refactor: move UI code to separate file

Former-commit-id: 7091f9d14e330308714e0bcd495624f2e8f9f95d
This commit is contained in:
Muhammad Nauman Raza 2023-12-04 21:23:27 +00:00
parent 992d386845
commit 97af97ab2e
Signed by: devraza
GPG key ID: 91EAD6081011574B
3 changed files with 105 additions and 97 deletions

View file

@ -1,16 +1,19 @@
use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, window::*, winit::WinitSettings};
use bevy_egui::{egui, EguiContexts, EguiPlugin};
use bevy_egui::EguiPlugin;
use lazy_static::lazy_static;
use std::collections::HashMap;
// Load modules from other files
mod helpers;
use crate::helpers::*;
mod player;
use crate::player::*;
mod ui;
use crate::ui::*;
// Version information
const VERSION: &str = env!("CARGO_PKG_VERSION");
const PKGNAME: &str = env!("CARGO_PKG_NAME");
@ -58,18 +61,6 @@ fn main() {
.run();
}
// Define UI resources
#[derive(Default, Resource)]
struct UiState {
username: String,
password: String,
}
#[derive(Default, Resource)]
struct OpenWindows {
login_open: bool,
}
// Bevy engine setup
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle {
@ -91,85 +82,3 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
},
));
}
// On startup: setup some UI components
fn setup_ui(mut contexts: EguiContexts) {
// Set Victor Mono as the default custom font
let mut fonts = egui::FontDefinitions::default();
fonts.font_data.insert(
"victor_mono".to_owned(),
egui::FontData::from_static(include_bytes!("../assets/fonts/VictorMono-Regular.otf")),
);
fonts
.families
.get_mut(&egui::FontFamily::Proportional)
.unwrap()
.insert(0, "victor_mono".to_owned());
contexts.ctx_mut().set_fonts(fonts);
}
// On update: render the UI
fn render_ui(
mut contexts: EguiContexts,
mut windows: Query<&mut Window>,
mut ui_state: ResMut<UiState>,
mut open_windows: ResMut<OpenWindows>,
) {
let window = windows.single_mut();
let window_width = window.resolution.width();
let window_height = window.resolution.height();
let ctx = contexts.ctx_mut();
egui::Window::new("Login")
.anchor(egui::Align2::CENTER_CENTER, egui::Vec2::new(0., 0.))
.resizable(false)
.title_bar(false)
.open(&mut open_windows.login_open)
.show(ctx, |ui| {
ui.set_width(window_width / 3.);
ui.set_height(window_height / 3.);
ui.with_layout(egui::Layout::top_down(egui::Align::Center), |ui| {
let purple = HYPERNOVA.get("PURPLE").unwrap();
let purple = egui::Color32::from_rgb(purple.0, purple.1, purple.2);
let black = HYPERNOVA.get("BLACK").unwrap();
let black = egui::Color32::from_rgb(black.0, black.1, black.2);
// Define spacing between items (widgets) and add manually add some space
// between the window border and the heading
ui.spacing_mut().item_spacing = egui::vec2(0., 10.);
ui.spacing_mut().button_padding = egui::vec2(20., 10.);
ui.add_space(window_height / 22.);
ui.heading(egui::RichText::new("Login").size(30.).color(purple)); // The window 'title'
// Manually add some space between the heading and the text inputs
ui.add_space(window_height / 28.);
// The text inputs
egui::TextEdit::singleline(&mut ui_state.username)
.hint_text("Username")
.margin(egui::vec2(10., 10.))
.desired_width(window_width / 4.)
.show(ui);
egui::TextEdit::singleline(&mut ui_state.password)
.password(true)
.margin(egui::vec2(10., 10.))
.hint_text("Password")
.desired_width(window_width / 4.)
.show(ui);
// Manually add some space between the text inputs and the 'confirm' button
ui.add_space(window_height / 26.);
ui.add(egui::Button::new("Confirm").fill(black));
// Manually add some space between the button and the bottom border of the
// window...for scaling purposes
ui.add_space(window_height / 22.);
});
});
}

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@ -1,4 +1,4 @@
use bevy::{prelude::*, window::*};
use bevy::{prelude::*};
// Define the player component
#[derive(Component)]

99
src/ui.rs Normal file
View file

@ -0,0 +1,99 @@
use bevy::{prelude::*};
use bevy_egui::{egui, EguiContexts};
use crate::HYPERNOVA;
// Define UI resources
#[derive(Default, Resource)]
pub struct UiState {
pub username: String,
pub password: String,
}
#[derive(Default, Resource)]
pub struct OpenWindows {
pub login_open: bool,
}
// On startup: setup some UI components
pub fn setup_ui(mut contexts: EguiContexts) {
// Set Victor Mono as the default custom font
let mut fonts = egui::FontDefinitions::default();
fonts.font_data.insert(
"victor_mono".to_owned(),
egui::FontData::from_static(include_bytes!("../assets/fonts/VictorMono-Regular.otf")),
);
fonts
.families
.get_mut(&egui::FontFamily::Proportional)
.unwrap()
.insert(0, "victor_mono".to_owned());
contexts.ctx_mut().set_fonts(fonts);
}
// On update: render the UI
pub fn render_ui(
mut contexts: EguiContexts,
mut windows: Query<&mut Window>,
mut ui_state: ResMut<UiState>,
mut open_windows: ResMut<OpenWindows>,
) {
let window = windows.single_mut();
let window_width = window.resolution.width();
let window_height = window.resolution.height();
let ctx = contexts.ctx_mut();
egui::Window::new("Login")
.anchor(egui::Align2::CENTER_CENTER, egui::Vec2::new(0., 0.))
.resizable(false)
.title_bar(false)
.open(&mut open_windows.login_open)
.show(ctx, |ui| {
ui.set_width(window_width / 3.);
ui.set_height(window_height / 3.);
ui.with_layout(egui::Layout::top_down(egui::Align::Center), |ui| {
let purple = HYPERNOVA.get("PURPLE").unwrap();
let purple = egui::Color32::from_rgb(purple.0, purple.1, purple.2);
let black = HYPERNOVA.get("BLACK").unwrap();
let black = egui::Color32::from_rgb(black.0, black.1, black.2);
// Define spacing between items (widgets) and add manually add some space
// between the window border and the heading
ui.spacing_mut().item_spacing = egui::vec2(0., 10.);
ui.spacing_mut().button_padding = egui::vec2(20., 10.);
ui.add_space(window_height / 22.);
ui.heading(egui::RichText::new("Login").size(30.).color(purple)); // The window 'title'
// Manually add some space between the heading and the text inputs
ui.add_space(window_height / 28.);
// The text inputs
egui::TextEdit::singleline(&mut ui_state.username)
.hint_text("Username")
.margin(egui::vec2(10., 10.))
.desired_width(window_width / 4.)
.show(ui);
egui::TextEdit::singleline(&mut ui_state.password)
.password(true)
.margin(egui::vec2(10., 10.))
.hint_text("Password")
.desired_width(window_width / 4.)
.show(ui);
// Manually add some space between the text inputs and the 'confirm' button
ui.add_space(window_height / 26.);
ui.add(egui::Button::new("Confirm").fill(black));
// Manually add some space between the button and the bottom border of the
// window...for scaling purposes
ui.add_space(window_height / 22.);
});
});
}