fn render(mode: &mut tui::Mode, area: Rect, buf: &mut Buffer) {
|
TxLadder,
|
||||||
let gamemode = format!(" {} ", match mode {
|
Config,
|
||||||
tui::Mode::Blitz => "Blitz",
|
}
|
||||||
tui::Mode::FortyL => "40L",
|
|
||||||
tui::Mode::TxLadder => "txLadder",
|
impl Default for Mode {
|
||||||
_ => "",
|
fn default() -> Self {
|
||||||
});
|
Mode::MainMenu(menu::OptionList::from_iter(["40L", "Blitz", "txLadder", "Config"]))
|
||||||
|
}
|
||||||
let [mut hold_area, grid_area, mut next_area] =
|
}
|
||||||
Layout::horizontal(Constraint::from_percentages([25, 50, 25])).areas(area);
|
|
||||||
|
impl Mode {
|
||||||
hold_area.height = 5;
|
pub fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
|
||||||
next_area.height = 16;
|
loop {
|
||||||
|
match self {
|
||||||
Block::new()
|
Mode::Exit => {
|
||||||
.title(Line::styled(" HOLD ", TITLE_STYLE).centered())
|
break
|
||||||
.borders(Borders::TOP | Borders::LEFT | Borders::BOTTOM)
|
}
|
||||||
.render(hold_area, buf);
|
_ => {
|
||||||
|
terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
|
||||||
Block::new()
|
if let Event::Key(key) = event::read()? {
|
||||||
.title(Line::styled(gamemode, GAMEMODE_STYLE).centered())
|
self = self.handle_key(key);
|
||||||
.border_set(symbols::border::Set {
|
};
|
||||||
top_left: symbols::line::NORMAL.horizontal_down,
|
}
|
||||||
top_right: symbols::line::NORMAL.horizontal_down,
|
}
|
||||||
..symbols::border::PLAIN
|
}
|
||||||
})
|
Ok(())
|
||||||
.borders(Borders::ALL)
|
}
|
||||||
.render(grid_area, buf);
|
|
||||||
|
fn handle_key(self, key: KeyEvent) -> Mode {
|
||||||
Block::new()
|
if key.kind != KeyEventKind::Press {
|
||||||
.title(Line::styled(" NEXT ", TITLE_STYLE).centered())
|
return self
|
||||||
.borders(Borders::TOP | Borders::RIGHT | Borders::BOTTOM)
|
}
|
||||||
.render(next_area, buf);
|
|
||||||
|
match self {
|
||||||
|
Mode::MainMenu(menu_list) => menu_list.handle_key(key),
|
||||||
|
_ => Mode::Exit,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn center(area: Rect, horizontal: Constraint, vertical: Constraint) -> Rect {
|
||||||
|
let [area] = Layout::horizontal([horizontal])
|
||||||
|
.flex(Flex::Center)
|
||||||
|
.areas(area);
|
||||||
|
let [area] = Layout::vertical([vertical]).flex(Flex::Center).areas(area);
|
||||||
|
area
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Widget for &mut Mode {
|
||||||
|
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||||
|
let [header_area, main_area, footer_area] = Layout::vertical([
|
||||||
|
Constraint::Length(1),
|
||||||
|
Constraint::Fill(1),
|
||||||
|
Constraint::Length(2),
|
||||||
|
])
|
||||||
|
.areas(area);
|
||||||
|
|
||||||
|
let center_area = center(
|
||||||
|
main_area,
|
||||||
|
Constraint::Length(50),
|
||||||
|
Constraint::Percentage(60),
|
||||||
|
);
|
||||||
|
|
||||||
|
let [profile_area, list_outer_area] =
|
||||||
|
Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)])
|
||||||
|
.areas(center_area);
|
||||||
|
|
||||||
|
menu::render_header(header_area, buf);
|
||||||
|
|
||||||
|
match self {
|
||||||
|
Mode::MainMenu(menu_list) => {
|
||||||
|
menu::render_profile(profile_area, buf);
|
||||||
|
menu_list.render(list_outer_area, buf);
|
||||||
|
}
|
||||||
|
_ => {},
|
||||||
|
}
|
||||||
|
menu::render_footer(footer_area, buf);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,17 +1,12 @@
|
||||||
#![warn(clippy::pedantic)]
|
|
||||||
#![allow(clippy::wildcard_imports)]
|
|
||||||
|
|
||||||
use color_eyre::Result;
|
use color_eyre::Result;
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
mod menu;
|
mod menu;
|
||||||
mod tui;
|
|
||||||
mod util;
|
|
||||||
|
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
color_eyre::install()?;
|
color_eyre::install()?;
|
||||||
let terminal = ratatui::init();
|
let terminal = ratatui::init();
|
||||||
let app_result = tui::Mode::default().run(terminal);
|
let app_result = game::Mode::default().run(terminal);
|
||||||
ratatui::restore();
|
ratatui::restore();
|
||||||
app_result
|
app_result
|
||||||
}
|
}
|
|
@ -2,19 +2,17 @@
|
||||||
use ratatui::{
|
use ratatui::{
|
||||||
buffer::Buffer,
|
buffer::Buffer,
|
||||||
crossterm::event::{self, KeyCode, KeyEvent},
|
crossterm::event::{self, KeyCode, KeyEvent},
|
||||||
layout::{Constraint, Layout, Rect},
|
layout::Rect,
|
||||||
style::{
|
|
||||||
Modifier, Style, Stylize,
|
|
||||||
palette::tailwind::*,
|
|
||||||
},
|
|
||||||
text::{Line, Span},
|
text::{Line, Span},
|
||||||
|
style::{Modifier, Style, Stylize, palette::tailwind::*},
|
||||||
widgets::{
|
widgets::{
|
||||||
Block, Borders, HighlightSpacing, List, ListState, Padding, Paragraph, StatefulWidget,
|
Block, Borders, HighlightSpacing, List,
|
||||||
Widget,
|
ListState, Padding, StatefulWidget, Paragraph
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
use ratatui::prelude::*;
|
||||||
|
|
||||||
use crate::tui;
|
use crate::game;
|
||||||
|
|
||||||
const GAME_HEADER_STYLE: Style = Style::new()
|
const GAME_HEADER_STYLE: Style = Style::new()
|
||||||
.fg(ZINC.c100)
|
.fg(ZINC.c100)
|
||||||
|
@ -26,7 +24,7 @@ const PROFILE_HEADER_STYLE: Style = Style::new()
|
||||||
.add_modifier(Modifier::BOLD);
|
.add_modifier(Modifier::BOLD);
|
||||||
|
|
||||||
const HEADER_STYLE: Style = Style::new().fg(ROSE.c500).add_modifier(Modifier::BOLD);
|
const HEADER_STYLE: Style = Style::new().fg(ROSE.c500).add_modifier(Modifier::BOLD);
|
||||||
const SELECTED_STYLE: Style = Style::new().bg(NEUTRAL.c700).add_modifier(Modifier::BOLD);
|
const SELECTED_STYLE: Style = Style::new().bg(ZINC.c700).add_modifier(Modifier::BOLD);
|
||||||
|
|
||||||
const FOOTER_LEFT_STYLE: Style = Style::new().fg(PURPLE.c400).add_modifier(Modifier::BOLD);
|
const FOOTER_LEFT_STYLE: Style = Style::new().fg(PURPLE.c400).add_modifier(Modifier::BOLD);
|
||||||
const FOOTER_RIGHT_STYLE: Style = Style::new().fg(LIME.c400);
|
const FOOTER_RIGHT_STYLE: Style = Style::new().fg(LIME.c400);
|
||||||
|
@ -61,7 +59,7 @@ pub fn render_profile(area: Rect, buf: &mut Buffer) {
|
||||||
.centered()
|
.centered()
|
||||||
.style(PROFILE_HEADER_STYLE),
|
.style(PROFILE_HEADER_STYLE),
|
||||||
)
|
)
|
||||||
.padding(Padding::symmetric(3, 1))
|
.padding(Padding::symmetric(2, 1))
|
||||||
.borders(Borders::ALL);
|
.borders(Borders::ALL);
|
||||||
|
|
||||||
let text = vec![
|
let text = vec![
|
||||||
|
@ -98,31 +96,25 @@ impl FromIterator<&'static str> for OptionList {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl OptionList {
|
impl OptionList {
|
||||||
pub fn handle_key(mut self, key: KeyEvent) -> tui::Mode {
|
pub fn handle_key(mut self, key: KeyEvent) -> game::Mode {
|
||||||
match key.code {
|
match key.code {
|
||||||
KeyCode::Char('q') | KeyCode::Esc => tui::Mode::Exit,
|
KeyCode::Char('q') | KeyCode::Esc => game::Mode::Exit,
|
||||||
KeyCode::Char('j') | KeyCode::Down => {
|
KeyCode::Char('j') | KeyCode::Down => {
|
||||||
self.select_next();
|
self.select_next();
|
||||||
tui::Mode::MainMenu(self)
|
game::Mode::MainMenu(self)
|
||||||
}
|
}
|
||||||
KeyCode::Char('k') | KeyCode::Up => {
|
KeyCode::Char('k') | KeyCode::Up => {
|
||||||
self.select_previous();
|
self.select_previous();
|
||||||
tui::Mode::MainMenu(self)
|
game::Mode::MainMenu(self)
|
||||||
}
|
}
|
||||||
KeyCode::Char('c') => {
|
KeyCode::Char('c') => {
|
||||||
if key.modifiers.contains(event::KeyModifiers::CONTROL) {
|
if key.modifiers.contains(event::KeyModifiers::CONTROL) {
|
||||||
tui::Mode::Exit
|
game::Mode::Exit
|
||||||
} else {
|
} else {
|
||||||
tui::Mode::MainMenu(self)
|
game::Mode::MainMenu(self)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
KeyCode::Enter => match self.items.get(self.state.selected().unwrap_or_default()) {
|
_ => game::Mode::MainMenu(self),
|
||||||
Some(&"Blitz") => tui::Mode::Blitz,
|
|
||||||
Some(&"40L") => tui::Mode::FortyL,
|
|
||||||
Some(&"txLadder") => tui::Mode::TxLadder,
|
|
||||||
_ => tui::Mode::Exit,
|
|
||||||
},
|
|
||||||
_ => tui::Mode::MainMenu(self),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -151,12 +143,3 @@ impl OptionList {
|
||||||
StatefulWidget::render(list, area, buf, &mut self.state);
|
StatefulWidget::render(list, area, buf, &mut self.state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render_menu(area: Rect, menu_list: &mut OptionList, buf: &mut Buffer) {
|
|
||||||
let [profile_area, list_outer_area] =
|
|
||||||
Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)]).areas(area);
|
|
||||||
|
|
||||||
render_profile(profile_area, buf);
|
|
||||||
|
|
||||||
menu_list.render(list_outer_area, buf);
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,85 +0,0 @@
|
||||||
use color_eyre::Result;
|
|
||||||
use ratatui::{
|
|
||||||
DefaultTerminal,
|
|
||||||
buffer::Buffer,
|
|
||||||
crossterm::event::{self, Event, KeyEvent, KeyEventKind},
|
|
||||||
layout::{Constraint, Layout, Rect},
|
|
||||||
widgets::Widget,
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::game;
|
|
||||||
use crate::menu;
|
|
||||||
use crate::util::center;
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub enum Mode {
|
|
||||||
Exit,
|
|
||||||
MainMenu(menu::OptionList),
|
|
||||||
FortyL,
|
|
||||||
Blitz,
|
|
||||||
TxLadder,
|
|
||||||
Config,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Mode {
|
|
||||||
fn default() -> Self {
|
|
||||||
Mode::MainMenu(menu::OptionList::from_iter([
|
|
||||||
"40L", "Blitz", "txLadder", "Config",
|
|
||||||
]))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Mode {
|
|
||||||
pub fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
|
|
||||||
loop {
|
|
||||||
if let Mode::Exit = self {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
|
|
||||||
if let Event::Key(key) = event::read()? {
|
|
||||||
self = self.handle_key(key);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_key(self, key: KeyEvent) -> Mode {
|
|
||||||
if key.kind != KeyEventKind::Press {
|
|
||||||
return self;
|
|
||||||
}
|
|
||||||
|
|
||||||
match self {
|
|
||||||
Mode::MainMenu(menu_list) => menu_list.handle_key(key),
|
|
||||||
_ => Mode::Exit, // TODO: handle keys differently based on modes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Widget for &mut Mode {
|
|
||||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
|
||||||
let [header_area, main_area, footer_area] = Layout::vertical([
|
|
||||||
Constraint::Length(1),
|
|
||||||
Constraint::Fill(1),
|
|
||||||
Constraint::Length(2),
|
|
||||||
])
|
|
||||||
.areas(area);
|
|
||||||
|
|
||||||
let center_area = center(
|
|
||||||
main_area,
|
|
||||||
Constraint::Length(60),
|
|
||||||
Constraint::Percentage(60),
|
|
||||||
);
|
|
||||||
|
|
||||||
menu::render_header(header_area, buf);
|
|
||||||
|
|
||||||
match self {
|
|
||||||
Mode::MainMenu(menu_list) => {
|
|
||||||
menu::render_menu(center_area, menu_list, buf);
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
game::render(self, center_area, buf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
menu::render_footer(footer_area, buf);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
use ratatui::layout::{Constraint, Flex, Layout, Rect};
|
|
||||||
|
|
||||||
pub fn center(area: Rect, horizontal: Constraint, vertical: Constraint) -> Rect {
|
|
||||||
let [area] = Layout::horizontal([horizontal])
|
|
||||||
.flex(Flex::Center)
|
|
||||||
.areas(area);
|
|
||||||
let [area] = Layout::vertical([vertical]).flex(Flex::Center).areas(area);
|
|
||||||
area
|
|
||||||
}
|
|
Loading…
Reference in a new issue