feat(ui): tabbar within leftbar
This commit is contained in:
parent
21f0e8a429
commit
888bcb0404
|
@ -4,7 +4,9 @@ go 1.20
|
||||||
|
|
||||||
require (
|
require (
|
||||||
github.com/ebitenui/ebitenui v0.5.4
|
github.com/ebitenui/ebitenui v0.5.4
|
||||||
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.5.5
|
github.com/hajimehoshi/ebiten/v2 v2.5.5
|
||||||
|
golang.org/x/image v0.7.0
|
||||||
)
|
)
|
||||||
|
|
||||||
require (
|
require (
|
||||||
|
@ -12,7 +14,6 @@ require (
|
||||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20221017161538-93cebf72946b // indirect
|
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20221017161538-93cebf72946b // indirect
|
||||||
github.com/jezek/xgb v1.1.0 // indirect
|
github.com/jezek/xgb v1.1.0 // indirect
|
||||||
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
|
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
|
||||||
golang.org/x/image v0.7.0 // indirect
|
|
||||||
golang.org/x/mobile v0.0.0-20230427221453-e8d11dd0ba41 // indirect
|
golang.org/x/mobile v0.0.0-20230427221453-e8d11dd0ba41 // indirect
|
||||||
golang.org/x/sync v0.2.0 // indirect
|
golang.org/x/sync v0.2.0 // indirect
|
||||||
golang.org/x/sys v0.8.0 // indirect
|
golang.org/x/sys v0.8.0 // indirect
|
||||||
|
|
|
@ -7,6 +7,7 @@ github.com/ebitenui/ebitenui v0.5.4/go.mod h1:2iyyjninLWNQLZ+pdV/eJ9vRnSs+I+HrzE
|
||||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20221017161538-93cebf72946b h1:GgabKamyOYguHqHjSkDACcgoPIz3w0Dis/zJ1wyHHHU=
|
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20221017161538-93cebf72946b h1:GgabKamyOYguHqHjSkDACcgoPIz3w0Dis/zJ1wyHHHU=
|
||||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20221017161538-93cebf72946b/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20221017161538-93cebf72946b/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
||||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||||
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||||
github.com/hajimehoshi/bitmapfont/v2 v2.2.3 h1:jmq/TMNj352V062Tr5e3hAoipkoxCbY1JWTzor0zNps=
|
github.com/hajimehoshi/bitmapfont/v2 v2.2.3 h1:jmq/TMNj352V062Tr5e3hAoipkoxCbY1JWTzor0zNps=
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.5.5 h1:TJNoZsYJYUyFucwE56QRSgmZ+/cklUt1YrwpQVC5vjs=
|
github.com/hajimehoshi/ebiten/v2 v2.5.5 h1:TJNoZsYJYUyFucwE56QRSgmZ+/cklUt1YrwpQVC5vjs=
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.5.5/go.mod h1:mnHSOVysTr/nUZrN1lBTRqhK4NG+T9NR3JsJP2rCppk=
|
github.com/hajimehoshi/ebiten/v2 v2.5.5/go.mod h1:mnHSOVysTr/nUZrN1lBTRqhK4NG+T9NR3JsJP2rCppk=
|
||||||
|
|
|
@ -7,22 +7,21 @@ import (
|
||||||
// Logs
|
// Logs
|
||||||
"log"
|
"log"
|
||||||
|
|
||||||
"strconv"
|
|
||||||
|
|
||||||
// Ebitengine
|
// Ebitengine
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
// "github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||||
)
|
)
|
||||||
|
|
||||||
// Create the `Game` struct
|
// Create the `Game` struct
|
||||||
type Game struct {
|
type Game struct {
|
||||||
ui UI
|
ui UI
|
||||||
activePlayer Player
|
activePlayer Player
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Define the window width/height
|
||||||
const (
|
const (
|
||||||
window_width = 640
|
window_width = 1440
|
||||||
window_height = 480
|
window_height = 960
|
||||||
)
|
)
|
||||||
|
|
||||||
// Update implements Game
|
// Update implements Game
|
||||||
|
@ -36,11 +35,6 @@ func (g *Game) Update() error {
|
||||||
func (g *Game) Draw(screen *ebiten.Image) {
|
func (g *Game) Draw(screen *ebiten.Image) {
|
||||||
// Draw the UI onto the screen
|
// Draw the UI onto the screen
|
||||||
g.ui.base.Draw(screen)
|
g.ui.base.Draw(screen)
|
||||||
|
|
||||||
ebitenutil.DebugPrintAt(screen, "health: " + strconv.Itoa(g.activePlayer.health), 0, 0)
|
|
||||||
ebitenutil.DebugPrintAt(screen, "level: " + strconv.Itoa(g.activePlayer.level), 0, 10)
|
|
||||||
ebitenutil.DebugPrintAt(screen, "exp: " + strconv.Itoa(int(g.activePlayer.exp)), 0, 20)
|
|
||||||
ebitenutil.DebugPrintAt(screen, "ambittion: " + strconv.Itoa(int(g.activePlayer.ambition)), 0, 30)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Layout implements Game
|
// Layout implements Game
|
||||||
|
@ -64,12 +58,13 @@ func main() {
|
||||||
ebiten.SetWindowSize(window_width, window_height)
|
ebiten.SetWindowSize(window_width, window_height)
|
||||||
ebiten.SetWindowTitle(window_title)
|
ebiten.SetWindowTitle(window_title)
|
||||||
|
|
||||||
|
// Initialise the test player
|
||||||
testPlayer := initPlayer()
|
testPlayer := initPlayer()
|
||||||
|
|
||||||
// Initialise the game
|
// Initialise the game
|
||||||
game := Game{
|
game := Game{
|
||||||
// Initialise the UI
|
// Initialise the UI
|
||||||
ui: uiInit(window_width, window_height),
|
ui: uiInit(window_width, window_height),
|
||||||
activePlayer: testPlayer,
|
activePlayer: testPlayer,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,43 +1,76 @@
|
||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import ()
|
||||||
"math/rand"
|
|
||||||
)
|
|
||||||
|
|
||||||
|
// The player struct
|
||||||
type Player struct {
|
type Player struct {
|
||||||
health int
|
health int
|
||||||
level int
|
defense int
|
||||||
exp float32
|
level int
|
||||||
ambition float32
|
exp float32
|
||||||
|
ambition float32
|
||||||
|
ambition_max float32
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE(midnadimple): These gates are temporary. We'll decide on real values later
|
// Create the maps for the level/(max) ambition gates
|
||||||
var level_gates = map[int]float32{
|
var level_gates = make(map[int]float32)
|
||||||
1: 100.0,
|
var level_ambition = make(map[int]float32)
|
||||||
2: 150.0,
|
|
||||||
3: 300.0,
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO(midnadimple): Move player initialization to server upon login
|
// TODO(midnadimple): Move player initialization to server upon login
|
||||||
func initPlayer() Player {
|
func initPlayer() Player {
|
||||||
return Player{
|
return Player{
|
||||||
health: 100,
|
health: 100,
|
||||||
level: 1,
|
level: 1,
|
||||||
exp: 0.0,
|
exp: 0.0,
|
||||||
ambition: (rand.Float32() * 10), // NOTE(midnadimple): In the future this will be affected by player activity
|
ambition: 0.0, // NOTE(midnadimple): In the future this will be affected by player activity
|
||||||
|
ambition_max: level_ambition[1], // NOTE(midnadimple): In the future this will be affected by player activity
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Formula for XP gain - extremely simple
|
||||||
|
func gain(basexp float32, modifier float32) float32 {
|
||||||
|
gain := basexp * modifier
|
||||||
|
return gain
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the player
|
||||||
func (p *Player) update() {
|
func (p *Player) update() {
|
||||||
// TODO(midnadimple): update health upon damage
|
// TODO(midnadimple): update health upon damage
|
||||||
|
|
||||||
|
// Auto-generate the level gates
|
||||||
|
level_gates[1] = 500
|
||||||
|
for i := 0; i <= 1000; i++ {
|
||||||
|
if i >= 2 {
|
||||||
|
switch {
|
||||||
|
case i <= 10:
|
||||||
|
level_gates[i] = level_gates[i-1] * 1.2
|
||||||
|
case (i <= 100) && (i > 10):
|
||||||
|
level_gates[i] = level_gates[i-1] * 1.1
|
||||||
|
case (i <= 1000) && (i > 100):
|
||||||
|
level_gates[i] = level_gates[i-1] * 1.005
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Auto-generate maximum ambition gates
|
||||||
|
level_ambition[1] = 10
|
||||||
|
for i := 0; i <= 1000; i++ {
|
||||||
|
if i >= 2 {
|
||||||
|
switch {
|
||||||
|
case i <= 10:
|
||||||
|
level_ambition[i] = level_ambition[i-1] * 1.1
|
||||||
|
case (i <= 100) && (i > 10):
|
||||||
|
level_ambition[i] = level_ambition[i-1] * 1.05
|
||||||
|
case (i <= 1000) && (i > 100):
|
||||||
|
level_ambition[i] = level_ambition[i-1] * 1.00005
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set the XP to 0 and increase both the level and max ambition on level up
|
||||||
if p.exp >= level_gates[p.level] {
|
if p.exp >= level_gates[p.level] {
|
||||||
p.exp = 0.0
|
p.exp = 0.0
|
||||||
p.level += 1
|
p.level += 1
|
||||||
|
p.ambition_max = level_ambition[p.level]
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE(midnadimple): This formula for exp gain is pretty simple, maybe devraza can think of
|
|
||||||
// a more practical one
|
|
||||||
p.exp += 10.0 * (1.0/60.0) * p.ambition
|
|
||||||
|
|
||||||
}
|
}
|
161
frontend/ui.go
161
frontend/ui.go
|
@ -5,45 +5,57 @@ import (
|
||||||
img "image"
|
img "image"
|
||||||
"image/color"
|
"image/color"
|
||||||
|
|
||||||
|
// String convert
|
||||||
|
"strconv"
|
||||||
|
|
||||||
// EbitenUI
|
// EbitenUI
|
||||||
"github.com/ebitenui/ebitenui"
|
"github.com/ebitenui/ebitenui"
|
||||||
"github.com/ebitenui/ebitenui/image"
|
"github.com/ebitenui/ebitenui/image"
|
||||||
"github.com/ebitenui/ebitenui/widget"
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
|
|
||||||
|
// Fonts
|
||||||
|
"github.com/devraza/ambition/assets/fonts"
|
||||||
|
"github.com/golang/freetype/truetype"
|
||||||
|
"golang.org/x/image/font"
|
||||||
)
|
)
|
||||||
|
|
||||||
type UI struct {
|
type UI struct {
|
||||||
base ebitenui.UI
|
base ebitenui.UI
|
||||||
colors map[string]color.RGBA
|
colors map[string]color.RGBA
|
||||||
width, height int
|
width, height int
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The `hazakura` colorscheme (default)
|
||||||
|
var hazakura = map[string]color.RGBA{
|
||||||
|
// The monotone colors
|
||||||
|
"dark_black": color.RGBA{0x0f, 0x0f, 0x0d, 0xff},
|
||||||
|
"black": color.RGBA{0x15, 0x15, 0x17, 0xff},
|
||||||
|
"dark_gray": color.RGBA{0x24, 0x24, 0x26, 0xff},
|
||||||
|
"gray": color.RGBA{0x27, 0x27, 0x2b, 0xff},
|
||||||
|
"light_gray": color.RGBA{0x45, 0x44, 0x49, 0xff},
|
||||||
|
"overlay": color.RGBA{0x5c, 0x5c, 0x61, 0xff},
|
||||||
|
"highlight": color.RGBA{0xd9, 0x0, 0xd7, 0xff},
|
||||||
|
"subwhite": color.RGBA{0xec, 0xe5, 0xea, 0xff},
|
||||||
|
|
||||||
|
// Actual* colors
|
||||||
|
"red": color.RGBA{0xf0, 0x69, 0x69, 0xff},
|
||||||
|
"magenta": color.RGBA{0xe8, 0x87, 0xbb, 0xff},
|
||||||
|
"purple": color.RGBA{0xa2, 0x92, 0xe8, 0xff},
|
||||||
|
"blue": color.RGBA{0x78, 0xb9, 0xc4, 0xff},
|
||||||
|
"cyan": color.RGBA{0x7e, 0xe6, 0xae, 0xff},
|
||||||
|
"green": color.RGBA{0x91, 0xd6, 0x5c, 0xff},
|
||||||
|
"yellow": color.RGBA{0xd9, 0xd5, 0x64, 0xff},
|
||||||
|
}
|
||||||
|
|
||||||
// Function for UI initialization
|
// Function for UI initialization
|
||||||
func uiInit(width, height int) UI {
|
func uiInit(width, height int) UI {
|
||||||
var ui UI
|
var ui UI
|
||||||
// The `hazakura` colorscheme
|
|
||||||
{
|
|
||||||
hazakura := make(map[string]color.RGBA)
|
|
||||||
// The monotone colors
|
|
||||||
hazakura["dark_black"] = color.RGBA{0x0f, 0x0f, 0x0d, 0xff}
|
|
||||||
hazakura["black"] = color.RGBA{0x15, 0x15, 0x17, 0xff}
|
|
||||||
hazakura["dark_gray"] = color.RGBA{0x24, 0x24, 0x26, 0xff}
|
|
||||||
hazakura["gray"] = color.RGBA{0x27, 0x27, 0x2b, 0xff}
|
|
||||||
hazakura["light_gray"] = color.RGBA{0x45, 0x44, 0x49, 0xff}
|
|
||||||
hazakura["overlay"] = color.RGBA{0x5c, 0x5c, 0x61, 0xff}
|
|
||||||
hazakura["highlight"] = color.RGBA{0xd9, 0x0, 0xd7, 0xff}
|
|
||||||
hazakura["subwhite"] = color.RGBA{0xec, 0xe5, 0xea, 0xff}
|
|
||||||
|
|
||||||
// Actual* colors
|
// Define the UI colors
|
||||||
hazakura["red"] = color.RGBA{0xf0, 0x69, 0x69, 0xff}
|
ui.colors = hazakura
|
||||||
hazakura["magenta"] = color.RGBA{0xe8, 0x87, 0xbb, 0xff}
|
|
||||||
hazakura["purple"] = color.RGBA{0xa2, 0x92, 0xe8, 0xff}
|
|
||||||
hazakura["blue"] = color.RGBA{0x78, 0xb9, 0xc4, 0xff}
|
|
||||||
hazakura["cyan"] = color.RGBA{0x7e, 0xe6, 0xae, 0xff}
|
|
||||||
hazakura["green"] = color.RGBA{0x91, 0xd6, 0x5c, 0xff}
|
|
||||||
hazakura["yellow"] = color.RGBA{0xd9, 0xd5, 0x64, 0xff}
|
|
||||||
|
|
||||||
ui.colors = hazakura
|
// Load the images for the button states
|
||||||
}
|
buttonImage, _ := loadButtonImage()
|
||||||
|
|
||||||
// Get the window width/height
|
// Get the window width/height
|
||||||
ui.width = width
|
ui.width = width
|
||||||
|
@ -55,12 +67,82 @@ func uiInit(width, height int) UI {
|
||||||
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])),
|
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["dark_black"])),
|
||||||
)
|
)
|
||||||
|
|
||||||
|
// Load the text font
|
||||||
|
face, _ := loadFont(10)
|
||||||
|
|
||||||
|
tabProfile := widget.NewTabBookTab("Profile",
|
||||||
|
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
|
||||||
|
widget.ContainerOpts.Layout(widget.NewGridLayout(
|
||||||
|
//Define number of columns in the grid
|
||||||
|
widget.GridLayoutOpts.Columns(2),
|
||||||
|
widget.GridLayoutOpts.Spacing(10, 10),
|
||||||
|
//specify the Stretch for each row and column.
|
||||||
|
widget.GridLayoutOpts.Stretch([]bool{false, true}, nil),
|
||||||
|
)),
|
||||||
|
)
|
||||||
|
// TODO(devraza): Show all of the player's stats
|
||||||
|
// health := widget.NewButton(
|
||||||
|
// widget.ButtonOpts.Text(strconv.Itoa(activePlayer.health), face, buttonTextColor),
|
||||||
|
// )
|
||||||
|
tabProfile.AddChild(health)
|
||||||
|
|
||||||
|
tabInventory := widget.NewTabBookTab("Inventory",
|
||||||
|
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0, 255, 0, 0xff})),
|
||||||
|
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||||
|
)
|
||||||
|
inventoryButton := widget.NewText(
|
||||||
|
widget.TextOpts.Text("Inventory content", face, color.Black),
|
||||||
|
widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
|
||||||
|
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||||
|
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
})),
|
||||||
|
)
|
||||||
|
tabInventory.AddChild(inventoryButton)
|
||||||
|
|
||||||
|
tabOther := widget.NewTabBookTab("Other",
|
||||||
|
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0, 255, 0, 0xff})),
|
||||||
|
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||||
|
)
|
||||||
|
otherButton := widget.NewText(
|
||||||
|
widget.TextOpts.Text("Other content", face, color.Black),
|
||||||
|
widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
|
||||||
|
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||||
|
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
})),
|
||||||
|
)
|
||||||
|
tabOther.AddChild(otherButton)
|
||||||
|
|
||||||
|
// Create the tabbook widget
|
||||||
|
leftTabs := widget.NewTabBook(
|
||||||
|
widget.TabBookOpts.TabButtonImage(buttonImage),
|
||||||
|
widget.TabBookOpts.TabButtonText(face, &widget.ButtonTextColor{Idle: color.White}),
|
||||||
|
widget.TabBookOpts.TabButtonSpacing(0),
|
||||||
|
widget.TabBookOpts.ContainerOpts(
|
||||||
|
widget.ContainerOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||||
|
StretchHorizontal: true,
|
||||||
|
StretchVertical: true,
|
||||||
|
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
widget.TabBookOpts.TabButtonOpts(
|
||||||
|
widget.ButtonOpts.TextPadding(widget.NewInsetsSimple(5)),
|
||||||
|
widget.ButtonOpts.WidgetOpts(widget.WidgetOpts.MinSize(int(float32(width)/(3.5*3)), 0)),
|
||||||
|
),
|
||||||
|
widget.TabBookOpts.Tabs(tabProfile, tabInventory, tabOther),
|
||||||
|
)
|
||||||
// Define the left bar container
|
// Define the left bar container
|
||||||
leftBar := widget.NewContainer(
|
leftBar := widget.NewContainer(
|
||||||
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
|
widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(ui.colors["gray"])),
|
||||||
)
|
)
|
||||||
|
// Add the tabbook to the left bar
|
||||||
|
leftBar.AddChild(leftTabs)
|
||||||
|
|
||||||
// Set the position and size of the left bar
|
// Set the position and size of the left bar
|
||||||
leftBar.SetLocation(img.Rect(0, 0, int(float64(width)/3.5), height))
|
leftBar.SetLocation(img.Rect(0, 0, int(float32(width)/3.5), height))
|
||||||
// Add the left bar to the root container
|
// Add the left bar to the root container
|
||||||
root.AddChild(leftBar)
|
root.AddChild(leftBar)
|
||||||
|
|
||||||
|
@ -68,3 +150,32 @@ func uiInit(width, height int) UI {
|
||||||
|
|
||||||
return ui
|
return ui
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func loadButtonImage() (*widget.ButtonImage, error) {
|
||||||
|
idle := image.NewNineSliceColor(hazakura["black"])
|
||||||
|
hover := image.NewNineSliceColor(hazakura["light_gray"])
|
||||||
|
pressed := image.NewNineSliceColor(hazakura["gray"])
|
||||||
|
pressedHover := image.NewNineSliceColor(hazakura["gray"])
|
||||||
|
disabled := image.NewNineSliceColor(hazakura["overlay"])
|
||||||
|
|
||||||
|
return &widget.ButtonImage{
|
||||||
|
Idle: idle,
|
||||||
|
Hover: hover,
|
||||||
|
Pressed: pressed,
|
||||||
|
PressedHover: pressedHover,
|
||||||
|
Disabled: disabled,
|
||||||
|
}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func loadFont(size float64) (font.Face, error) {
|
||||||
|
ttfFont, err := truetype.Parse(fonts.IosevkaBold_ttf)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
return truetype.NewFace(ttfFont, &truetype.Options{
|
||||||
|
Size: size,
|
||||||
|
DPI: 72,
|
||||||
|
Hinting: font.HintingFull,
|
||||||
|
}), nil
|
||||||
|
}
|
||||||
|
|
Reference in a new issue