diff --git a/src/main.rs b/src/main.rs index 2adde83..970b1ec 100644 --- a/src/main.rs +++ b/src/main.rs @@ -155,7 +155,7 @@ fn movement( // Change the player rotation around the Z-axis only if not blinking transform.rotate_z(rotation_factor * player.rotation_speed * time.delta_seconds()); } else { - movement_distance = blink_factor * player.movement_speed * 0.1; + movement_distance = blink_factor * player.movement_speed * 0.01; } // Create the translation using the movement direction and distance