feat(ui): profile content within tabbar (within leftbar)
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parent
769e90fa88
commit
3cb0cc61d0
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@ -7,4 +7,7 @@ import (
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var (
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//go:embed iosevka-bold.ttf
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IosevkaBold_ttf []byte
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//go:embed iosevka-regular.ttf
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IosevkaRegular_ttf []byte
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)
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BIN
frontend/assets/fonts/iosevka-regular.ttf
Normal file
BIN
frontend/assets/fonts/iosevka-regular.ttf
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Binary file not shown.
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@ -12,6 +12,9 @@ import (
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// "github.com/hajimehoshi/ebiten/v2/ebitenutil"
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)
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// Initialise the test player
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var testPlayer = initPlayer()
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// Create the `Game` struct
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type Game struct {
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ui UI
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@ -58,14 +61,11 @@ func main() {
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ebiten.SetWindowSize(window_width, window_height)
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ebiten.SetWindowTitle(window_title)
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// Initialise the test player
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testPlayer := initPlayer()
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// Initialise the game
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game := Game{
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// Initialise the UI
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ui: uiInit(window_width, window_height),
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activePlayer: testPlayer,
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ui: uiInit(window_width, window_height),
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}
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// Log and exit on error
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@ -5,7 +5,8 @@ import ()
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// The player struct
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type Player struct {
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health int
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defense int
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health_max int
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defence int
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level int
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exp float32
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ambition float32
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@ -20,6 +21,8 @@ var level_ambition = make(map[int]float32)
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func initPlayer() Player {
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return Player{
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health: 100,
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health_max: 100,
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defence: 0,
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level: 1,
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exp: 0.0,
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ambition: 0.0, // NOTE(midnadimple): In the future this will be affected by player activity
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172
frontend/ui.go
172
frontend/ui.go
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@ -35,8 +35,8 @@ var hazakura = map[string]color.RGBA{
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"gray": color.RGBA{0x27, 0x27, 0x2b, 0xff},
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"light_gray": color.RGBA{0x45, 0x44, 0x49, 0xff},
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"overlay": color.RGBA{0x5c, 0x5c, 0x61, 0xff},
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"highlight": color.RGBA{0xd9, 0x0, 0xd7, 0xff},
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"subwhite": color.RGBA{0xec, 0xe5, 0xea, 0xff},
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"subwhite": color.RGBA{0xd9, 0x0, 0xd7, 0xff},
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"white": color.RGBA{0xec, 0xe5, 0xea, 0xff},
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// Actual* colors
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"red": color.RGBA{0xf0, 0x69, 0x69, 0xff},
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@ -68,31 +68,31 @@ func uiInit(width, height int) UI {
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])),
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)
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// Set the heading size and font
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heading_face, _ := makeFace(18, fonts.IosevkaBold_ttf)
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// Make the different faces
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headingFace, _ := makeFace(18, fonts.IosevkaBold_ttf)
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defaultFace, _ := makeFace(14, fonts.IosevkaRegular_ttf)
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tabProfile := widget.NewTabBookTab("Profile",
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
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widget.ContainerOpts.Layout(widget.NewGridLayout(
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//Define number of columns in the grid
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widget.GridLayoutOpts.Columns(2),
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widget.GridLayoutOpts.Spacing(10, 10),
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//specify the Stretch for each row and column.
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// Specify the Stretch for each row and column.
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widget.GridLayoutOpts.Stretch([]bool{false, true}, nil),
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// Define the spacing between items in the grid
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widget.GridLayoutOpts.Spacing(20, 15),
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// Define the padding in the grid
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widget.GridLayoutOpts.Padding(widget.NewInsetsSimple(20)),
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)),
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)
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// TODO(devraza): Show all of the player's stats
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// health := widget.NewButton(
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// widget.ButtonOpts.Text(strconv.Itoa(activePlayer.health), face, buttonTextColor),
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// )
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// tabProfile.AddChild(health)
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makeStatsBars(tabProfile, ui, defaultFace)
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tabInventory := widget.NewTabBookTab("Inventory",
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0, 255, 0, 0xff})),
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widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
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)
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inventoryButton := widget.NewText(
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widget.TextOpts.Text("Inventory content", heading_face, color.Black),
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widget.TextOpts.Text("Inventory content", headingFace, color.Black),
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widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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@ -106,7 +106,7 @@ func uiInit(width, height int) UI {
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widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
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)
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otherButton := widget.NewText(
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widget.TextOpts.Text("Other content", heading_face, color.Black),
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widget.TextOpts.Text("Other content", headingFace, color.Black),
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widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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@ -118,7 +118,7 @@ func uiInit(width, height int) UI {
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// Create the tabbook widget
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leftTabs := widget.NewTabBook(
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widget.TabBookOpts.TabButtonImage(buttonImage),
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widget.TabBookOpts.TabButtonText(heading_face, &widget.ButtonTextColor{Idle: color.White}),
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widget.TabBookOpts.TabButtonText(headingFace, &widget.ButtonTextColor{Idle: color.White}),
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widget.TabBookOpts.TabButtonSpacing(0),
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widget.TabBookOpts.ContainerOpts(
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widget.ContainerOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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@ -138,6 +138,7 @@ func uiInit(width, height int) UI {
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// Define the left bar container
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leftBar := widget.NewContainer(
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widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
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widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
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)
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// Add the tabbook to the left bar
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leftBar.AddChild(leftTabs)
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@ -152,6 +153,149 @@ func uiInit(width, height int) UI {
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return ui
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}
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// Create progressbars for all the player stats
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func makeStatsBars(parent *widget.TabBookTab, ui UI, face font.Face) {
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// Health
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health := widget.NewText(
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widget.TextOpts.Text("Health", face, ui.colors["white"]),
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
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HorizontalPosition: widget.GridLayoutPositionStart,
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})),
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)
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health_progressbar := widget.NewProgressBar(
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widget.ProgressBarOpts.WidgetOpts(
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// Set the required anchor layout data to determine where in the container to place the progressbar
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widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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VerticalPosition: widget.AnchorLayoutPositionCenter,
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}),
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// Set the minimum size for the progressbar.
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widget.WidgetOpts.MinSize(200, 20),
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),
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widget.ProgressBarOpts.Images(
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// Set the track colors
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&widget.ProgressBarImage{
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Idle: image.NewNineSliceColor(ui.colors["black"]),
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Hover: image.NewNineSliceColor(ui.colors["black"]),
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},
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// Set the progress colors
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&widget.ProgressBarImage{
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Idle: image.NewNineSliceColor(ui.colors["red"]),
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Hover: image.NewNineSliceColor(ui.colors["red"]),
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},
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),
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// Set the min, max, and current values for each progressbar
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widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
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)
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parent.AddChild(health)
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parent.AddChild(health_progressbar)
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// Defence
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defence := widget.NewText(
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widget.TextOpts.Text("Defence", face, ui.colors["white"]),
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
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HorizontalPosition: widget.GridLayoutPositionStart,
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})),
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)
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defence_progressbar := widget.NewProgressBar(
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widget.ProgressBarOpts.WidgetOpts(
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// Set the required anchor layout data to determine where in the container to place the progressbar
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widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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VerticalPosition: widget.AnchorLayoutPositionCenter,
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}),
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// Set the minimum size for the progressbar.
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widget.WidgetOpts.MinSize(200, 20),
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),
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widget.ProgressBarOpts.Images(
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// Set the track colors
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&widget.ProgressBarImage{
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Idle: image.NewNineSliceColor(ui.colors["black"]),
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Hover: image.NewNineSliceColor(ui.colors["black"]),
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},
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// Set the progress colors
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&widget.ProgressBarImage{
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Idle: image.NewNineSliceColor(ui.colors["yellow"]),
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Hover: image.NewNineSliceColor(ui.colors["yellow"]),
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},
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),
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// Set the min, max, and current values for each progressbar
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widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
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)
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parent.AddChild(defence)
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parent.AddChild(defence_progressbar)
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// XP/Level
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level := widget.NewText(
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widget.TextOpts.Text("Level", face, ui.colors["white"]),
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
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HorizontalPosition: widget.GridLayoutPositionStart,
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})),
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)
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level_progressbar := widget.NewProgressBar(
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widget.ProgressBarOpts.WidgetOpts(
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// Set the required anchor layout data to determine where in the container to place the progressbar
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widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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VerticalPosition: widget.AnchorLayoutPositionCenter,
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}),
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// Set the minimum size for the progressbar.
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widget.WidgetOpts.MinSize(200, 20),
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),
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widget.ProgressBarOpts.Images(
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// Set the track colors
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&widget.ProgressBarImage{
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Idle: image.NewNineSliceColor(ui.colors["black"]),
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Hover: image.NewNineSliceColor(ui.colors["black"]),
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},
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// Set the progress colors
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&widget.ProgressBarImage{
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Idle: image.NewNineSliceColor(ui.colors["cyan"]),
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Hover: image.NewNineSliceColor(ui.colors["cyan"]),
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},
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),
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// Set the min, max, and current values for each progressbar
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widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health_max),
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)
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parent.AddChild(level)
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parent.AddChild(level_progressbar)
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// Ambition
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ambition := widget.NewText(
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widget.TextOpts.Text("Ambition", face, ui.colors["white"]),
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.GridLayoutData{
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HorizontalPosition: widget.GridLayoutPositionStart,
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})),
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)
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ambition_progressbar := widget.NewProgressBar(
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widget.ProgressBarOpts.WidgetOpts(
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// Set the required anchor layout data to determine where in the container to place the progressbar
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widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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VerticalPosition: widget.AnchorLayoutPositionCenter,
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}),
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// Set the minimum size for the progressbar.
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widget.WidgetOpts.MinSize(200, 20),
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),
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widget.ProgressBarOpts.Images(
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// Set the track colors
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&widget.ProgressBarImage{
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Idle: image.NewNineSliceColor(ui.colors["black"]),
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Hover: image.NewNineSliceColor(ui.colors["black"]),
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},
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// Set the progress colors
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&widget.ProgressBarImage{
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Idle: image.NewNineSliceColor(ui.colors["purple"]),
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Hover: image.NewNineSliceColor(ui.colors["purple"]),
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},
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),
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// Set the min, max, and current values for each progressbar
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widget.ProgressBarOpts.Values(0, testPlayer.health, testPlayer.health),
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)
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parent.AddChild(ambition)
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parent.AddChild(ambition_progressbar)
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}
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// Load a button image
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func loadButtonImage() (*widget.ButtonImage, error) {
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idle := image.NewNineSliceColor(hazakura["black"])
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