Abdulmujeeb Raji
5ad18b9027
This won't be touched until a basic player prototype is implemented. The backend itself is implemented in Go.
39 lines
621 B
Go
39 lines
621 B
Go
package main
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import (
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"log"
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"net"
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"os"
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)
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const (
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serverAddress = "localhost:7764"
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)
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func main() {
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log.Println("Ambition going strong at", serverAddress)
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listener, err := net.Listen("tcp", serverAddress)
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if err != nil {
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log.Fatalln("Failed to initialise TCP listener", err)
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}
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defer listener.close()
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for {
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conn, err := listener.Accept()
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if err != nil {
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log.Println("Failed to accept connection:", err)
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continue
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}
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// Concurrency FTW
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go handleConnection(conn)
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}
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}
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func handleConnection(conn net.Conn) {
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defer conn.Close()
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// TODO implement actual server. Waiting on frontend for this
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}
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