chore: initialise mod

This commit is contained in:
Muhammad Nauman Raza 2024-11-05 21:57:53 +00:00
commit f6ad8f2297
Signed by: devraza
GPG key ID: 91EAD6081011574B
7 changed files with 53 additions and 0 deletions

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# This file will automatically update with entries for new content after a build and reload.

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{
"profiles": {
"Terraria": {
"commandName": "Executable",
"executablePath": "$(DotNetName)",
"commandLineArgs": "$(tMLPath)",
"workingDirectory": "$(tMLSteamPath)"
},
"TerrariaServer": {
"commandName": "Executable",
"executablePath": "$(DotNetName)",
"commandLineArgs": "$(tMLServerPath)",
"workingDirectory": "$(tMLSteamPath)"
}
}
}

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build.txt Normal file
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displayName = Continuity
author = The Continuity Team
version = 0.1

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continuity.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria.ModLoader;
namespace continuity
{
// Please read https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Modding-Guide#mod-skeleton-contents for more information about the various files in a mod.
public class continuity : Mod
{
}
}

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continuity.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<!-- Import tModLoader mod properties -->
<Import Project="..\tModLoader.targets" />
<!-- General -->
<PropertyGroup>
</PropertyGroup>
<!-- References -->
<ItemGroup>
</ItemGroup>
</Project>

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description.txt Normal file
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Modify this file with a description of your mod.

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