Abdulmujeeb Raji
a1f6d8fe7f
As of right now, we don't actually do anything with the token. But at
least we're actually able to get it. 😅
Caveats in implementation:
- UI now needs a pointer to player
- .env is now required for server auth (mentioned in README.md)
74 lines
1.5 KiB
Go
74 lines
1.5 KiB
Go
package main
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import (
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// Misc.
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"log"
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"math/rand"
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// Ambition
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p "github.com/devraza/ambition/frontend/player"
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u "github.com/devraza/ambition/frontend/ui"
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// Ebitengine
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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)
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// Create the `Game` struct
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type Game struct {
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ui u.UI
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activePlayer p.Player
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}
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// Define the window width/height
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const (
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window_width = 1440
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window_height = 960
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)
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// Update implements Game
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func (g *Game) Update() error {
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g.ui.Base.Update()
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g.activePlayer.Update()
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return nil
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}
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// Draw implements Game
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func (g *Game) Draw(screen *ebiten.Image) {
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// Draw the UI onto the screen
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g.ui.Base.Draw(screen)
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ebitenutil.DebugPrint(screen, g.activePlayer.JwtToken)
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}
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// Layout implements Game
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return outsideWidth, outsideHeight
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}
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// Main function
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func main() {
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// Randomize window titles!
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window_titles := []string{
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"coding into the online cyberframe",
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"seriously prideful",
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"[REDACTED]",
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"just another day of shooting down bevies",
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"mud is delicious",
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}
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window_title := "Ambition: " + window_titles[rand.Intn(len(window_titles))]
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// Engine setup
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ebiten.SetWindowSize(window_width, window_height)
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ebiten.SetWindowTitle(window_title)
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// Initialise the game
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game := Game{}
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game.activePlayer = p.NewPlayer()
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game.ui = u.UiInit(window_width, window_height, &game.activePlayer)
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// Log and exit on error
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if err := ebiten.RunGame(&game); err != nil {
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log.Fatal(err)
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}
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}
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