cargo: fmt

This commit is contained in:
Muhammad Nauman Raza 2024-09-17 10:05:42 +01:00
parent 91d5deca3e
commit 36e0819af5
Signed by: devraza
GPG key ID: 91EAD6081011574B
4 changed files with 13 additions and 11 deletions

View file

@ -1,8 +1,8 @@
use bevy::prelude::*; use bevy::prelude::*;
use std::f32::consts::PI; use std::f32::consts::PI;
use crate::player::*;
use crate::helpers::*; use crate::helpers::*;
use crate::player::*;
// Define the enemy component // Define the enemy component
#[derive(Component)] #[derive(Component)]

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@ -15,4 +15,3 @@ pub struct CommonStats {
pub mana: f32, pub mana: f32,
pub mana_max: f32, pub mana_max: f32,
} }

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@ -107,7 +107,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
stamina_max: 10., stamina_max: 10.,
mana: 100., mana: 100.,
mana_max: 100., mana_max: 100.,
} },
}); });
// Spawn an enemy // Spawn an enemy
@ -131,6 +131,6 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
stamina_max: 8., stamina_max: 8.,
mana: 50., mana: 50.,
mana_max: 50., mana_max: 50.,
} },
}); });
} }

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@ -116,13 +116,16 @@ pub fn render_ui(
egui::Grid::new("Stats") egui::Grid::new("Stats")
.spacing(egui::Vec2::new(20., 10.)) .spacing(egui::Vec2::new(20., 10.))
.show(ui, |ui| { .show(ui, |ui| {
let health_bar = let health_bar = egui::widgets::ProgressBar::new(
egui::widgets::ProgressBar::new(player.stats.health / player.stats.health_max) player.stats.health / player.stats.health_max,
)
.desired_width(window_width / 10.); .desired_width(window_width / 10.);
let mut stamina_bar = let mut stamina_bar = egui::widgets::ProgressBar::new(
egui::widgets::ProgressBar::new(player.stats.stamina / player.stats.stamina_max) player.stats.stamina / player.stats.stamina_max,
)
.desired_width(window_width / 10.); .desired_width(window_width / 10.);
let mana_bar = egui::widgets::ProgressBar::new(player.stats.mana / player.stats.mana_max) let mana_bar =
egui::widgets::ProgressBar::new(player.stats.mana / player.stats.mana_max)
.desired_width(window_width / 10.); .desired_width(window_width / 10.);
// Show the stamina bar to be empty if the player has no stamina // Show the stamina bar to be empty if the player has no stamina