ambition/src/ui.rs

148 lines
5.3 KiB
Rust

use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts};
use crate::Player;
use crate::KAGAYAKI;
// Define UI resources
#[derive(Default, Resource)]
pub struct UiState {
pub username: String,
pub password: String,
}
#[derive(Default, Resource)]
pub struct OpenWindows {
pub login_open: bool,
}
// On startup: setup some UI components
pub fn setup_ui(mut contexts: EguiContexts) {
// Set Victor Mono as the default custom font
let mut fonts = egui::FontDefinitions::default();
fonts.font_data.insert(
"victor_mono".to_owned(),
egui::FontData::from_static(include_bytes!("../assets/fonts/VictorMono-Regular.otf")),
);
fonts
.families
.get_mut(&egui::FontFamily::Proportional)
.unwrap()
.insert(0, "victor_mono".to_owned());
contexts.ctx_mut().set_fonts(fonts);
}
// On update: render the UI
pub fn render_ui(
mut contexts: EguiContexts,
mut windows: Query<&mut Window>,
mut ui_state: ResMut<UiState>,
mut open_windows: ResMut<OpenWindows>,
mut player_query: Query<&mut Player, With<Player>>,
) {
// Query the player information and put it into scope
let player = player_query.single_mut();
let window = windows.single_mut();
let window_width = window.resolution.width();
let window_height = window.resolution.height();
let ctx = contexts.ctx_mut();
let purple = KAGAYAKI.get("PURPLE").unwrap();
let purple = egui::Color32::from_rgb(purple.0, purple.1, purple.2);
let black = KAGAYAKI.get("BLACK").unwrap();
let black = egui::Color32::from_rgb(black.0, black.1, black.2);
egui::Window::new("Login")
.anchor(egui::Align2::CENTER_CENTER, egui::Vec2::new(0., 0.))
.resizable(false)
.title_bar(false)
.open(&mut open_windows.login_open)
.show(ctx, |ui| {
ui.set_width(window_width / 3.);
ui.set_height(window_height / 3.);
ui.with_layout(egui::Layout::top_down(egui::Align::Center), |ui| {
// Define spacing between items (widgets) and add manually add some space
// between the window border and the heading
ui.spacing_mut().item_spacing = egui::vec2(0., 10.);
ui.spacing_mut().button_padding = egui::vec2(20., 10.);
ui.add_space(window_height / 22.);
ui.heading(egui::RichText::new("Login").size(30.).color(purple)); // The window 'title'
// Manually add some space between the heading and the text inputs
ui.add_space(window_height / 28.);
// The text inputs
egui::TextEdit::singleline(&mut ui_state.username)
.hint_text("Username")
.margin(egui::vec2(10., 10.))
.desired_width(window_width / 4.)
.show(ui);
egui::TextEdit::singleline(&mut ui_state.password)
.password(true)
.margin(egui::vec2(10., 10.))
.hint_text("Password")
.desired_width(window_width / 4.)
.show(ui);
// Manually add some space between the text inputs and the 'confirm' button
ui.add_space(window_height / 26.);
ui.add(egui::Button::new("Confirm").fill(black));
// Manually add some space between the button and the bottom border of the
// window...for scaling purposes
ui.add_space(window_height / 22.);
});
});
egui::CentralPanel::default()
.frame(egui::containers::Frame {
fill: egui::Color32::TRANSPARENT,
inner_margin: crate::ui::egui::Margin::same(10.),
..default()
})
.show(ctx, |ui| {
ui.visuals_mut().menu_rounding = egui::Rounding::ZERO;
ui.visuals_mut().selection.bg_fill = purple;
// Show player stats
egui::Grid::new("Stats")
.spacing(egui::Vec2::new(20., 10.))
.show(ui, |ui| {
let health_bar = egui::widgets::ProgressBar::new(player.health / player.health_max)
.desired_width(window_width / 10.);
let mut stamina_bar =
egui::widgets::ProgressBar::new(player.stamina / player.stamina_max)
.desired_width(window_width / 10.);
let mana_bar = egui::widgets::ProgressBar::new(player.mana / player.mana_max)
.desired_width(window_width / 10.);
// Show the stamina bar to be empty if the player has no stamina
if player.stamina <= 0. {
stamina_bar =
stamina_bar.fill(egui::Color32::from_rgba_unmultiplied(0, 0, 0, 0));
};
// Show the progress bars!
ui.label(egui::RichText::new("Health").color(purple));
ui.add(health_bar);
ui.end_row();
ui.label(egui::RichText::new("Stamina").color(purple));
ui.add(stamina_bar);
ui.end_row();
ui.label(egui::RichText::new("Mana").color(purple));
ui.add(mana_bar);
ui.end_row();
});
});
}