refactor: comment out currently unused code
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@ -8,6 +8,7 @@ use crate::player::*;
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pub struct Enemy {
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pub struct Enemy {
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pub name: String,
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pub name: String,
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pub movement_speed: f32,
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pub movement_speed: f32,
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/*
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pub rotation_speed: f32,
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pub rotation_speed: f32,
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pub health: f32,
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pub health: f32,
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@ -16,6 +17,7 @@ pub struct Enemy {
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pub stamina_max: f32,
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pub stamina_max: f32,
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pub mana: f32,
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pub mana: f32,
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pub mana_max: f32,
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pub mana_max: f32,
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*/
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}
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}
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// Define the enemy movement system
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// Define the enemy movement system
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@ -113,6 +113,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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.insert(Enemy {
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.insert(Enemy {
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name: "Goblin".to_string(),
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name: "Goblin".to_string(),
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movement_speed: 256.,
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movement_speed: 256.,
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/*
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rotation_speed: f32::to_radians(360.),
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rotation_speed: f32::to_radians(360.),
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health: 10.,
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health: 10.,
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@ -121,5 +122,6 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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stamina_max: 10.,
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stamina_max: 10.,
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mana: 100.,
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mana: 100.,
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mana_max: 100.,
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mana_max: 100.,
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*/
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});
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});
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}
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}
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