feat: improved movement
Former-commit-id: bda1eca205f49d3b5c6e90fa5cf1a5ec9decb1cc
This commit is contained in:
parent
b24372284d
commit
76e3a0cc5d
19
src/main.rs
19
src/main.rs
|
@ -1,4 +1,4 @@
|
|||
use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, window::*, winit::WinitSettings};
|
||||
use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, window::*};
|
||||
|
||||
use bevy_egui::EguiPlugin;
|
||||
|
||||
|
@ -54,8 +54,6 @@ fn main() {
|
|||
))
|
||||
.init_resource::<UiState>()
|
||||
.init_resource::<OpenWindows>()
|
||||
// Only run the app when there is user input, reducing resource usage
|
||||
.insert_resource(WinitSettings::desktop_app())
|
||||
.add_systems(Startup, (setup, setup_ui))
|
||||
.add_systems(Update, (render_ui, movement))
|
||||
.run();
|
||||
|
@ -73,12 +71,23 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
});
|
||||
commands.spawn((
|
||||
SpriteBundle {
|
||||
texture: asset_server.load("player/player.png"),
|
||||
texture: asset_server.load("player/player-4x.png"),
|
||||
transform: Transform {
|
||||
scale: Vec3::splat(0.2),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
Player {
|
||||
movement_speed: 1024.,
|
||||
movement_speed: 512.,
|
||||
rotation_speed: f32::to_radians(360.),
|
||||
|
||||
health: 0.4,
|
||||
health_max: 10.,
|
||||
stamina: 0.1,
|
||||
stamina_max: 10.,
|
||||
|
||||
defence: 40.,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
|
|
@ -5,6 +5,13 @@ use bevy::prelude::*;
|
|||
pub struct Player {
|
||||
pub movement_speed: f32,
|
||||
pub rotation_speed: f32,
|
||||
|
||||
pub health: f32,
|
||||
pub health_max: f32,
|
||||
pub stamina: f32,
|
||||
pub stamina_max: f32,
|
||||
|
||||
pub defence: f32,
|
||||
}
|
||||
|
||||
// Define the player movement system
|
||||
|
@ -22,22 +29,36 @@ pub fn movement(
|
|||
|
||||
if keys.pressed(KeyCode::W) {
|
||||
movement_factor += 1.;
|
||||
}
|
||||
if keys.pressed(KeyCode::S) {
|
||||
} else if keys.pressed(KeyCode::S) {
|
||||
movement_factor -= 1.;
|
||||
}
|
||||
|
||||
if keys.pressed(KeyCode::A) {
|
||||
rotation_factor += 1.;
|
||||
}
|
||||
if keys.pressed(KeyCode::D) {
|
||||
} else if keys.pressed(KeyCode::D) {
|
||||
rotation_factor -= 1.;
|
||||
}
|
||||
|
||||
if keys.pressed(KeyCode::Space) {
|
||||
blink_factor += 4.;
|
||||
}
|
||||
if keys.pressed(KeyCode::Space) && keys.just_released(KeyCode::Right) {
|
||||
blink_factor += 4.;
|
||||
};
|
||||
|
||||
if keys.pressed(KeyCode::Up) {
|
||||
transform.rotation = Quat::from_rotation_z((0_f32).to_radians());
|
||||
movement_factor = 1.;
|
||||
}
|
||||
if keys.pressed(KeyCode::Down) {
|
||||
transform.rotation = Quat::from_rotation_z((180_f32).to_radians());
|
||||
movement_factor = 1.;
|
||||
}
|
||||
if keys.pressed(KeyCode::Left) {
|
||||
transform.rotation = Quat::from_rotation_z((90_f32).to_radians());
|
||||
movement_factor = 1.;
|
||||
}
|
||||
if keys.pressed(KeyCode::Right) {
|
||||
transform.rotation = Quat::from_rotation_z((270_f32).to_radians());
|
||||
movement_factor = 1.;
|
||||
}
|
||||
|
||||
// Get the player's *forward* vector
|
||||
let movement_direction = transform.rotation * Vec3::Y;
|
||||
|
|
19
src/ui.rs
19
src/ui.rs
|
@ -3,6 +3,7 @@ use bevy::prelude::*;
|
|||
use bevy_egui::{egui, EguiContexts};
|
||||
|
||||
use crate::HYPERNOVA;
|
||||
use crate::Player;
|
||||
|
||||
// Define UI resources
|
||||
#[derive(Default, Resource)]
|
||||
|
@ -38,7 +39,11 @@ pub fn render_ui(
|
|||
mut windows: Query<&mut Window>,
|
||||
mut ui_state: ResMut<UiState>,
|
||||
mut open_windows: ResMut<OpenWindows>,
|
||||
mut query: Query<&Player>,
|
||||
) {
|
||||
// Query the player information and put it into scope
|
||||
let player = query.single_mut();
|
||||
|
||||
let window = windows.single_mut();
|
||||
let window_width = window.resolution.width();
|
||||
let window_height = window.resolution.height();
|
||||
|
@ -96,4 +101,18 @@ pub fn render_ui(
|
|||
ui.add_space(window_height / 22.);
|
||||
});
|
||||
});
|
||||
egui::CentralPanel::default()
|
||||
.frame(egui::containers::Frame {
|
||||
fill: egui::Color32::TRANSPARENT,
|
||||
inner_margin: egui::style::Margin::same(10.),
|
||||
..default()
|
||||
})
|
||||
.show(ctx, |ui| {
|
||||
let health = egui::widgets::ProgressBar::new(player.health)
|
||||
.desired_width(window_width / 10.);
|
||||
let defence = egui::widgets::ProgressBar::new(player.defence)
|
||||
.desired_width(window_width / 10.);
|
||||
ui.add(health);
|
||||
ui.add(defence);
|
||||
});
|
||||
}
|
||||
|
|
Reference in a new issue