feat: intialise fonts

Former-commit-id: d9ee695b4336ee17a83c33ca88f3b67d5bec6023
This commit is contained in:
Muhammad Nauman Raza 2023-11-27 10:45:07 +00:00
parent 1d5b1739be
commit 0e20708ebe
Signed by: devraza
GPG key ID: 91EAD6081011574B
17 changed files with 52 additions and 189 deletions

1
Cargo.lock generated
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@ -210,6 +210,7 @@ name = "aspiration"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"bevy", "bevy",
"lazy_static",
] ]
[[package]] [[package]]

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@ -20,3 +20,4 @@ rustflags = ["-C", "link-arg=-fuse-ld=mold"]
[dependencies] [dependencies]
bevy = { version = "0.12.0", features = [ "wayland", "dynamic_linking" ] } bevy = { version = "0.12.0", features = [ "wayland", "dynamic_linking" ] }
lazy_static = "1.4.0"

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//! Illustrates bloom post-processing in 2d. use bevy::prelude::*;
use std::collections::HashMap;
use lazy_static::lazy_static;
use bevy::{ // Create a map of the Hypernova colorscheme
core_pipeline::{ lazy_static!{
bloom::{BloomCompositeMode, BloomSettings}, static ref HYPERNOVA: HashMap<&'static str, Color> = vec![
tonemapping::Tonemapping, ("BLACK", Color::hex("0d0d0f").unwrap()),
}, ("DARK_GRAY", Color::hex("151517").unwrap()),
prelude::*, ("GRAY", Color::hex("27272b").unwrap()),
sprite::MaterialMesh2dBundle, ("LIGHT_GRAY", Color::hex("454449").unwrap()),
}; ("SUBTEXT", Color::hex("d9d0d7").unwrap()),
("WHITE", Color::hex("fefefa").unwrap()),
("RED", Color::hex("f06969").unwrap()),
("MAGENTA", Color::hex("e887bb").unwrap()),
("PURPLE", Color::hex("a292e8").unwrap()),
("BLUE", Color::hex("78b9c4").unwrap()),
("CYAN", Color::hex("7ee6ae").unwrap()),
("GREEN", Color::hex("91d65c").unwrap()),
("YELLOW", Color::hex("d9d564").unwrap()),
].iter().copied().collect();
}
fn main() { fn main() {
App::new() App::new()
.insert_resource(ClearColor(HYPERNOVA.get("DARK_GRAY").copied().unwrap()))
.add_plugins(DefaultPlugins) .add_plugins(DefaultPlugins)
.add_systems(Startup, setup) .add_systems(Startup, setup)
.add_systems(Update, update_bloom_settings) .add_systems(Update, render_ui)
.run(); .run();
} }
fn setup( fn setup(mut commands: Commands) {
mut commands: Commands, commands.spawn(
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
asset_server: Res<AssetServer>,
) {
commands.spawn((
Camera2dBundle { Camera2dBundle {
camera: Camera { camera: Camera {
hdr: true, // 1. HDR is required for bloom hdr: true,
..default()
},
tonemapping: Tonemapping::TonyMcMapface, // 2. Using a tonemapper that desaturates to white is recommended
..default()
},
BloomSettings::default(), // 3. Enable bloom for the camera
));
// Sprite
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/bevy_bird_dark.png"),
sprite: Sprite {
color: Color::rgb(5.0, 5.0, 5.0), // 4. Put something bright in a dark environment to see the effect
custom_size: Some(Vec2::splat(160.0)),
..default() ..default()
}, },
..default() ..default()
}); }
// Circle mesh
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::Circle::new(100.).into()).into(),
// 4. Put something bright in a dark environment to see the effect
material: materials.add(ColorMaterial::from(Color::rgb(7.5, 0.0, 7.5))),
transform: Transform::from_translation(Vec3::new(-200., 0., 0.)),
..default()
});
// Hexagon mesh
commands.spawn(MaterialMesh2dBundle {
mesh: meshes
.add(shape::RegularPolygon::new(100., 6).into())
.into(),
// 4. Put something bright in a dark environment to see the effect
material: materials.add(ColorMaterial::from(Color::rgb(6.25, 9.4, 9.1))),
transform: Transform::from_translation(Vec3::new(200., 0., 0.)),
..default()
});
// UI
commands.spawn(
TextBundle::from_section(
"",
TextStyle {
font_size: 18.0,
color: Color::WHITE,
..default()
},
)
.with_style(Style {
position_type: PositionType::Absolute,
bottom: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}),
); );
} }
// ------------------------------------------------------------------------------------------------ fn render_ui(
server: Res<AssetServer>
fn update_bloom_settings(
mut camera: Query<(Entity, Option<&mut BloomSettings>), With<Camera>>,
mut text: Query<&mut Text>,
mut commands: Commands,
keycode: Res<Input<KeyCode>>,
time: Res<Time>,
) { ) {
let bloom_settings = camera.single_mut(); let bold_font: Handle<Font> = server.load("fonts/iosevka-comfy-bold.ttf");
let mut text = text.single_mut(); let regular_font: Handle<Font> = server.load("fonts/iosevka-comfy-regular.ttf");
let text = &mut text.sections[0].value;
match bloom_settings { let text_style = TextStyle {
(entity, Some(mut bloom_settings)) => { font: bold_font,
*text = "BloomSettings (Toggle: Space)\n".to_string(); font_size: 60.0,
text.push_str(&format!("(Q/A) Intensity: {}\n", bloom_settings.intensity)); color: HYPERNOVA.get("WHITE").copied().unwrap(),
text.push_str(&format!( };
"(W/S) Low-frequency boost: {}\n",
bloom_settings.low_frequency_boost
));
text.push_str(&format!(
"(E/D) Low-frequency boost curvature: {}\n",
bloom_settings.low_frequency_boost_curvature
));
text.push_str(&format!(
"(R/F) High-pass frequency: {}\n",
bloom_settings.high_pass_frequency
));
text.push_str(&format!(
"(T/G) Mode: {}\n",
match bloom_settings.composite_mode {
BloomCompositeMode::EnergyConserving => "Energy-conserving",
BloomCompositeMode::Additive => "Additive",
}
));
text.push_str(&format!(
"(Y/H) Threshold: {}\n",
bloom_settings.prefilter_settings.threshold
));
text.push_str(&format!(
"(U/J) Threshold softness: {}\n",
bloom_settings.prefilter_settings.threshold_softness
));
if keycode.just_pressed(KeyCode::Space) {
commands.entity(entity).remove::<BloomSettings>();
}
let dt = time.delta_seconds();
if keycode.pressed(KeyCode::A) {
bloom_settings.intensity -= dt / 10.0;
}
if keycode.pressed(KeyCode::Q) {
bloom_settings.intensity += dt / 10.0;
}
bloom_settings.intensity = bloom_settings.intensity.clamp(0.0, 1.0);
if keycode.pressed(KeyCode::S) {
bloom_settings.low_frequency_boost -= dt / 10.0;
}
if keycode.pressed(KeyCode::W) {
bloom_settings.low_frequency_boost += dt / 10.0;
}
bloom_settings.low_frequency_boost = bloom_settings.low_frequency_boost.clamp(0.0, 1.0);
if keycode.pressed(KeyCode::D) {
bloom_settings.low_frequency_boost_curvature -= dt / 10.0;
}
if keycode.pressed(KeyCode::E) {
bloom_settings.low_frequency_boost_curvature += dt / 10.0;
}
bloom_settings.low_frequency_boost_curvature =
bloom_settings.low_frequency_boost_curvature.clamp(0.0, 1.0);
if keycode.pressed(KeyCode::F) {
bloom_settings.high_pass_frequency -= dt / 10.0;
}
if keycode.pressed(KeyCode::R) {
bloom_settings.high_pass_frequency += dt / 10.0;
}
bloom_settings.high_pass_frequency = bloom_settings.high_pass_frequency.clamp(0.0, 1.0);
if keycode.pressed(KeyCode::G) {
bloom_settings.composite_mode = BloomCompositeMode::Additive;
}
if keycode.pressed(KeyCode::T) {
bloom_settings.composite_mode = BloomCompositeMode::EnergyConserving;
}
if keycode.pressed(KeyCode::H) {
bloom_settings.prefilter_settings.threshold -= dt;
}
if keycode.pressed(KeyCode::Y) {
bloom_settings.prefilter_settings.threshold += dt;
}
bloom_settings.prefilter_settings.threshold =
bloom_settings.prefilter_settings.threshold.max(0.0);
if keycode.pressed(KeyCode::J) {
bloom_settings.prefilter_settings.threshold_softness -= dt / 10.0;
}
if keycode.pressed(KeyCode::U) {
bloom_settings.prefilter_settings.threshold_softness += dt / 10.0;
}
bloom_settings.prefilter_settings.threshold_softness = bloom_settings
.prefilter_settings
.threshold_softness
.clamp(0.0, 1.0);
}
(entity, None) => {
*text = "Bloom: Off (Toggle: Space)".to_string();
if keycode.just_pressed(KeyCode::Space) {
commands.entity(entity).insert(BloomSettings::default());
}
}
}
} }