feat(frontend): login interface boilerplate
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142
frontend/ui/login.go
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142
frontend/ui/login.go
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package ui
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import (
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// Misc.
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"fmt"
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// Image
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img "image"
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// Ambition
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// p "github.com/devraza/ambition/frontend/player"
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// EbitenUI
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"github.com/ebitenui/ebitenui/image"
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"github.com/ebitenui/ebitenui/widget"
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)
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func makeLoginWindow(width, height int, root *widget.Container, shown *widget.Container) {
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// Define the contents of the login window
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loginContainer := widget.NewContainer(
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
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// the container will use a row layout to layout the textinput widgets
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widget.ContainerOpts.Layout(widget.NewRowLayout(
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widget.RowLayoutOpts.Direction(widget.DirectionVertical),
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widget.RowLayoutOpts.Spacing(10),
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widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(20)))),
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)
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loginContainer.AddChild(widget.NewText(
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widget.TextOpts.Text("Login", headingFace, ui.colors["purple"]),
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Position: widget.RowLayoutPositionCenter,
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Stretch: false,
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})),
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))
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loginContainer.AddChild(widget.NewGraphic(
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widget.GraphicOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Stretch: true,
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MaxHeight: 2,
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})),
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widget.GraphicOpts.ImageNineSlice(image.NewNineSliceColor(ui.colors["gray"])),
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))
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// Create the text inputs
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usernameInput := widget.NewTextInput(
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widget.TextInputOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Position: widget.RowLayoutPositionCenter,
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Stretch: true,
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}),
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),
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widget.TextInputOpts.Image(&widget.TextInputImage{
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Idle: image.NewNineSliceColor(ui.colors["black"]),
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Disabled: image.NewNineSliceColor(ui.colors["cyan"]),
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}),
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widget.TextInputOpts.Face(defaultFace),
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widget.TextInputOpts.Color(&widget.TextInputColor{
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Idle: ui.colors["white"],
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Disabled: ui.colors["light_gray"],
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Caret: ui.colors["green"],
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}),
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widget.TextInputOpts.Padding(widget.NewInsetsSimple(10)),
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widget.TextInputOpts.CaretOpts(
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widget.CaretOpts.Size(defaultFace, 2),
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),
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widget.TextInputOpts.Placeholder("Username"),
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widget.TextInputOpts.SubmitHandler(func(args *widget.TextInputChangedEventArgs) {
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fmt.Println("Text Submitted: ", args.InputText)
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}),
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)
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passwordInput := widget.NewTextInput(
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widget.TextInputOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Position: widget.RowLayoutPositionCenter,
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Stretch: true,
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}),
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),
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widget.TextInputOpts.Image(&widget.TextInputImage{
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Idle: image.NewNineSliceColor(ui.colors["black"]),
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Disabled: image.NewNineSliceColor(ui.colors["cyan"]),
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}),
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widget.TextInputOpts.Face(defaultFace),
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widget.TextInputOpts.Color(&widget.TextInputColor{
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Idle: ui.colors["white"],
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Disabled: ui.colors["light_gray"],
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Caret: ui.colors["green"],
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}),
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widget.TextInputOpts.Padding(widget.NewInsetsSimple(10)),
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widget.TextInputOpts.CaretOpts(
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widget.CaretOpts.Size(defaultFace, 2),
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),
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// Hide the text inputted
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widget.TextInputOpts.Secure(true),
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widget.TextInputOpts.Placeholder("Password"),
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widget.TextInputOpts.SubmitHandler(func(args *widget.TextInputChangedEventArgs) {
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fmt.Println("Text Submitted: ", args.InputText)
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}),
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)
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// Add the text inputs to the login window
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loginContainer.AddChild(usernameInput)
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loginContainer.AddChild(passwordInput)
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loginContainer.AddChild(widget.NewGraphic(
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widget.GraphicOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Stretch: true,
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MaxHeight: 20,
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})),
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widget.GraphicOpts.ImageNineSlice(image.NewNineSliceColor(ui.colors["gray"])),
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))
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// Define the 'confirm' button
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confirmButton := widget.NewButton(
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// Button options
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widget.ButtonOpts.WidgetOpts(
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// Center the button both horizontally and vertically
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widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Position: widget.RowLayoutPositionCenter,
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Stretch: false,
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}),
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),
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// More options
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widget.ButtonOpts.Image(buttonImage),
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widget.ButtonOpts.Text("Confirm", defaultFace, &widget.ButtonTextColor{
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Idle: ui.colors["white"],
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}),
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// Define the padding on the button
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widget.ButtonOpts.TextPadding(widget.Insets{
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Left: 20,
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Right: 20,
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Top: 10,
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Bottom: 10,
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}),
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// Button on-click handler
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widget.ButtonOpts.ClickedHandler(func(args *widget.ButtonClickedEventArgs) {
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removeContainer(root, loginContainer)
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addContainer(root, shown)
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}),
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)
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loginContainer.AddChild(confirmButton)
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// Place and show the login container
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placeContainer(loginContainer, ui.width/3, ui.height/4, img.Point{ui.width / 3, ui.height / 3})
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addContainer(root, loginContainer)
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}
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@ -5,9 +5,6 @@ import (
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img "image"
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img "image"
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"image/color"
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"image/color"
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// Misc.
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// "fmt"
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// Ambition
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// Ambition
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p "github.com/devraza/ambition/frontend/player"
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p "github.com/devraza/ambition/frontend/player"
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@ -27,6 +24,7 @@ type UI struct {
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Base ebitenui.UI
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Base ebitenui.UI
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colors map[string]color.RGBA
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colors map[string]color.RGBA
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width, height int
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width, height int
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textInput *widget.TextInput
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}
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}
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// Get the player from the `player` package
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// Get the player from the `player` package
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@ -35,7 +33,7 @@ var player = p.GetPlayer()
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// The `hazakura` colorscheme (default)
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// The `hazakura` colorscheme (default)
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var hazakura = map[string]color.RGBA{
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var hazakura = map[string]color.RGBA{
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// The monotone colors
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// The monotone colors
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"dark_black": color.RGBA{0x0f, 0x0f, 0x0d, 0xff},
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"dark_black": color.RGBA{0x0d, 0x0d, 0x0f, 0xff},
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"black": color.RGBA{0x15, 0x15, 0x17, 0xff},
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"black": color.RGBA{0x15, 0x15, 0x17, 0xff},
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"dark_gray": color.RGBA{0x24, 0x24, 0x26, 0xff},
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"dark_gray": color.RGBA{0x24, 0x24, 0x26, 0xff},
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"gray": color.RGBA{0x27, 0x27, 0x2b, 0xff},
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"gray": color.RGBA{0x27, 0x27, 0x2b, 0xff},
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@ -54,16 +52,20 @@ var hazakura = map[string]color.RGBA{
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"yellow": color.RGBA{0xd9, 0xd5, 0x64, 0xff},
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"yellow": color.RGBA{0xd9, 0xd5, 0x64, 0xff},
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}
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}
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var ui UI
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// Make the different faces
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var headingFace, _ = makeFace(18, fonts.FiraBold_ttf)
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var defaultFace, _ = makeFace(14, fonts.FiraRegular_ttf)
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// Load the images for the button states
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var buttonImage, _ = loadButtonImage()
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// Function for UI initialization
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// Function for UI initialization
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func UiInit(width, height int) UI {
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func UiInit(width, height int) UI {
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var ui UI
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// Define the UI colors
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// Define the UI colors
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ui.colors = hazakura
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ui.colors = hazakura
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// Load the images for the button states
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buttonImage, _ := loadButtonImage()
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// Get the window width/height
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// Get the window width/height
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ui.width = width
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ui.width = width
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ui.height = height
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ui.height = height
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@ -74,10 +76,6 @@ func UiInit(width, height int) UI {
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])),
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])),
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)
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)
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// Make the different faces
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headingFace, _ := makeFace(18, fonts.FiraBold_ttf)
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defaultFace, _ := makeFace(14, fonts.FiraRegular_ttf)
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// Create the 'Profile' tab
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// Create the 'Profile' tab
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tabProfile := widget.NewTabBookTab("Profile",
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tabProfile := widget.NewTabBookTab("Profile",
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
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@ -156,34 +154,56 @@ func UiInit(width, height int) UI {
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// Define the contents of the chat window
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// Define the contents of the chat window
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chatContainer := widget.NewContainer(
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chatContainer := widget.NewContainer(
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["black"])),
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["black"])),
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widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
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widget.ContainerOpts.Layout(widget.NewAnchorLayout(
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widget.AnchorLayoutOpts.Padding(widget.NewInsetsSimple(20)),
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)),
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)
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)
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chatContainer.AddChild(widget.NewText(
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chatContainer.AddChild(widget.NewText(
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widget.TextOpts.Text("Placeholder", defaultFace, ui.colors["white"]),
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widget.TextOpts.Text("Chat", headingFace, ui.colors["blue"]),
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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HorizontalPosition: widget.AnchorLayoutPositionStart,
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VerticalPosition: widget.AnchorLayoutPositionCenter,
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VerticalPosition: widget.AnchorLayoutPositionStart,
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})),
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})),
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))
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))
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chatDimensionX, chatDimensionY := int(float32(width)/3.5), int(float32(height)/3)
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// Place and show the chat container
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chat := img.Rect(0, 0, chatDimensionX, chatDimensionY)
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placeContainer(chatContainer, int(float32(ui.width)/3.5), int(float32(ui.height)/3.3), img.Point{0, ui.height - int(float32(ui.height)/3.3)})
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chat = chat.Add(img.Point{0, height - chatDimensionY})
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addContainer(leftBar, chatContainer)
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// Set the position and size of the chat window
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chatContainer.SetLocation(chat)
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// Create the login window
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leftBar.AddChild(chatContainer)
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makeLoginWindow(ui.width, ui.height, root, leftBar)
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// Set the position and size of the left bar
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// Set the position and size of the left bar
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leftBar.SetLocation(img.Rect(0, 0, int(float32(width)/3.5), height))
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leftBar.SetLocation(img.Rect(0, 0, int(float32(width)/3.5), height))
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// Add the left bar to the root container
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// Add the left bar to the root container
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root.AddChild(leftBar)
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//root.AddChild(leftBar)
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// Set the base container to be the root container
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ui.Base.Container = root
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ui.Base.Container = root
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return ui
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return ui
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}
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}
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// Set the size/location of a container
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func placeContainer(container *widget.Container, x int, y int, vector img.Point) {
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DimensionX, DimensionY := x, y
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placement := img.Rect(0, 0, DimensionX, DimensionY)
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placement = placement.Add(vector)
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// Set the position and size of the container
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container.SetLocation(placement)
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}
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// Add a container to a parent container
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func addContainer(parent *widget.Container, child *widget.Container) {
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parent.AddChild(child)
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}
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// Hide a container
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func removeContainer(parent *widget.Container, child *widget.Container) {
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parent.RemoveChild(child)
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}
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// Set a window's location and open the window
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// Set a window's location and open the window
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func showWindow(window *widget.Window, ui UI, v float32, h float32) {
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func showWindow(window *widget.Window, v float32, h float32) {
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// Get the preferred size of the content
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// Get the preferred size of the content
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x, y := window.Contents.PreferredSize()
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x, y := window.Contents.PreferredSize()
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// Create a rect with the preferred size of the content
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// Create a rect with the preferred size of the content
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@ -192,7 +212,6 @@ func showWindow(window *widget.Window, ui UI, v float32, h float32) {
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r = r.Add(img.Point{int(v), int(h)})
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r = r.Add(img.Point{int(v), int(h)})
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// Set the windows location to the rect
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// Set the windows location to the rect
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window.SetLocation(r)
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window.SetLocation(r)
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}
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}
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// Create progressbars for all the player stats
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// Create progressbars for all the player stats
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Reference in a new issue