refactor: move UI code to separate file
Former-commit-id: 7091f9d14e330308714e0bcd495624f2e8f9f95d
This commit is contained in:
parent
a28242a47c
commit
b7f22bb5aa
3 changed files with 105 additions and 97 deletions
101
src/main.rs
101
src/main.rs
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@ -1,16 +1,19 @@
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use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, window::*, winit::WinitSettings};
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use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, window::*, winit::WinitSettings};
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use bevy_egui::{egui, EguiContexts, EguiPlugin};
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use bevy_egui::EguiPlugin;
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use lazy_static::lazy_static;
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use lazy_static::lazy_static;
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use std::collections::HashMap;
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use std::collections::HashMap;
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// Load modules from other files
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mod helpers;
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mod helpers;
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use crate::helpers::*;
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use crate::helpers::*;
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mod player;
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mod player;
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use crate::player::*;
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use crate::player::*;
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mod ui;
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use crate::ui::*;
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// Version information
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const VERSION: &str = env!("CARGO_PKG_VERSION");
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const VERSION: &str = env!("CARGO_PKG_VERSION");
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const PKGNAME: &str = env!("CARGO_PKG_NAME");
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const PKGNAME: &str = env!("CARGO_PKG_NAME");
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@ -58,18 +61,6 @@ fn main() {
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.run();
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.run();
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}
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}
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// Define UI resources
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#[derive(Default, Resource)]
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struct UiState {
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username: String,
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password: String,
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}
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#[derive(Default, Resource)]
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struct OpenWindows {
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login_open: bool,
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}
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// Bevy engine setup
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// Bevy engine setup
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle {
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commands.spawn(Camera2dBundle {
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@ -91,85 +82,3 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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},
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},
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));
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));
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}
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}
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// On startup: setup some UI components
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fn setup_ui(mut contexts: EguiContexts) {
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// Set Victor Mono as the default custom font
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let mut fonts = egui::FontDefinitions::default();
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fonts.font_data.insert(
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"victor_mono".to_owned(),
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egui::FontData::from_static(include_bytes!("../assets/fonts/VictorMono-Regular.otf")),
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);
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fonts
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.families
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.get_mut(&egui::FontFamily::Proportional)
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.unwrap()
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.insert(0, "victor_mono".to_owned());
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contexts.ctx_mut().set_fonts(fonts);
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}
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// On update: render the UI
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fn render_ui(
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mut contexts: EguiContexts,
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mut windows: Query<&mut Window>,
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mut ui_state: ResMut<UiState>,
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mut open_windows: ResMut<OpenWindows>,
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) {
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let window = windows.single_mut();
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let window_width = window.resolution.width();
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let window_height = window.resolution.height();
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let ctx = contexts.ctx_mut();
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egui::Window::new("Login")
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.anchor(egui::Align2::CENTER_CENTER, egui::Vec2::new(0., 0.))
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.resizable(false)
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.title_bar(false)
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.open(&mut open_windows.login_open)
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.show(ctx, |ui| {
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ui.set_width(window_width / 3.);
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ui.set_height(window_height / 3.);
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ui.with_layout(egui::Layout::top_down(egui::Align::Center), |ui| {
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let purple = HYPERNOVA.get("PURPLE").unwrap();
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let purple = egui::Color32::from_rgb(purple.0, purple.1, purple.2);
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let black = HYPERNOVA.get("BLACK").unwrap();
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let black = egui::Color32::from_rgb(black.0, black.1, black.2);
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// Define spacing between items (widgets) and add manually add some space
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// between the window border and the heading
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ui.spacing_mut().item_spacing = egui::vec2(0., 10.);
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ui.spacing_mut().button_padding = egui::vec2(20., 10.);
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ui.add_space(window_height / 22.);
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ui.heading(egui::RichText::new("Login").size(30.).color(purple)); // The window 'title'
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// Manually add some space between the heading and the text inputs
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ui.add_space(window_height / 28.);
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// The text inputs
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egui::TextEdit::singleline(&mut ui_state.username)
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.hint_text("Username")
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.margin(egui::vec2(10., 10.))
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.desired_width(window_width / 4.)
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.show(ui);
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egui::TextEdit::singleline(&mut ui_state.password)
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.password(true)
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.margin(egui::vec2(10., 10.))
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.hint_text("Password")
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.desired_width(window_width / 4.)
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.show(ui);
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// Manually add some space between the text inputs and the 'confirm' button
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ui.add_space(window_height / 26.);
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ui.add(egui::Button::new("Confirm").fill(black));
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// Manually add some space between the button and the bottom border of the
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// window...for scaling purposes
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ui.add_space(window_height / 22.);
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});
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});
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}
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@ -1,4 +1,4 @@
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use bevy::{prelude::*, window::*};
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use bevy::{prelude::*};
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// Define the player component
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// Define the player component
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#[derive(Component)]
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#[derive(Component)]
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99
src/ui.rs
Normal file
99
src/ui.rs
Normal file
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@ -0,0 +1,99 @@
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use bevy::{prelude::*};
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use bevy_egui::{egui, EguiContexts};
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use crate::HYPERNOVA;
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// Define UI resources
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#[derive(Default, Resource)]
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pub struct UiState {
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pub username: String,
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pub password: String,
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}
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#[derive(Default, Resource)]
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pub struct OpenWindows {
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pub login_open: bool,
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}
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// On startup: setup some UI components
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pub fn setup_ui(mut contexts: EguiContexts) {
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// Set Victor Mono as the default custom font
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let mut fonts = egui::FontDefinitions::default();
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fonts.font_data.insert(
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"victor_mono".to_owned(),
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egui::FontData::from_static(include_bytes!("../assets/fonts/VictorMono-Regular.otf")),
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);
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fonts
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.families
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.get_mut(&egui::FontFamily::Proportional)
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.unwrap()
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.insert(0, "victor_mono".to_owned());
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contexts.ctx_mut().set_fonts(fonts);
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}
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// On update: render the UI
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pub fn render_ui(
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mut contexts: EguiContexts,
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mut windows: Query<&mut Window>,
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mut ui_state: ResMut<UiState>,
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mut open_windows: ResMut<OpenWindows>,
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) {
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let window = windows.single_mut();
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let window_width = window.resolution.width();
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let window_height = window.resolution.height();
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let ctx = contexts.ctx_mut();
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egui::Window::new("Login")
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.anchor(egui::Align2::CENTER_CENTER, egui::Vec2::new(0., 0.))
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.resizable(false)
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.title_bar(false)
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.open(&mut open_windows.login_open)
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.show(ctx, |ui| {
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ui.set_width(window_width / 3.);
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ui.set_height(window_height / 3.);
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ui.with_layout(egui::Layout::top_down(egui::Align::Center), |ui| {
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let purple = HYPERNOVA.get("PURPLE").unwrap();
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let purple = egui::Color32::from_rgb(purple.0, purple.1, purple.2);
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let black = HYPERNOVA.get("BLACK").unwrap();
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let black = egui::Color32::from_rgb(black.0, black.1, black.2);
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// Define spacing between items (widgets) and add manually add some space
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// between the window border and the heading
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ui.spacing_mut().item_spacing = egui::vec2(0., 10.);
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ui.spacing_mut().button_padding = egui::vec2(20., 10.);
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ui.add_space(window_height / 22.);
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ui.heading(egui::RichText::new("Login").size(30.).color(purple)); // The window 'title'
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// Manually add some space between the heading and the text inputs
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ui.add_space(window_height / 28.);
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// The text inputs
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egui::TextEdit::singleline(&mut ui_state.username)
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.hint_text("Username")
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.margin(egui::vec2(10., 10.))
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.desired_width(window_width / 4.)
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.show(ui);
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egui::TextEdit::singleline(&mut ui_state.password)
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.password(true)
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.margin(egui::vec2(10., 10.))
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.hint_text("Password")
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.desired_width(window_width / 4.)
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.show(ui);
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// Manually add some space between the text inputs and the 'confirm' button
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ui.add_space(window_height / 26.);
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ui.add(egui::Button::new("Confirm").fill(black));
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// Manually add some space between the button and the bottom border of the
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// window...for scaling purposes
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ui.add_space(window_height / 22.);
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});
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});
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}
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