Abdulmujeeb Raji
8b0bcef568
- moved ui code to seperate file - added a simple wrapper over ebitenui.UI to allow storage of colors and such Hopefully this makes it possible for colors to be changed by users in the future
68 lines
1.2 KiB
Go
68 lines
1.2 KiB
Go
package main
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import (
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// Random
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"math/rand"
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// Logs
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"log"
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// Ebitengine
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"github.com/hajimehoshi/ebiten/v2"
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)
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// Create the `Game` struct
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type Game struct {
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ui UI
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}
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const (
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window_width = 640
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window_height = 480
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)
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// Update implements Game
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func (g *Game) Update() error {
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g.ui.base.Update()
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return nil
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}
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// Draw implements Game
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func (g *Game) Draw(screen *ebiten.Image) {
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// Draw the UI onto the screen
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g.ui.base.Draw(screen)
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}
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// Layout implements Game
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return outsideWidth, outsideHeight
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}
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// Main function
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func main() {
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// Randomize window titles!
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window_titles := []string{
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"coding into the online cyberframe",
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"seriously prideful",
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"[REDACTED]",
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"just another day of shooting down bevies",
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"mud is delicious",
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}
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window_title := "Ambition: " + window_titles[rand.Intn(len(window_titles))]
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// Engine setup
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ebiten.SetWindowSize(window_width, window_height)
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ebiten.SetWindowTitle(window_title)
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// Initialise the game
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game := Game{
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// Initialise the UI
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ui: uiInit(window_width, window_height),
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}
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// Log and exit on error
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if err := ebiten.RunGame(&game); err != nil {
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log.Fatal(err)
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}
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}
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