feat(ui): basic chat window initialised

This commit is contained in:
Muhammad Nauman Raza 2023-07-24 13:45:52 +01:00
parent 36589b9cda
commit 5e15a03c58

View file

@ -5,8 +5,8 @@ import (
img "image"
"image/color"
// String convert
//"strconv"
// Misc.
// "fmt"
// EbitenUI
"github.com/ebitenui/ebitenui"
@ -147,6 +147,55 @@ func uiInit(width, height int) UI {
// Add the tabbook to the left bar
leftBar.AddChild(leftTabs)
// Define the contents of the chat window
chatContainer := widget.NewContainer(
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["black"])),
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
)
chatContainer.AddChild(widget.NewText(
widget.TextOpts.Text("Placeholder", defaultFace, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
})),
))
// Define the titlebar for the window
chatTitleContainer := widget.NewContainer(
// Set the background color of the titlebar
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["overlay"])),
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
)
chatTitleContainer.AddChild(widget.NewText(
widget.TextOpts.Text("Chat", headingFace, ui.colors["white"]),
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
HorizontalPosition: widget.AnchorLayoutPositionCenter,
VerticalPosition: widget.AnchorLayoutPositionCenter,
})),
))
// Define the chat window
chat := widget.NewWindow(
// Set the contents of the window
widget.WindowOpts.Contents(chatContainer),
// Set the titlebar for the window
widget.WindowOpts.TitleBar(chatTitleContainer, 25),
//Set the window above everything else and block input elsewhere
widget.WindowOpts.Modal(),
// Set how to close the window. CLICK_OUT will close the window when clicking anywhere
widget.WindowOpts.CloseMode(widget.CLICK_OUT),
// Make the window draggable
widget.WindowOpts.Draggable(),
// Make the window resizeable
widget.WindowOpts.Resizeable(),
// Set the minimum size of the window
widget.WindowOpts.MinSize(int(float32(width)/3.6), int(float32(height)/3.5)),
// Set the maximum size of the window
widget.WindowOpts.MaxSize(width/2, height/2),
)
// Place the window and add the window to the UI
showWindow(chat, ui, float32(width)-float32(width)/3.6, float32(height)-float32(height)/3.5)
ui.base.AddWindow(chat)
// Set the position and size of the left bar
leftBar.SetLocation(img.Rect(0, 0, int(float32(width)/3.5), height))
// Add the left bar to the root container
@ -157,6 +206,19 @@ func uiInit(width, height int) UI {
return ui
}
// Set a window's location and open the window
func showWindow(window *widget.Window, ui UI, v float32, h float32) {
// Get the preferred size of the content
x, y := window.Contents.PreferredSize()
// Create a rect with the preferred size of the content
r := img.Rect(0, 0, x, y)
// Use the Add method to move the window to the specified point
r = r.Add(img.Point{int(v), int(h)})
// Set the windows location to the rect
window.SetLocation(r)
}
// Create progressbars for all the player stats
func makeStatsBars(parent *widget.TabBookTab, ui UI, face font.Face) {
// Health