From 13fe865335de078fe6746d1ef61e5ef51e3536bc Mon Sep 17 00:00:00 2001 From: Muhammad Nauman Raza Date: Wed, 29 May 2024 08:21:06 +0100 Subject: [PATCH] refactor: differentiate between player and enemy in ECS --- src/main.rs | 2 +- src/player.rs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main.rs b/src/main.rs index 38d4f30..9547717 100644 --- a/src/main.rs +++ b/src/main.rs @@ -61,7 +61,7 @@ fn main() { .add_systems(Startup, (setup, setup_ui)) .add_systems( Update, - (render_ui, movement, camera_follow, player_regen, attack, enemy_movement), + (render_ui, player_movement, camera_follow, player_regen, player_attack, enemy_movement), ) .run(); } diff --git a/src/player.rs b/src/player.rs index 5c8dc63..a9797ca 100644 --- a/src/player.rs +++ b/src/player.rs @@ -22,7 +22,7 @@ pub struct Attack { } // Define the player movement system -pub fn movement( +pub fn player_movement( time: Res