hotfix: massive blink distance
Former-commit-id: 77371ff4a8a83e924ab323346a4f6c820dcf1052
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@ -155,7 +155,7 @@ fn movement(
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// Change the player rotation around the Z-axis only if not blinking
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transform.rotate_z(rotation_factor * player.rotation_speed * time.delta_seconds());
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} else {
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movement_distance = blink_factor * player.movement_speed * 0.1;
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movement_distance = blink_factor * player.movement_speed * 0.01;
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}
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// Create the translation using the movement direction and distance
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