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9 changed files with 194 additions and 542 deletions
202
LICENSE.md
202
LICENSE.md
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@ -1,202 +0,0 @@
|
|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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Copyright 2025 Atiran
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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12
README.md
12
README.md
|
@ -1,14 +1,4 @@
|
|||
# txtris
|
||||
---
|
||||
|
||||
This is the repository for the official server and client for txtris, a stacking game.
|
||||
|
||||
The project is split into three distinct Cargo projects:
|
||||
- `server` - as you'd expect
|
||||
- `client` - also as you'd expect
|
||||
- `txcore` - contains shared code between the server and client
|
||||
|
||||
## License
|
||||
Everything contained within this repository is covered by the [Apache License 2.0](./LICENSE.md).
|
||||
|
||||
## Acknowledgements
|
||||
- [Ratatui](https://ratatui.rs) for everything related to UI
|
||||
|
|
|
@ -1,51 +0,0 @@
|
|||
use ratatui::{
|
||||
buffer::Buffer,
|
||||
layout::{Constraint, Layout, Rect},
|
||||
style::{Modifier, Style, palette::tailwind::NEUTRAL},
|
||||
symbols,
|
||||
text::Line,
|
||||
widgets::{Block, Borders, Widget},
|
||||
};
|
||||
|
||||
use crate::tui;
|
||||
|
||||
const GAMEMODE_STYLE: Style = Style::new().bg(NEUTRAL.c700).add_modifier(Modifier::BOLD);
|
||||
const TITLE_STYLE: Style = Style::new()
|
||||
.fg(NEUTRAL.c800)
|
||||
.bg(NEUTRAL.c100)
|
||||
.add_modifier(Modifier::BOLD);
|
||||
|
||||
pub fn render(mode: &mut tui::Mode, area: Rect, buf: &mut Buffer) {
|
||||
let gamemode = format!(" {} ", match mode {
|
||||
tui::Mode::Blitz => "Blitz",
|
||||
tui::Mode::FortyL => "40L",
|
||||
tui::Mode::TxLadder => "txLadder",
|
||||
_ => "",
|
||||
});
|
||||
|
||||
let [mut hold_area, grid_area, mut next_area] =
|
||||
Layout::horizontal(Constraint::from_percentages([25, 50, 25])).areas(area);
|
||||
|
||||
hold_area.height = 5;
|
||||
next_area.height = 16;
|
||||
|
||||
Block::new()
|
||||
.title(Line::styled(" HOLD ", TITLE_STYLE).centered())
|
||||
.borders(Borders::TOP | Borders::LEFT | Borders::BOTTOM)
|
||||
.render(hold_area, buf);
|
||||
|
||||
Block::new()
|
||||
.title(Line::styled(gamemode, GAMEMODE_STYLE).centered())
|
||||
.border_set(symbols::border::Set {
|
||||
top_left: symbols::line::NORMAL.horizontal_down,
|
||||
top_right: symbols::line::NORMAL.horizontal_down,
|
||||
..symbols::border::PLAIN
|
||||
})
|
||||
.borders(Borders::ALL)
|
||||
.render(grid_area, buf);
|
||||
|
||||
Block::new()
|
||||
.title(Line::styled(" NEXT ", TITLE_STYLE).centered())
|
||||
.borders(Borders::TOP | Borders::RIGHT | Borders::BOTTOM)
|
||||
.render(next_area, buf);
|
||||
}
|
|
@ -1,17 +1,202 @@
|
|||
#![warn(clippy::pedantic)]
|
||||
#![allow(clippy::wildcard_imports)]
|
||||
|
||||
use color_eyre::Result;
|
||||
use ratatui::{
|
||||
DefaultTerminal,
|
||||
buffer::Buffer,
|
||||
crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind},
|
||||
layout::{Constraint, Flex, Layout, Rect},
|
||||
style::{Modifier, Style, Stylize, palette::tailwind::*},
|
||||
text::{Line, Span},
|
||||
widgets::{
|
||||
Block, Borders, HighlightSpacing, List, ListState, Padding, Paragraph, StatefulWidget,
|
||||
Widget,
|
||||
},
|
||||
};
|
||||
|
||||
mod game;
|
||||
mod menu;
|
||||
mod tui;
|
||||
mod util;
|
||||
const GAME_HEADER_STYLE: Style = Style::new()
|
||||
.fg(ZINC.c100)
|
||||
.bg(BLUE.c600)
|
||||
.add_modifier(Modifier::BOLD);
|
||||
const PROFILE_HEADER_STYLE: Style = Style::new()
|
||||
.fg(ZINC.c100)
|
||||
.bg(VIOLET.c600)
|
||||
.add_modifier(Modifier::BOLD);
|
||||
|
||||
const HEADER_STYLE: Style = Style::new().fg(ROSE.c500).add_modifier(Modifier::BOLD);
|
||||
const SELECTED_STYLE: Style = Style::new().bg(ZINC.c700).add_modifier(Modifier::BOLD);
|
||||
|
||||
const FOOTER_LEFT_STYLE: Style = Style::new().fg(PURPLE.c400).add_modifier(Modifier::BOLD);
|
||||
const FOOTER_RIGHT_STYLE: Style = Style::new().fg(LIME.c400);
|
||||
|
||||
fn main() -> Result<()> {
|
||||
color_eyre::install()?;
|
||||
let terminal = ratatui::init();
|
||||
let app_result = tui::Mode::default().run(terminal);
|
||||
let app_result = App::default().run(terminal);
|
||||
ratatui::restore();
|
||||
app_result
|
||||
}
|
||||
|
||||
struct App {
|
||||
should_exit: bool,
|
||||
menu: MenuList,
|
||||
}
|
||||
|
||||
struct MenuList {
|
||||
items: Vec<&'static str>,
|
||||
state: ListState,
|
||||
}
|
||||
|
||||
impl FromIterator<&'static str> for MenuList {
|
||||
fn from_iter<I: IntoIterator<Item = &'static str>>(iter: I) -> Self {
|
||||
let items = iter.into_iter().collect();
|
||||
let state = ListState::default();
|
||||
Self { items, state }
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for App {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
should_exit: false,
|
||||
menu: MenuList::from_iter(["40L", "Blitz", "txLadder", "Config"]),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn render_header(&mut self, area: Rect, buf: &mut Buffer) {
|
||||
Block::new()
|
||||
.title(Line::raw(" txtris ").centered().style(HEADER_STYLE))
|
||||
.borders(Borders::TOP)
|
||||
.render(area, buf);
|
||||
}
|
||||
|
||||
fn render_footer(&mut self, area: Rect, buf: &mut Buffer) {
|
||||
Block::new()
|
||||
.title(
|
||||
Line::raw(" Atiran © 2025 ")
|
||||
.left_aligned()
|
||||
.style(FOOTER_LEFT_STYLE),
|
||||
)
|
||||
.title(
|
||||
Line::raw(format!("v{} ", env!("CARGO_PKG_VERSION")))
|
||||
.right_aligned()
|
||||
.style(FOOTER_RIGHT_STYLE),
|
||||
)
|
||||
.borders(Borders::BOTTOM)
|
||||
.render(area, buf);
|
||||
}
|
||||
|
||||
fn render_list(&mut self, area: Rect, buf: &mut Buffer) {
|
||||
let block = Block::new()
|
||||
.title(Line::raw(" Game ").centered().style(GAME_HEADER_STYLE))
|
||||
.padding(Padding::symmetric(2, 1))
|
||||
.borders(Borders::ALL);
|
||||
|
||||
let items: Vec<&'static str> = self.menu.items.clone();
|
||||
|
||||
let list = List::new(items)
|
||||
.block(block)
|
||||
.highlight_style(SELECTED_STYLE)
|
||||
.highlight_symbol(" ")
|
||||
.highlight_spacing(HighlightSpacing::Always);
|
||||
|
||||
StatefulWidget::render(list, area, buf, &mut self.menu.state);
|
||||
}
|
||||
|
||||
fn render_profile(&mut self, area: Rect, buf: &mut Buffer) {
|
||||
let block = Block::new()
|
||||
.title(
|
||||
Line::raw(" Profile ")
|
||||
.centered()
|
||||
.style(PROFILE_HEADER_STYLE),
|
||||
)
|
||||
.padding(Padding::symmetric(2, 1))
|
||||
.borders(Borders::ALL);
|
||||
|
||||
let text = vec![
|
||||
Line::from(Span::styled("<Username>", Style::new().bold().underlined())),
|
||||
Line::from(vec![
|
||||
Span::styled("40L: ", Style::new().blue()),
|
||||
Span::raw("N/A"),
|
||||
]),
|
||||
Line::from(vec![
|
||||
Span::styled("Blitz: ", Style::new().green()),
|
||||
Span::raw("N/A"),
|
||||
]),
|
||||
Line::from(vec![
|
||||
Span::styled("txLadder: ", Style::new().magenta()),
|
||||
Span::raw("N/A"),
|
||||
]),
|
||||
];
|
||||
|
||||
Paragraph::new(text).block(block).render(area, buf);
|
||||
}
|
||||
|
||||
fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
|
||||
while !self.should_exit {
|
||||
terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
|
||||
if let Event::Key(key) = event::read()? {
|
||||
self.handle_key(key);
|
||||
};
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn handle_key(&mut self, key: KeyEvent) {
|
||||
if key.kind != KeyEventKind::Press {
|
||||
return;
|
||||
}
|
||||
match key.code {
|
||||
KeyCode::Char('q') | KeyCode::Esc => self.should_exit = true,
|
||||
KeyCode::Char('j') | KeyCode::Down => self.select_next(),
|
||||
KeyCode::Char('k') | KeyCode::Up => self.select_previous(),
|
||||
KeyCode::Char('c') => {
|
||||
if key.modifiers.contains(event::KeyModifiers::CONTROL) {
|
||||
self.should_exit = true;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn select_next(&mut self) {
|
||||
self.menu.state.select_next();
|
||||
}
|
||||
fn select_previous(&mut self) {
|
||||
self.menu.state.select_previous();
|
||||
}
|
||||
}
|
||||
|
||||
fn center(area: Rect, horizontal: Constraint, vertical: Constraint) -> Rect {
|
||||
let [area] = Layout::horizontal([horizontal])
|
||||
.flex(Flex::Center)
|
||||
.areas(area);
|
||||
let [area] = Layout::vertical([vertical]).flex(Flex::Center).areas(area);
|
||||
area
|
||||
}
|
||||
|
||||
impl Widget for &mut App {
|
||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||
let [header_area, main_area, footer_area] = Layout::vertical([
|
||||
Constraint::Length(1),
|
||||
Constraint::Fill(1),
|
||||
Constraint::Length(2),
|
||||
])
|
||||
.areas(area);
|
||||
|
||||
let center_area = center(
|
||||
main_area,
|
||||
Constraint::Length(50),
|
||||
Constraint::Percentage(60),
|
||||
);
|
||||
|
||||
let [profile_area, list_outer_area] =
|
||||
Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)])
|
||||
.areas(center_area);
|
||||
|
||||
self.render_header(header_area, buf);
|
||||
self.render_profile(profile_area, buf);
|
||||
self.render_list(list_outer_area, buf);
|
||||
self.render_footer(footer_area, buf);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,162 +0,0 @@
|
|||
// Main menu sections
|
||||
use ratatui::{
|
||||
buffer::Buffer,
|
||||
crossterm::event::{self, KeyCode, KeyEvent},
|
||||
layout::{Constraint, Layout, Rect},
|
||||
style::{
|
||||
Modifier, Style, Stylize,
|
||||
palette::tailwind::*,
|
||||
},
|
||||
text::{Line, Span},
|
||||
widgets::{
|
||||
Block, Borders, HighlightSpacing, List, ListState, Padding, Paragraph, StatefulWidget,
|
||||
Widget,
|
||||
},
|
||||
};
|
||||
|
||||
use crate::tui;
|
||||
|
||||
const GAME_HEADER_STYLE: Style = Style::new()
|
||||
.fg(ZINC.c100)
|
||||
.bg(BLUE.c600)
|
||||
.add_modifier(Modifier::BOLD);
|
||||
const PROFILE_HEADER_STYLE: Style = Style::new()
|
||||
.fg(ZINC.c100)
|
||||
.bg(VIOLET.c600)
|
||||
.add_modifier(Modifier::BOLD);
|
||||
|
||||
const HEADER_STYLE: Style = Style::new().fg(ROSE.c500).add_modifier(Modifier::BOLD);
|
||||
const SELECTED_STYLE: Style = Style::new().bg(NEUTRAL.c700).add_modifier(Modifier::BOLD);
|
||||
|
||||
const FOOTER_LEFT_STYLE: Style = Style::new().fg(PURPLE.c400).add_modifier(Modifier::BOLD);
|
||||
const FOOTER_RIGHT_STYLE: Style = Style::new().fg(LIME.c400);
|
||||
|
||||
pub fn render_header(area: Rect, buf: &mut Buffer) {
|
||||
Block::new()
|
||||
.title(Line::raw(" txtris ").centered().style(HEADER_STYLE))
|
||||
.borders(Borders::TOP)
|
||||
.render(area, buf);
|
||||
}
|
||||
|
||||
pub fn render_footer(area: Rect, buf: &mut Buffer) {
|
||||
Block::new()
|
||||
.title(
|
||||
Line::raw(" Atiran © 2025 ")
|
||||
.left_aligned()
|
||||
.style(FOOTER_LEFT_STYLE),
|
||||
)
|
||||
.title(
|
||||
Line::raw(format!("v{} ", env!("CARGO_PKG_VERSION")))
|
||||
.right_aligned()
|
||||
.style(FOOTER_RIGHT_STYLE),
|
||||
)
|
||||
.borders(Borders::BOTTOM)
|
||||
.render(area, buf);
|
||||
}
|
||||
|
||||
pub fn render_profile(area: Rect, buf: &mut Buffer) {
|
||||
let block = Block::new()
|
||||
.title(
|
||||
Line::raw(" Profile ")
|
||||
.centered()
|
||||
.style(PROFILE_HEADER_STYLE),
|
||||
)
|
||||
.padding(Padding::symmetric(3, 1))
|
||||
.borders(Borders::ALL);
|
||||
|
||||
let text = vec![
|
||||
Line::from(Span::styled("<Username>", Style::new().bold().underlined())),
|
||||
Line::from(vec![
|
||||
Span::styled("40L: ", Style::new().blue()),
|
||||
Span::raw("N/A"),
|
||||
]),
|
||||
Line::from(vec![
|
||||
Span::styled("Blitz: ", Style::new().green()),
|
||||
Span::raw("N/A"),
|
||||
]),
|
||||
Line::from(vec![
|
||||
Span::styled("txLadder: ", Style::new().magenta()),
|
||||
Span::raw("N/A"),
|
||||
]),
|
||||
];
|
||||
|
||||
Paragraph::new(text).block(block).render(area, buf);
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct OptionList {
|
||||
items: Vec<&'static str>,
|
||||
state: ListState,
|
||||
}
|
||||
|
||||
impl FromIterator<&'static str> for OptionList {
|
||||
fn from_iter<I: IntoIterator<Item = &'static str>>(iter: I) -> Self {
|
||||
let items = iter.into_iter().collect();
|
||||
let state = ListState::default();
|
||||
Self { items, state }
|
||||
}
|
||||
}
|
||||
|
||||
impl OptionList {
|
||||
pub fn handle_key(mut self, key: KeyEvent) -> tui::Mode {
|
||||
match key.code {
|
||||
KeyCode::Char('q') | KeyCode::Esc => tui::Mode::Exit,
|
||||
KeyCode::Char('j') | KeyCode::Down => {
|
||||
self.select_next();
|
||||
tui::Mode::MainMenu(self)
|
||||
}
|
||||
KeyCode::Char('k') | KeyCode::Up => {
|
||||
self.select_previous();
|
||||
tui::Mode::MainMenu(self)
|
||||
}
|
||||
KeyCode::Char('c') => {
|
||||
if key.modifiers.contains(event::KeyModifiers::CONTROL) {
|
||||
tui::Mode::Exit
|
||||
} else {
|
||||
tui::Mode::MainMenu(self)
|
||||
}
|
||||
}
|
||||
KeyCode::Enter => match self.items.get(self.state.selected().unwrap_or_default()) {
|
||||
Some(&"Blitz") => tui::Mode::Blitz,
|
||||
Some(&"40L") => tui::Mode::FortyL,
|
||||
Some(&"txLadder") => tui::Mode::TxLadder,
|
||||
_ => tui::Mode::Exit,
|
||||
},
|
||||
_ => tui::Mode::MainMenu(self),
|
||||
}
|
||||
}
|
||||
|
||||
fn select_next(&mut self) {
|
||||
self.state.select_next();
|
||||
}
|
||||
|
||||
fn select_previous(&mut self) {
|
||||
self.state.select_previous();
|
||||
}
|
||||
|
||||
pub fn render(&mut self, area: Rect, buf: &mut Buffer) {
|
||||
let block = Block::new()
|
||||
.title(Line::raw(" Game ").centered().style(GAME_HEADER_STYLE))
|
||||
.padding(Padding::symmetric(2, 1))
|
||||
.borders(Borders::ALL);
|
||||
|
||||
let items: Vec<&'static str> = self.items.clone();
|
||||
|
||||
let list = List::new(items)
|
||||
.block(block)
|
||||
.highlight_style(SELECTED_STYLE)
|
||||
.highlight_symbol(" ")
|
||||
.highlight_spacing(HighlightSpacing::Always);
|
||||
|
||||
StatefulWidget::render(list, area, buf, &mut self.state);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render_menu(area: Rect, menu_list: &mut OptionList, buf: &mut Buffer) {
|
||||
let [profile_area, list_outer_area] =
|
||||
Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)]).areas(area);
|
||||
|
||||
render_profile(profile_area, buf);
|
||||
|
||||
menu_list.render(list_outer_area, buf);
|
||||
}
|
|
@ -1,85 +0,0 @@
|
|||
use color_eyre::Result;
|
||||
use ratatui::{
|
||||
DefaultTerminal,
|
||||
buffer::Buffer,
|
||||
crossterm::event::{self, Event, KeyEvent, KeyEventKind},
|
||||
layout::{Constraint, Layout, Rect},
|
||||
widgets::Widget,
|
||||
};
|
||||
|
||||
use crate::game;
|
||||
use crate::menu;
|
||||
use crate::util::center;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub enum Mode {
|
||||
Exit,
|
||||
MainMenu(menu::OptionList),
|
||||
FortyL,
|
||||
Blitz,
|
||||
TxLadder,
|
||||
Config,
|
||||
}
|
||||
|
||||
impl Default for Mode {
|
||||
fn default() -> Self {
|
||||
Mode::MainMenu(menu::OptionList::from_iter([
|
||||
"40L", "Blitz", "txLadder", "Config",
|
||||
]))
|
||||
}
|
||||
}
|
||||
|
||||
impl Mode {
|
||||
pub fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
|
||||
loop {
|
||||
if let Mode::Exit = self {
|
||||
break;
|
||||
}
|
||||
terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
|
||||
if let Event::Key(key) = event::read()? {
|
||||
self = self.handle_key(key);
|
||||
};
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn handle_key(self, key: KeyEvent) -> Mode {
|
||||
if key.kind != KeyEventKind::Press {
|
||||
return self;
|
||||
}
|
||||
|
||||
match self {
|
||||
Mode::MainMenu(menu_list) => menu_list.handle_key(key),
|
||||
_ => Mode::Exit, // TODO: handle keys differently based on modes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Widget for &mut Mode {
|
||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||
let [header_area, main_area, footer_area] = Layout::vertical([
|
||||
Constraint::Length(1),
|
||||
Constraint::Fill(1),
|
||||
Constraint::Length(2),
|
||||
])
|
||||
.areas(area);
|
||||
|
||||
let center_area = center(
|
||||
main_area,
|
||||
Constraint::Length(60),
|
||||
Constraint::Percentage(60),
|
||||
);
|
||||
|
||||
menu::render_header(header_area, buf);
|
||||
|
||||
match self {
|
||||
Mode::MainMenu(menu_list) => {
|
||||
menu::render_menu(center_area, menu_list, buf);
|
||||
}
|
||||
_ => {
|
||||
game::render(self, center_area, buf);
|
||||
}
|
||||
}
|
||||
menu::render_footer(footer_area, buf);
|
||||
}
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
use ratatui::layout::{Constraint, Flex, Layout, Rect};
|
||||
|
||||
pub fn center(area: Rect, horizontal: Constraint, vertical: Constraint) -> Rect {
|
||||
let [area] = Layout::horizontal([horizontal])
|
||||
.flex(Flex::Center)
|
||||
.areas(area);
|
||||
let [area] = Layout::vertical([vertical]).flex(Flex::Center).areas(area);
|
||||
area
|
||||
}
|
7
server/Cargo.lock
generated
7
server/Cargo.lock
generated
|
@ -1,7 +0,0 @@
|
|||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
|
||||
version = 4
|
||||
|
||||
[[package]]
|
||||
name = "server"
|
||||
version = "0.1.0"
|
7
txcore/Cargo.lock
generated
7
txcore/Cargo.lock
generated
|
@ -1,7 +0,0 @@
|
|||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
|
||||
version = 4
|
||||
|
||||
[[package]]
|
||||
name = "txcore"
|
||||
version = "0.1.0"
|
Loading…
Reference in a new issue