hotfix: enemy following the location of non-player entities
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@ -22,7 +22,7 @@ pub struct Enemy {
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pub fn enemy_movement(
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time: Res<Time>,
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mut set: ParamSet<(
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Query<&Transform, Without<Enemy>>,
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Query<&Transform, With<Player>>,
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Query<&mut Transform, With<Enemy>>,
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)>,
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mut enemy_query: Query<&Enemy>,
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