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continuity/Utilities/WorldGenWorld.cs

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// DEBUG WorldGen System for testing
using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework.Input;
using Terraria.ID;
using Microsoft.Xna.Framework;
using Terraria.GameContent.Generation;
using continuity.Content.Tiles;
#if DEBUG
namespace continuity.Utilities
{
public class WorldGenWorld : ModSystem
{
public static bool JustPressed(Keys key) {
return Main.keyState.IsKeyDown(key) && !Main.oldKeyState.IsKeyDown(key);
}
public override void PostUpdateWorld() {
if (JustPressed(Keys.D1))
TestMethod((int)Main.MouseWorld.X / 16, (int)Main.MouseWorld.Y / 16);
}
// implement whatever test code you want here.
private void TestMethod(int x, int y) {
Dust.QuickBox(new Vector2(x, y) * 16, new Vector2(x + 1, y + 1) * 16, 2, Color.YellowGreen, null);
// Code to test placed here:
WorldGen.OreRunner(x, y, 8, 2, (ushort)ModContent.TileType<CoalTile>());
}
}
}
#endif