chore: initialise mod
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commit
f6ad8f2297
2
Localization/en-US_Mods.continuity.hjson
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Localization/en-US_Mods.continuity.hjson
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# This file will automatically update with entries for new content after a build and reload.
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Properties/launchSettings.json
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Properties/launchSettings.json
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{
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"profiles": {
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"Terraria": {
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"commandName": "Executable",
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"executablePath": "$(DotNetName)",
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"commandLineArgs": "$(tMLPath)",
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"workingDirectory": "$(tMLSteamPath)"
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},
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"TerrariaServer": {
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"commandName": "Executable",
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"executablePath": "$(DotNetName)",
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"commandLineArgs": "$(tMLServerPath)",
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"workingDirectory": "$(tMLSteamPath)"
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}
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}
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}
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build.txt
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build.txt
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displayName = Continuity
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author = The Continuity Team
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version = 0.1
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continuity.cs
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continuity.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria.ModLoader;
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namespace continuity
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{
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// Please read https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Modding-Guide#mod-skeleton-contents for more information about the various files in a mod.
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public class continuity : Mod
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{
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}
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}
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continuity.csproj
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continuity.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<!-- Import tModLoader mod properties -->
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<Import Project="..\tModLoader.targets" />
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<!-- General -->
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<PropertyGroup>
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</PropertyGroup>
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<!-- References -->
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<ItemGroup>
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</ItemGroup>
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</Project>
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1
description.txt
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1
description.txt
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Modify this file with a description of your mod.
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