feat: hazakura colorscheme + basic interface
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@ -18,32 +18,73 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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// Create the `Game` struct
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type Game struct {
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ui ebitenui.UI
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}
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func uiInit() ebitenui.UI {
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// The `hazakura` colorscheme
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hazakura := make(map[string]color.RGBA)
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// The monotone colors
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hazakura["dark_black"] = color.RGBA{0x0f, 0x0f, 0x0d, 0xff}
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hazakura["black"] = color.RGBA{0x15, 0x15, 0x17, 0xff}
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hazakura["dark_gray"] = color.RGBA{0x24, 0x24, 0x26, 0xff}
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hazakura["gray"] = color.RGBA{0x27, 0x27, 0x2b, 0xff}
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hazakura["light_gray"] = color.RGBA{0x45, 0x44, 0x49, 0xff}
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hazakura["overlay"] = color.RGBA{0x5c, 0x5c, 0x61, 0xff}
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hazakura["highlight"] = color.RGBA{0xd9, 0x0, 0xd7, 0xff}
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hazakura["subwhite"] = color.RGBA{0xec, 0xe5, 0xea, 0xff}
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// Actual* colors
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hazakura["red"] = color.RGBA{0xf0, 0x69, 0x69, 0xff}
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hazakura["magenta"] = color.RGBA{0xe8, 0x87, 0xbb, 0xff}
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hazakura["purple"] = color.RGBA{0xa2, 0x92, 0xe8, 0xff}
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hazakura["blue"] = color.RGBA{0x78, 0xb9, 0xc4, 0xff}
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hazakura["cyan"] = color.RGBA{0x7e, 0xe6, 0xae, 0xff}
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hazakura["green"] = color.RGBA{0x91, 0xd6, 0x5c, 0xff}
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hazakura["yellow"] = color.RGBA{0xd9, 0xd5, 0x64, 0xff}
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// Get the window width/height
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window_width, window_height := ebiten.WindowSize()
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// Define the root container
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root := widget.NewContainer(
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// Define the plain color to be used as a default background
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(hazakura["dark_black"])),
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)
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// Define the left bar container
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leftBar := widget.NewContainer(
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(hazakura["gray"])),
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)
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// Set the position and size of the left bar
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leftBar.SetLocation(img.Rect(0, 0, int(float64(window_width)/3.5), window_height))
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// Add the left bar to the root container
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root.AddChild(leftBar)
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// Construct the UI
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ui := ebitenui.UI{
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Container: widget.NewContainer(widget.ContainerOpts.Layout(widget.NewAnchorLayout())),
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Container: root,
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}
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leftBar := widget.NewContainer(widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.White)))
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leftBar.SetLocation(img.Rect(0, 0, 1, 1))
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ui.Container.AddChild(leftBar)
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return ui
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}
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// Update implements Game
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func (g *Game) Update() error {
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g.ui.Update()
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return nil
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}
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// Draw implements Game
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func (g *Game) Draw(screen *ebiten.Image) {
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g.ui.Draw(screen)
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}
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// Layout implements Game
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return 320, 240
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return outsideWidth, outsideHeight
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}
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func main() {
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