feat(ui): profile content within tabbar (within leftbar)

This commit is contained in:
Muhammad Nauman Raza 2023-07-23 21:37:24 +01:00
parent 769e90fa88
commit 3cb0cc61d0
5 changed files with 170 additions and 20 deletions

View file

@ -7,4 +7,7 @@ import (
var ( var (
//go:embed iosevka-bold.ttf //go:embed iosevka-bold.ttf
IosevkaBold_ttf []byte IosevkaBold_ttf []byte
//go:embed iosevka-regular.ttf
IosevkaRegular_ttf []byte
) )

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@ -12,6 +12,9 @@ import (
// "github.com/hajimehoshi/ebiten/v2/ebitenutil" // "github.com/hajimehoshi/ebiten/v2/ebitenutil"
) )
// Initialise the test player
var testPlayer = initPlayer()
// Create the `Game` struct // Create the `Game` struct
type Game struct { type Game struct {
ui UI ui UI
@ -58,14 +61,11 @@ func main() {
ebiten.SetWindowSize(window_width, window_height) ebiten.SetWindowSize(window_width, window_height)
ebiten.SetWindowTitle(window_title) ebiten.SetWindowTitle(window_title)
// Initialise the test player
testPlayer := initPlayer()
// Initialise the game // Initialise the game
game := Game{ game := Game{
// Initialise the UI // Initialise the UI
ui: uiInit(window_width, window_height),
activePlayer: testPlayer, activePlayer: testPlayer,
ui: uiInit(window_width, window_height),
} }
// Log and exit on error // Log and exit on error

View file

@ -5,7 +5,8 @@ import ()
// The player struct // The player struct
type Player struct { type Player struct {
health int health int
defense int health_max int
defence int
level int level int
exp float32 exp float32
ambition float32 ambition float32
@ -20,6 +21,8 @@ var level_ambition = make(map[int]float32)
func initPlayer() Player { func initPlayer() Player {
return Player{ return Player{
health: 100, health: 100,
health_max: 100,
defence: 0,
level: 1, level: 1,
exp: 0.0, exp: 0.0,
ambition: 0.0, // NOTE(midnadimple): In the future this will be affected by player activity ambition: 0.0, // NOTE(midnadimple): In the future this will be affected by player activity

View file

@ -35,8 +35,8 @@ var hazakura = map[string]color.RGBA{
"gray": color.RGBA{0x27, 0x27, 0x2b, 0xff}, "gray": color.RGBA{0x27, 0x27, 0x2b, 0xff},
"light_gray": color.RGBA{0x45, 0x44, 0x49, 0xff}, "light_gray": color.RGBA{0x45, 0x44, 0x49, 0xff},
"overlay": color.RGBA{0x5c, 0x5c, 0x61, 0xff}, "overlay": color.RGBA{0x5c, 0x5c, 0x61, 0xff},
"highlight": color.RGBA{0xd9, 0x0, 0xd7, 0xff}, "subwhite": color.RGBA{0xd9, 0x0, 0xd7, 0xff},
"subwhite": color.RGBA{0xec, 0xe5, 0xea, 0xff}, "white": color.RGBA{0xec, 0xe5, 0xea, 0xff},
// Actual* colors // Actual* colors
"red": color.RGBA{0xf0, 0x69, 0x69, 0xff}, "red": color.RGBA{0xf0, 0x69, 0x69, 0xff},
@ -68,31 +68,31 @@ func uiInit(width, height int) UI {
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])), widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])),
) )
// Set the heading size and font // Make the different faces
heading_face, _ := makeFace(18, fonts.IosevkaBold_ttf) headingFace, _ := makeFace(18, fonts.IosevkaBold_ttf)
defaultFace, _ := makeFace(14, fonts.IosevkaRegular_ttf)
tabProfile := widget.NewTabBookTab("Profile", tabProfile := widget.NewTabBookTab("Profile",
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])), widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
widget.ContainerOpts.Layout(widget.NewGridLayout( widget.ContainerOpts.Layout(widget.NewGridLayout(
//Define number of columns in the grid //Define number of columns in the grid
widget.GridLayoutOpts.Columns(2), widget.GridLayoutOpts.Columns(2),
widget.GridLayoutOpts.Spacing(10, 10), // Specify the Stretch for each row and column.
//specify the Stretch for each row and column.
widget.GridLayoutOpts.Stretch([]bool{false, true}, nil), widget.GridLayoutOpts.Stretch([]bool{false, true}, nil),
// Define the spacing between items in the grid
widget.GridLayoutOpts.Spacing(20, 15),
// Define the padding in the grid
widget.GridLayoutOpts.Padding(widget.NewInsetsSimple(20)),
)), )),
) )
// TODO(devraza): Show all of the player's stats makeStatsBars(tabProfile, ui, defaultFace)
// health := widget.NewButton(
// widget.ButtonOpts.Text(strconv.Itoa(activePlayer.health), face, buttonTextColor),
// )
// tabProfile.AddChild(health)
tabInventory := widget.NewTabBookTab("Inventory", tabInventory := widget.NewTabBookTab("Inventory",
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0, 255, 0, 0xff})), widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0, 255, 0, 0xff})),
widget.ContainerOpts.Layout(widget.NewAnchorLayout()), widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
) )
inventoryButton := widget.NewText( inventoryButton := widget.NewText(
widget.TextOpts.Text("Inventory content", heading_face, color.Black), widget.TextOpts.Text("Inventory content", headingFace, color.Black),
widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter), widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{ widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter, HorizontalPosition: widget.AnchorLayoutPositionCenter,
@ -106,7 +106,7 @@ func uiInit(width, height int) UI {
widget.ContainerOpts.Layout(widget.NewAnchorLayout()), widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
) )
otherButton := widget.NewText( otherButton := widget.NewText(
widget.TextOpts.Text("Other content", heading_face, color.Black), widget.TextOpts.Text("Other content", headingFace, color.Black),
widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter), widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{ widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter, HorizontalPosition: widget.AnchorLayoutPositionCenter,
@ -118,7 +118,7 @@ func uiInit(width, height int) UI {
// Create the tabbook widget // Create the tabbook widget
leftTabs := widget.NewTabBook( leftTabs := widget.NewTabBook(
widget.TabBookOpts.TabButtonImage(buttonImage), widget.TabBookOpts.TabButtonImage(buttonImage),
widget.TabBookOpts.TabButtonText(heading_face, &widget.ButtonTextColor{Idle: color.White}), widget.TabBookOpts.TabButtonText(headingFace, &widget.ButtonTextColor{Idle: color.White}),
widget.TabBookOpts.TabButtonSpacing(0), widget.TabBookOpts.TabButtonSpacing(0),
widget.TabBookOpts.ContainerOpts( widget.TabBookOpts.ContainerOpts(
widget.ContainerOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{ widget.ContainerOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
@ -138,6 +138,7 @@ func uiInit(width, height int) UI {
// Define the left bar container // Define the left bar container
leftBar := widget.NewContainer( leftBar := widget.NewContainer(
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])), widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
) )
// Add the tabbook to the left bar // Add the tabbook to the left bar
leftBar.AddChild(leftTabs) leftBar.AddChild(leftTabs)
@ -152,6 +153,149 @@ func uiInit(width, height int) UI {
return ui return ui
} }
// Create progressbars for all the player stats
func makeStatsBars(parent *widget.TabBookTab, ui UI, face font.Face) {
// Health
health := widget.NewText(
widget.TextOpts.Text("Health", face, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
HorizontalPosition: widget.GridLayoutPositionStart,
})),
)
health_progressbar := widget.NewProgressBar(
widget.ProgressBarOpts.WidgetOpts(
// Set the required anchor layout data to determine where in the container to place the progressbar
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
// Set the minimum size for the progressbar.
widget.WidgetOpts.MinSize(200, 20),
),
widget.ProgressBarOpts.Images(
// Set the track colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["black"]),
Hover: image.NewNineSliceColor(ui.colors["black"]),
},
// Set the progress colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["red"]),
Hover: image.NewNineSliceColor(ui.colors["red"]),
},
),
// Set the min, max, and current values for each progressbar
widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
)
parent.AddChild(health)
parent.AddChild(health_progressbar)
// Defence
defence := widget.NewText(
widget.TextOpts.Text("Defence", face, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
HorizontalPosition: widget.GridLayoutPositionStart,
})),
)
defence_progressbar := widget.NewProgressBar(
widget.ProgressBarOpts.WidgetOpts(
// Set the required anchor layout data to determine where in the container to place the progressbar
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
// Set the minimum size for the progressbar.
widget.WidgetOpts.MinSize(200, 20),
),
widget.ProgressBarOpts.Images(
// Set the track colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["black"]),
Hover: image.NewNineSliceColor(ui.colors["black"]),
},
// Set the progress colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["yellow"]),
Hover: image.NewNineSliceColor(ui.colors["yellow"]),
},
),
// Set the min, max, and current values for each progressbar
widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
)
parent.AddChild(defence)
parent.AddChild(defence_progressbar)
// XP/Level
level := widget.NewText(
widget.TextOpts.Text("Level", face, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
HorizontalPosition: widget.GridLayoutPositionStart,
})),
)
level_progressbar := widget.NewProgressBar(
widget.ProgressBarOpts.WidgetOpts(
// Set the required anchor layout data to determine where in the container to place the progressbar
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
// Set the minimum size for the progressbar.
widget.WidgetOpts.MinSize(200, 20),
),
widget.ProgressBarOpts.Images(
// Set the track colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["black"]),
Hover: image.NewNineSliceColor(ui.colors["black"]),
},
// Set the progress colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["cyan"]),
Hover: image.NewNineSliceColor(ui.colors["cyan"]),
},
),
// Set the min, max, and current values for each progressbar
widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health_max),
)
parent.AddChild(level)
parent.AddChild(level_progressbar)
// Ambition
ambition := widget.NewText(
widget.TextOpts.Text("Ambition", face, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
HorizontalPosition: widget.GridLayoutPositionStart,
})),
)
ambition_progressbar := widget.NewProgressBar(
widget.ProgressBarOpts.WidgetOpts(
// Set the required anchor layout data to determine where in the container to place the progressbar
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
}),
// Set the minimum size for the progressbar.
widget.WidgetOpts.MinSize(200, 20),
),
widget.ProgressBarOpts.Images(
// Set the track colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["black"]),
Hover: image.NewNineSliceColor(ui.colors["black"]),
},
// Set the progress colors
&widget.ProgressBarImage{
Idle: image.NewNineSliceColor(ui.colors["purple"]),
Hover: image.NewNineSliceColor(ui.colors["purple"]),
},
),
// Set the min, max, and current values for each progressbar
widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
)
parent.AddChild(ambition)
parent.AddChild(ambition_progressbar)
}
// Load a button image // Load a button image
func loadButtonImage() (*widget.ButtonImage, error) { func loadButtonImage() (*widget.ButtonImage, error) {
idle := image.NewNineSliceColor(hazakura["black"]) idle := image.NewNineSliceColor(hazakura["black"])