diff --git a/src/enemy.rs b/src/enemy.rs index e487169..b8d96b4 100644 --- a/src/enemy.rs +++ b/src/enemy.rs @@ -44,7 +44,7 @@ pub fn enemy_movement( for mut enemy_transform in set.p1().iter_mut() { // Calculate the angle from the enemy to the player's position let difference = player_translation - enemy_transform.translation; - let angle = difference.y.atan2(difference.x) - PI/2.; // Subtract PI/2. to orient the enemy correctly + let angle = difference.y.atan2(difference.x) - PI / 2.; // Subtract PI/2. to orient the enemy correctly // Return a Quat for the enemy's movement direction based on the angle let movement_direction = Quat::from_axis_angle(Vec3::new(0., 0., 1.), angle); diff --git a/src/main.rs b/src/main.rs index 4474610..4e5e685 100644 --- a/src/main.rs +++ b/src/main.rs @@ -61,7 +61,14 @@ fn main() { .add_systems(Startup, (setup, setup_ui)) .add_systems( Update, - (render_ui, player_movement, player_regen, player_attack, enemy_movement, change_enemy_color), + ( + render_ui, + player_movement, + player_regen, + player_attack, + enemy_movement, + change_enemy_color, + ), ) .run(); } diff --git a/src/player.rs b/src/player.rs index 0d1e01a..e273112 100644 --- a/src/player.rs +++ b/src/player.rs @@ -68,7 +68,11 @@ pub fn player_movement( // Update the player translation with the translation transform.translation += movement_direction * movement_distance; - camera_follow(camera_query, transform.translation.x, transform.translation.y) + camera_follow( + camera_query, + transform.translation.x, + transform.translation.y, + ) } #[allow(clippy::type_complexity)] diff --git a/src/ui.rs b/src/ui.rs index 580c8bc..fdb5693 100644 --- a/src/ui.rs +++ b/src/ui.rs @@ -116,8 +116,9 @@ pub fn render_ui( egui::Grid::new("Stats") .spacing(egui::Vec2::new(20., 10.)) .show(ui, |ui| { - let health_bar = egui::widgets::ProgressBar::new(player.health / player.health_max) - .desired_width(window_width / 10.); + let health_bar = + egui::widgets::ProgressBar::new(player.health / player.health_max) + .desired_width(window_width / 10.); let mut stamina_bar = egui::widgets::ProgressBar::new(player.stamina / player.stamina_max) .desired_width(window_width / 10.);