refactor: clippy
Former-commit-id: 612296154780f9fc8500cfb18e77a7677a80f43b
This commit is contained in:
parent
66bed01926
commit
32a66ec64f
|
@ -41,14 +41,10 @@ pub fn movement(
|
|||
// Initialise the movement distance variable (to bring it into scope)
|
||||
let mut movement_distance: f32 = 0.;
|
||||
|
||||
let mut dashing = false;
|
||||
|
||||
if keys.just_pressed(KeyCode::Space) {
|
||||
if player.stamina >= 0.3 {
|
||||
dashing = true;
|
||||
player.stamina -= 0.3;
|
||||
movement_distance = 256.;
|
||||
}
|
||||
if keys.just_pressed(KeyCode::Space) && player.stamina >= 0.3 {
|
||||
player.is_dashing = true;
|
||||
player.stamina -= 0.3;
|
||||
movement_distance = 256.;
|
||||
}
|
||||
|
||||
if keys.pressed(KeyCode::Left) {
|
||||
|
@ -70,11 +66,10 @@ pub fn movement(
|
|||
// Get the player's *forward* vector
|
||||
let movement_direction = transform.rotation * Vec3::Y;
|
||||
|
||||
if dashing == false {
|
||||
movement_distance = movement_factor * player.movement_speed * time.delta_seconds();
|
||||
// Change the player rotation around the Z-axis only if not dashing
|
||||
transform.rotate_z(rotation_factor * player.rotation_speed * time.delta_seconds());
|
||||
} else {
|
||||
if !player.is_dashing {
|
||||
movement_distance = movement_factor * player.movement_speed * time.delta_seconds();
|
||||
// Change the player rotation around the Z-axis only if not dashing
|
||||
transform.rotate_z(rotation_factor * player.rotation_speed * time.delta_seconds());
|
||||
}
|
||||
|
||||
// Update the player translation with the translation
|
||||
|
|
Reference in a new issue