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ambition-legacy/frontend/ui.go

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package main
import (
// Image-related packages
img "image"
"image/color"
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// String convert
//"strconv"
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// EbitenUI
"github.com/ebitenui/ebitenui"
"github.com/ebitenui/ebitenui/image"
"github.com/ebitenui/ebitenui/widget"
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// Fonts
"github.com/devraza/ambition/assets/fonts"
"github.com/golang/freetype/truetype"
"golang.org/x/image/font"
)
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// The UI struct
type UI struct {
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base ebitenui.UI
colors map[string]color.RGBA
width, height int
}
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// The `hazakura` colorscheme (default)
var hazakura = map[string]color.RGBA{
// The monotone colors
"dark_black": color.RGBA{0x0f, 0x0f, 0x0d, 0xff},
"black": color.RGBA{0x15, 0x15, 0x17, 0xff},
"dark_gray": color.RGBA{0x24, 0x24, 0x26, 0xff},
"gray": color.RGBA{0x27, 0x27, 0x2b, 0xff},
"light_gray": color.RGBA{0x45, 0x44, 0x49, 0xff},
"overlay": color.RGBA{0x5c, 0x5c, 0x61, 0xff},
"subwhite": color.RGBA{0xd9, 0x0, 0xd7, 0xff},
"white": color.RGBA{0xec, 0xe5, 0xea, 0xff},
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// Actual* colors
"red": color.RGBA{0xf0, 0x69, 0x69, 0xff},
"magenta": color.RGBA{0xe8, 0x87, 0xbb, 0xff},
"purple": color.RGBA{0xa2, 0x92, 0xe8, 0xff},
"blue": color.RGBA{0x78, 0xb9, 0xc4, 0xff},
"cyan": color.RGBA{0x7e, 0xe6, 0xae, 0xff},
"green": color.RGBA{0x91, 0xd6, 0x5c, 0xff},
"yellow": color.RGBA{0xd9, 0xd5, 0x64, 0xff},
}
// Function for UI initialization
func uiInit(width, height int) UI {
var ui UI
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// Define the UI colors
ui.colors = hazakura
// Load the images for the button states
buttonImage, _ := loadButtonImage()
// Get the window width/height
ui.width = width
ui.height = height
// Define the root container
root := widget.NewContainer(
// Define the plain color to be used as a default background
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])),
)
// Make the different faces
headingFace, _ := makeFace(18, fonts.IosevkaBold_ttf)
defaultFace, _ := makeFace(14, fonts.IosevkaRegular_ttf)
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tabProfile := widget.NewTabBookTab("Profile",
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
widget.ContainerOpts.Layout(widget.NewGridLayout(
//Define number of columns in the grid
widget.GridLayoutOpts.Columns(2),
// Specify the Stretch for each row and column.
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widget.GridLayoutOpts.Stretch([]bool{false, true}, nil),
// Define the spacing between items in the grid
widget.GridLayoutOpts.Spacing(20, 15),
// Define the padding in the grid
widget.GridLayoutOpts.Padding(widget.NewInsetsSimple(20)),
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)),
)
makeStatsBars(tabProfile, ui, defaultFace)
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tabInventory := widget.NewTabBookTab("Inventory",
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0, 255, 0, 0xff})),
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
)
inventoryButton := widget.NewText(
widget.TextOpts.Text("Inventory content", headingFace, color.Black),
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widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
})),
)
tabInventory.AddChild(inventoryButton)
tabOther := widget.NewTabBookTab("Other",
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0, 255, 0, 0xff})),
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
)
otherButton := widget.NewText(
widget.TextOpts.Text("Other content", headingFace, color.Black),
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widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
})),
)
tabOther.AddChild(otherButton)
// Create the tabbook widget
leftTabs := widget.NewTabBook(
widget.TabBookOpts.TabButtonImage(buttonImage),
widget.TabBookOpts.TabButtonText(headingFace, &widget.ButtonTextColor{Idle: color.White}),
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widget.TabBookOpts.TabButtonSpacing(0),
widget.TabBookOpts.ContainerOpts(
widget.ContainerOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
StretchHorizontal: true,
StretchVertical: true,
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
),
),
widget.TabBookOpts.TabButtonOpts(
widget.ButtonOpts.TextPadding(widget.NewInsetsSimple(5)),
widget.ButtonOpts.WidgetOpts(widget.WidgetOpts.MinSize(int(float32(width)/(3.5*3)), 0)),
),
widget.TabBookOpts.Tabs(tabProfile, tabInventory, tabOther),
)
// Define the left bar container
leftBar := widget.NewContainer(
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
)
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// Add the tabbook to the left bar
leftBar.AddChild(leftTabs)
// Set the position and size of the left bar
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leftBar.SetLocation(img.Rect(0, 0, int(float32(width)/3.5), height))
// Add the left bar to the root container
root.AddChild(leftBar)
ui.base.Container = root
return ui
}
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// Create progressbars for all the player stats
func makeStatsBars(parent *widget.TabBookTab, ui UI, face font.Face) {
// Health
health := widget.NewText(
widget.TextOpts.Text("Health", face, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
HorizontalPosition: widget.GridLayoutPositionStart,
})),
)
health_progressbar := widget.NewProgressBar(
widget.ProgressBarOpts.WidgetOpts(
// Set the required anchor layout data to determine where in the container to place the progressbar
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
// Set the minimum size for the progressbar.
widget.WidgetOpts.MinSize(200, 20),
),
widget.ProgressBarOpts.Images(
// Set the track colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["black"]),
Hover: image.NewNineSliceColor(ui.colors["black"]),
},
// Set the progress colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["red"]),
Hover: image.NewNineSliceColor(ui.colors["red"]),
},
),
// Set the min, max, and current values for each progressbar
widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
)
parent.AddChild(health)
parent.AddChild(health_progressbar)
// Defence
defence := widget.NewText(
widget.TextOpts.Text("Defence", face, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
HorizontalPosition: widget.GridLayoutPositionStart,
})),
)
defence_progressbar := widget.NewProgressBar(
widget.ProgressBarOpts.WidgetOpts(
// Set the required anchor layout data to determine where in the container to place the progressbar
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
// Set the minimum size for the progressbar.
widget.WidgetOpts.MinSize(200, 20),
),
widget.ProgressBarOpts.Images(
// Set the track colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["black"]),
Hover: image.NewNineSliceColor(ui.colors["black"]),
},
// Set the progress colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["yellow"]),
Hover: image.NewNineSliceColor(ui.colors["yellow"]),
},
),
// Set the min, max, and current values for each progressbar
widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
)
parent.AddChild(defence)
parent.AddChild(defence_progressbar)
// XP/Level
level := widget.NewText(
widget.TextOpts.Text("Level", face, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
HorizontalPosition: widget.GridLayoutPositionStart,
})),
)
level_progressbar := widget.NewProgressBar(
widget.ProgressBarOpts.WidgetOpts(
// Set the required anchor layout data to determine where in the container to place the progressbar
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
// Set the minimum size for the progressbar.
widget.WidgetOpts.MinSize(200, 20),
),
widget.ProgressBarOpts.Images(
// Set the track colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["black"]),
Hover: image.NewNineSliceColor(ui.colors["black"]),
},
// Set the progress colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["cyan"]),
Hover: image.NewNineSliceColor(ui.colors["cyan"]),
},
),
// Set the min, max, and current values for each progressbar
widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health_max),
)
parent.AddChild(level)
parent.AddChild(level_progressbar)
// Ambition
ambition := widget.NewText(
widget.TextOpts.Text("Ambition", face, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
HorizontalPosition: widget.GridLayoutPositionStart,
})),
)
ambition_progressbar := widget.NewProgressBar(
widget.ProgressBarOpts.WidgetOpts(
// Set the required anchor layout data to determine where in the container to place the progressbar
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
// Set the minimum size for the progressbar.
widget.WidgetOpts.MinSize(200, 20),
),
widget.ProgressBarOpts.Images(
// Set the track colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["black"]),
Hover: image.NewNineSliceColor(ui.colors["black"]),
},
// Set the progress colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["purple"]),
Hover: image.NewNineSliceColor(ui.colors["purple"]),
},
),
// Set the min, max, and current values for each progressbar
widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
)
parent.AddChild(ambition)
parent.AddChild(ambition_progressbar)
}
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// Load a button image
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func loadButtonImage() (*widget.ButtonImage, error) {
idle := image.NewNineSliceColor(hazakura["black"])
hover := image.NewNineSliceColor(hazakura["light_gray"])
pressed := image.NewNineSliceColor(hazakura["gray"])
pressedHover := image.NewNineSliceColor(hazakura["gray"])
disabled := image.NewNineSliceColor(hazakura["overlay"])
return &widget.ButtonImage{
Idle: idle,
Hover: hover,
Pressed: pressed,
PressedHover: pressedHover,
Disabled: disabled,
}, nil
}
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// Function to create a face providing font size and file (from assets)
func makeFace(size float64, fontfile []byte) (font.Face, error) {
ttfFont, err := truetype.Parse(fontfile)
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if err != nil {
return nil, err
}
return truetype.NewFace(ttfFont, &truetype.Options{
Size: size,
DPI: 72,
Hinting: font.HintingFull,
}), nil
}