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ambition-legacy/frontend/main.go
Abdulmujeeb Raji a1f6d8fe7f feat(frontend): get login token from server
As of right now, we don't actually do anything with the token. But at
least we're actually able to get it. 😅

Caveats in implementation:
- UI now needs a pointer to player
- .env is now required for server auth (mentioned in README.md)
2023-08-04 14:55:53 +01:00

74 lines
1.5 KiB
Go

package main
import (
// Misc.
"log"
"math/rand"
// Ambition
p "github.com/devraza/ambition/frontend/player"
u "github.com/devraza/ambition/frontend/ui"
// Ebitengine
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
// Create the `Game` struct
type Game struct {
ui u.UI
activePlayer p.Player
}
// Define the window width/height
const (
window_width = 1440
window_height = 960
)
// Update implements Game
func (g *Game) Update() error {
g.ui.Base.Update()
g.activePlayer.Update()
return nil
}
// Draw implements Game
func (g *Game) Draw(screen *ebiten.Image) {
// Draw the UI onto the screen
g.ui.Base.Draw(screen)
ebitenutil.DebugPrint(screen, g.activePlayer.JwtToken)
}
// Layout implements Game
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return outsideWidth, outsideHeight
}
// Main function
func main() {
// Randomize window titles!
window_titles := []string{
"coding into the online cyberframe",
"seriously prideful",
"[REDACTED]",
"just another day of shooting down bevies",
"mud is delicious",
}
window_title := "Ambition: " + window_titles[rand.Intn(len(window_titles))]
// Engine setup
ebiten.SetWindowSize(window_width, window_height)
ebiten.SetWindowTitle(window_title)
// Initialise the game
game := Game{}
game.activePlayer = p.NewPlayer()
game.ui = u.UiInit(window_width, window_height, &game.activePlayer)
// Log and exit on error
if err := ebiten.RunGame(&game); err != nil {
log.Fatal(err)
}
}